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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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Steller work men!
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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#257 |
Gefallen Engel U-666
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swampa!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#258 |
Mate
![]() Join Date: Aug 2007
Location: UK
Posts: 55
Downloads: 104
Uploads: 0
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Thank You.
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#259 |
Grey Wolf
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![]() ![]() the NELSECO is making good progress |
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#260 |
Sea Lord
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Hello Mr. vickers03
I already see it in color ![]() ![]() ![]() ![]() ![]() ![]() tell me I have a question for you ... according to your explanation ![]() "Boats with poor or no air conditioning (Narwhal, SClass) will have condensed water all over the place when diving." the other boats should also have it in the framing as well as on the walls it really contributes to the immersion I find .. and there are also the thermal differences I find that this is plausible .. ![]() but prefer this effect when diving hard on other boats when you think this is a suggestion.. thank you for all the work you have done it is really remarkable good luck Cordial greetings KM_U669 Last edited by Kal_Maximus_U669; 08-14-21 at 09:35 AM. |
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#261 | |
Grey Wolf
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#262 |
Silent Hunter
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Lovely! gives me some inspiration! What is the poly count like, and have you had any stutter? Unfortunately I haven't been able to test your stuff myself.
![]() I noticed that some German WWI sub motors had metal shrouding over moving parts that could be lifted off, so sometimes you wouldn't see any major parts moving. If Jeff & I can't crack the motion issue maybe I'll just give my engine room models this shrouding. |
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#263 | ||
Grey Wolf
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Everything running very smooth but that's mostly because i use the unified render controller and only one texture map on complex objects, sometimes i use the ambient occlusion map as base texture so i get away with just one texture channel ![]() Quote:
of course i let you know when i figured out how to animate the engine. |
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#264 |
Grey Wolf
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![]() ![]() S-Class Motor Room: Air compressors, main ballast pump, main motors ![]() |
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#265 |
Argentinian Skipper
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What a great job! Some date of release?
Many thanks and best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#266 | |
Grey Wolf
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#267 |
Navy Seal
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#268 |
Swabbie
![]() Join Date: Apr 2020
Location: United States
Posts: 13
Downloads: 46
Uploads: 0
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Absolutely superb. So excited to give it a run.
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#269 |
Nub
![]() Join Date: Apr 2009
Location: Russia, Sankt-Peterburg
Posts: 2
Downloads: 90
Uploads: 0
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Thanks for your work!
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#270 |
Gefallen Engel U-666
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SirCory!
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__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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