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01-21-11, 12:29 PM | #256 | |
Pacific Aces Dev Team
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We are clueless, may be you could come up with solution, since you are experienced in tinkering with the TDC?? We need a funtional GA indicator despite the torpedo being locked at zero degrees for straight run shots.
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01-21-11, 12:38 PM | #257 |
Ocean Warrior
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What happens at the moment with a torpedo locked at zero and how are you locking it and what do you want to use the GA indicator for?
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01-21-11, 02:18 PM | #258 | |||
Pacific Aces Dev Team
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If you don't start the position keeper, but enter the solution data (Range/AOB/Speed) the TDC will show the result of the problem but not update it. In the result displayed: 1.- Own course to GA pointer = GA Angle 2.- GA pointer to Line of sight = Lead Angle Look at this: In this image, the angle between blue arrow (Own ship course) and red arrow (Torpedo course to hit the target) is the Gyro Angle, i.e. the angle the torpedo must turn from the own ship's bow it is shot from, in order to hit the target. And, consequently, the angle between the yellow arrow (Line of sight to target) and the red arrow (Torpedo course) is the LEAD ANGLE the torpedo must have. Now, I can paint a graded scale with zero starting at the line of sight point (Top of dial) and going +/- 180 either side on the outside of the own ship dial, and because the difference between that point and the one indicated by the GA pointer will always be the lead angle. Thus, we can have the GA pointer indicate for us on the outside of the dial the lead angle we want, so we can turn the periscope to that angle and wait until the target crosses it to shoot. As the real british submariners did. And in the meantime, we can also use the position keeper to check the exactitude of the solution, by comparing with the target's evolution, also as the british TDC did. The problem however is that the GA pointer will be locked at the maximum Gyro Angle of the torpedo, and that kills our idea if we lock it to zero degrees. If we leave it unlocked, the torpedo can be fired in any moment and not when the target arrives at the precise lead angle, because the GA is updated on the fly by the TDC. Thus we would no longer need to aim with the whole ship, as british submariners did, and we are screwed
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01-22-11, 07:05 PM | #259 |
Silent Hunter
Join Date: Feb 2008
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01-24-11, 12:15 PM | #260 | |
Stowaway
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Need some Italian battleships and heavey cruisers, any ideas? sid |
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01-24-11, 01:30 PM | #261 |
Pacific Aces Dev Team
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U Class Type I is beautiful
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01-24-11, 01:46 PM | #262 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
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Quote:
I would use the model from JU_88 of the Tipo 600 submarine, let me think about battleships, but lots of subchasers would already be a plus as for the model of the U Class from SH5 there are copyright issues... regards keltos |
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01-24-11, 02:56 PM | #263 | |
Pacific Aces Dev Team
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01-24-11, 05:09 PM | #264 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
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information on italian subs (in italian/english) :
http://www.regiamarina.net/detail_te...54&lid=2&cid=9 ships : http://www.regiamarina.net/ship_info.asp?nid=121&lid=1 example : Aquila Aircraft Carrier Ansaldo, Sestri Levante- - -09/08/1943 Captured cruiser Bolzano : Uploaded with ImageShack.us |
01-26-11, 07:16 AM | #265 |
Machinist's Mate
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Are there any S class subs in SH5?
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01-26-11, 11:49 AM | #266 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
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I don't think so, there was the U Class which I sported over to SH4, and am still debating copyrights issues with, but I don't think there is a S Class in SH5.
If you find me the S Class 3d model I can make it playable or AI for SH4 keltos |
01-27-11, 04:29 AM | #267 |
Stowaway
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Stencils
Hi all
I don't know if anyone is interested in doing paint skins for the T Class Triton but if you are, here are a set of stencils to help you. You'll have to sort them out for yourself and you will need a DDS compatible image app like photoshop to work with. I have to say I have not yet mastered the skill of a topdraw skin maker, but we work towards perfection in every way, every day. The one thing that any noob will learn with certainty, is the qualitiy of work that is found in these mod forums http://www.filefront.com/17854758/TClass-Stencils.rar/ also Triton refit 1.1 with a tad of tweaking to the con. http://www.filefront.com/17848067/WD...refit-1.1.rar/ sid |
01-28-11, 07:24 AM | #268 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
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AI Adua Type 600 italian submarine
Here goes the first workable version :
3d model by JU_88 and Ref of GWX 3.0 for SHIII Italian 600 Class Adua submarine (AI) my only problem is the single mission I ship with the mod : everytime I try it it's night, even though I changed the starttime with the editor and saved the mission. I don't have a clue here, peabody help ! here is the workable version of my AI Adua submarine for WDAD : http://www.mediafire.com/file/44py5w...Adua%20v1.1.7z as she uses Lurker's PTvirtualtorpedo from WDAD instead of a DG she only works with WDAD, beware of incoming torpedoes ! also : I had set another submerged sub around but even when you spot the periscope at 1000 y you can't lock... sank it with asdic angle and range hope you like it http://www.ww2incolor.com/italian-forces/cant-z501.html |
01-28-11, 07:49 AM | #269 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
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Italian Navy research
I don't know if Sid will be able to build a Med Campaign for WDAD or not, but I feel research is important.
Cant Z-501 http://www.ww2incolor.com/italian-forces/cant-z501.html IMAM Ro-43 http://www.ww2incolor.com/italian-fo...M+Ro-43+3.html CantZ506-1 http://www.ww2incolor.com/italian-fo...antZ506-1.html |
01-28-11, 08:09 AM | #270 |
Silent Hunter
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