SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-23-10, 03:44 PM   #256
Slimak81
Watch
 
Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
Default

yes , bombing and pinging for several hours (( I cant go deeper then 45 m .
Slimak81 is offline   Reply With Quote
Old 07-23-10, 03:56 PM   #257
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Slimak81 View Post
yes , bombing and pinging for several hours (( I cant go deeper then 45 m .
well that's why they won't leave - they are pinging you and thus have you 'nailed'
TheDarkWraith is offline   Reply With Quote
Old 07-23-10, 04:01 PM   #258
Slimak81
Watch
 
Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
well that's why they won't leave - they are pinging you and thus have you 'nailed'
yes , even aviation come at morning and more ships

ruturning to barrels : can u upload mini update wth increased damage and accuracy ?
Slimak81 is offline   Reply With Quote
Old 07-23-10, 04:03 PM   #259
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Does SH5 model triangulation ?
THE_MASK is offline   Reply With Quote
Old 07-23-10, 05:01 PM   #260
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Slimak81 View Post
yes , even aviation come at morning and more ships

ruturning to barrels : can u upload mini update wth increased damage and accuracy ?
I will look at increasing the damage done by DCs and the radius of affected area
TheDarkWraith is offline   Reply With Quote
Old 07-23-10, 06:36 PM   #261
Brauner
Watch
 
Join Date: Dec 2007
Posts: 22
Downloads: 101
Uploads: 0
Default 1 torpedo for a tanker

I fired a magnetic detonation torpedo 1 m. below a waterline of a tanker this should be enough to brake her back but tanker was floating in a circles for next 10 min. Then I finished her with deck gun.
That's the way should be?
Brauner is offline   Reply With Quote
Old 07-23-10, 08:42 PM   #262
Slimak81
Watch
 
Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
Default

Here is now the common situation : I go silent under water 25m / Ahead of me 5 destroyer range 6000-7000 km . I go silent trying go through them ) . They suddenly approach at full speed and start bombing me , very precise i should say .
Ok i go perescope depth knok out one of destroyers and they just go crazy - I cant shake them off . Soon more destroyers come for bombing and more ... and aviation and more destroyers. Am i so bad ? or the jus have super sonars ?

Anyone Knows how to change (increase ) aiming with dc launchers of destroyers ?
Slimak81 is offline   Reply With Quote
Old 07-23-10, 09:54 PM   #263
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Slimak81 View Post
Here is now the common situation : I go silent under water 25m / Ahead of me 5 destroyer range 6000-7000 km . I go silent trying go through them ) . They suddenly approach at full speed and start bombing me , very precise i should say .
Ok i go perescope depth knok out one of destroyers and they just go crazy - I cant shake them off . Soon more destroyers come for bombing and more ... and aviation and more destroyers. Am i so bad ? or the jus have super sonars ?

Anyone Knows how to change (increase ) aiming with dc launchers of destroyers ?
As in real life , if you have 25 meters of water under you and 5 destroyers in front you then you are going to die if they detect you .
THE_MASK is offline   Reply With Quote
Old 07-24-10, 03:02 AM   #264
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

The dc damage is not related to the stock bug where the sub has like 2000 hp instead of 200? So the sub is invincible, no matter how much is dc'ed...
Zedi is offline   Reply With Quote
Old 07-24-10, 04:08 AM   #265
Slimak81
Watch
 
Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by Magnum View Post
The dc damage is not related to the stock bug where the sub has like 2000 hp instead of 200? So the sub is invincible, no matter how much is dc'ed...
subs have 250-270 hp and even increasing dc barels damage up to 3000 or whatever more and sphere radius explosion to 100 + give no visible difference (((
Slimak81 is offline   Reply With Quote
Old 07-24-10, 10:10 AM   #266
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

now that my UIs mod (>v3.8.0) has the ability to filter what the nav map and TAI maps can display I'm spending a lot of time running test missions to learn what all the values in the sim.cfg file do. Once I figure this out this will allow me to make the AI much better. I have some questions though regarding visual range.
I have a test mission using an Elite V&W destroyer due north of me @ 10kms range moving at 5 knots heading straight for me. I am surfaced, at all stop, facing due north also (to provide very little surface area for them to see). Time is midday (sun directly overhead), no clouds, no wind, no waves. At what range should this V&W destroyer be able to spot me?
TheDarkWraith is offline   Reply With Quote
Old 07-24-10, 11:05 AM   #267
Slimak81
Watch
 
Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
Default

Finally !!! after thousands of testing I managed to make barrels very deadly and accurate at the ranges 15-90 meters .
The first barrel if paced well totally destroys lots of subsystems / second cause heavy flooding and hull damage and the life ends on third well placed .

Some manupulation with sonars and DDs are extrely deadly if cant submrge more than 100 m .
Generally 3-4 destroyers will surely kill a sub in 30-60 minutes and no way to escape except the depth
Slimak81 is offline   Reply With Quote
Old 07-24-10, 11:37 AM   #268
marleymen
Planesman
 
Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 123
Uploads: 0
Default

Write to TDW to tell him your changes. He will be pleased to know them and improve the AI.
marleymen is offline   Reply With Quote
Old 07-24-10, 11:45 AM   #269
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by Slimak81 View Post
Finally !!! after thousands of testing I managed to make barrels very deadly and accurate at the ranges 15-90 meters .
The first barrel if paced well totally destroys lots of subsystems / second cause heavy flooding and hull damage and the life ends on third well placed .

Some manupulation with sonars and DDs are extrely deadly if cant submrge more than 100 m .
Generally 3-4 destroyers will surely kill a sub in 30-60 minutes and no way to escape except the depth
Have you tried your chanes while using a Anti-Sensor Coating "Alberich" or "Improved Alberich"?
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 07-24-10, 11:57 AM   #270
Slimak81
Watch
 
Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by TheBeast View Post
Have you tried your chanes while using a Anti-Sensor Coating "Alberich" or "Improved Alberich"?
not yet, its only 1940 )
Slimak81 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:27 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.