SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-30-11, 08:20 AM | #256 |
Nub
Join Date: Nov 2011
Posts: 4
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Thanks, I just recently brought silent hunter 5 after having enjoyed silent hunter 3 so much, and with sufficient modding I'm loving it. I have been lurking this forum gathering mods for a while now but this is the first time I've actually needed help with a mod. I'm finding it very tricky to sneak up on enemy vessels without a hydrophone. Also I'm struggling to find and intercept enemy ships in the campaign so I'm hoping using working hydrophones could extend my maximum range for spotting enemy ships. Any help is appreciated thanks.
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12-01-11, 12:55 AM | #257 |
Nub
Join Date: Nov 2011
Posts: 4
Downloads: 8
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Ok quick update, I've tried removing all my mods and it seems to be working so now it just seems to be a matter of seeing which one breaks it.
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12-01-11, 02:11 AM | #258 |
Nub
Join Date: Nov 2011
Posts: 4
Downloads: 8
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Wierd it seems Stormys DBSM was the mod cuasing my hydrophone to stop working in the campaign.
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12-08-11, 06:12 AM | #259 |
The Old Man
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Bump
Any progress linking Schnorchel to replentish O2 and Co2 Ventilation in SH5.exe?
Regards! TheBeast |
12-08-11, 06:34 AM | #260 |
Ace of the deep .
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In special abilities there is a value .
CO2LevelIncreaseRate As a work arould you might be able to have an officer have this ability . Call it Operate schnorkel or something . AbilityType=CO2LevelIncreaseRate, MaxDiveDepth, AbilityValue= -10, -100 RunOnActivate= IfIsSubmerged |
12-08-11, 12:44 PM | #261 | |
Navy Seal
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12-16-11, 10:30 AM | #262 |
Crusty
Join Date: Jun 2005
Location: USA
Posts: 649
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WOOO HOOO
Thanks For the Informatiom TDW !! I just sank My first Liberty Cargo Only using the Hydrophone .. Its alot easier than plotting with a visual using the plotting method from your scope . However that was at a perfect 78 AOB . but I belive with all the information that is out there . Iam sure I will become a pro at everything .. I am not sure were your print screen files are located i wanted to post a picture from my kill , and post on here .. anyone can help It will be appreciated
Kimura
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Captain AJ |
12-22-11, 09:52 AM | #263 | |
Crusty
Join Date: Jun 2005
Location: USA
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SH5 patcher install?
Quote:
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Captain AJ |
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12-22-11, 03:37 PM | #264 |
Black Magic
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Doesn't have to be installed anywhere in particular. Simply unzip and run the app. You'll have to point it to the patch file and your SH5.exe file
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01-31-12, 06:53 PM | #265 |
Stowaway
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Is there any solution (hydro fix) for the steam users now?
The DRM is gone now in 2012. |
01-31-12, 08:07 PM | #266 |
Black Magic
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The Steam version uses an 'unpacker' to unpack the exe because it has a form of self-modifying copy protection built into the exe. Not worth my time trying to figure it out. #1 reason I never buy Steam games
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02-01-12, 06:58 AM | #267 |
Stowaway
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I think the sh5.exe is change.
(If the sh5.exe from the steam is the same as the DVD.) In the Patcheditor of TDW is says it is a different version of the EXE file. And in the hexeditor you dont can find 75 anymore. Any idea? |
02-16-12, 11:06 AM | #268 | |
Watch
Join Date: Feb 2012
Location: Oxford, UK
Posts: 16
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I hope this isn't a completely dumb question but I haven't seen a reference to it in the thread. The patcher...does it allow one to make the 01 02 03 assembly edits through its interface? Or do the edits have to be done in an editor...and the patcher is for something else? Cheers, Charteris |
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02-16-12, 11:45 AM | #269 | ||
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
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Quote:
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02-17-12, 03:04 AM | #270 |
Watch
Join Date: Feb 2012
Location: Oxford, UK
Posts: 16
Downloads: 25
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Ok, maybe that was too dumb to ask as it looks like it should do the business...but allow me that one!
Anyway, I used the patcher and it works beautifully. Godly thing to be able to do and thanks to TDW for all the many hours he must have toiled over this problem to make it work. Cheers, Charteris |
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