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02-07-08, 11:42 PM | #256 |
Stowaway
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If we're ever going to play serious careers/campaigns, something should be done about the (seeming) hull invulnerability of ships.
I had a pretty decent third patrol, considering I returned with a torpedo. Then again, I made it back to base with my navigator reporting we were within 2 kilometers short of reaching base, based upon the remaining fuel! By far the most interesting 'kill' was the elco boat. It continued to circle and 'attack' long after I (somehow, danke Gott!) managed to out-duel her and destroy her offensive weaponry. But I fired over a thousand rounds of heavy flak into her hull and, trust me, at the range she was at most of those were hitting. It felt like I could have flak-gunned her hull from now to Armegeddon without any effect. It wasn't until I started walking the rounds along the very top of her superstructure that she finally exploded and went down. Is there anything that can be done to decrease these things adamantine hulls? At least for those of us playing S-boots. |
02-08-08, 12:00 AM | #257 |
Mate
Join Date: Jul 2006
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As for the panther emblem, here it is:
Not the best reproduction, but it's a start. |
02-08-08, 12:01 AM | #258 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
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i bet it can be done... yay panther!!! good size too...
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02-08-08, 12:20 AM | #259 | |
Navy Seal
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Meanwhile, bastards did this to my poor S-boot I was parked near Crete, waiting to time my raid to Alexandria with night-time of the following day, when I got careless and let an Anson slip past. I'm sure glad I survived! (lost 5 men KIA though ) |
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02-08-08, 12:31 AM | #260 |
Ocean Warrior
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Location: Kalamazoo, MI
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lol how are you still afloat??
ps.what damage more are you using?? |
02-08-08, 01:33 AM | #261 | |
Navy Seal
Join Date: Apr 2005
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Solution: open SH3Cmdr's "Sh3 options.cfg" file, scroll down to the "[CRUSH DEPTH]" block and delete the line "IIA=NSS_Uboat2A|x2688|175". Let me know if this does not solve the problem If it works, it will only be a temporary fix because, yes, as first announced here right now, I am working on an update to SH3Cmdr which, amongst it things, will see it handle file contents much more dynamically. BTW: read your PM, I'll work on something over the weekend. |
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02-08-08, 01:48 AM | #262 |
Captain
Join Date: May 2005
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LOL CCIP you know you always wanted a convertable
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" Is He?..........Yeah..........Nothing Moving, But His Watch." Last edited by Ivan Putski; 02-08-08 at 01:50 PM. |
02-08-08, 04:26 AM | #263 |
Navy Seal
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I also see you've also included two versions of Cameras.dat, which are different sizes. As such there's every likelihood that at least one of them will break SH3Cmdr's randomised events feature.
Basically, if the size of any of the following game files change, then SH3Cmdr's randomised events.cfg file will need reviewing to ensure the offsets don't need changing. data\Library\AI_Sensors.dat data\Library\GUNS_SUB.sim data\Library\Cameras.dat data\Library\Sensors.sim data\Library\Sensors.dat data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim data\Submarine\NSS_Uboat9b\NSS_Uboat9b.sim data\Submarine\NSS_Uboat9c\NSS_Uboat9c.sim data\Submarine\NSS_Uboat9d2\NSS_Uboat9d2.sim data\Submarine\NSS_Uboat21\NSS_Uboat21.sim |
02-08-08, 09:17 AM | #264 |
Admiral
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I didn't read all 17 pages stem to stern, and I apologize if this has been addressed already. Is it possible to change it so that the game will show S-Boot instead of IIA in the damage control screen and boat selection menus? This depends on if the first part if doable, but if it is could the numbers be changed from say U-5 to S-5 or something (or whatever numbers S-Boots used)?
I just want to reiterate that this mod is looking more fantastic everytime I check this thread! |
02-08-08, 10:29 AM | #265 |
Watch
Join Date: Dec 2007
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Do you actually sink when damaged?
I ask because in Sh3 stock or modded your sub, at surface, will never actually sink even with all compartments nearly flooded. As soon as you submerge you of course sink like a stone. Now this boat doesn't have huge air filled tanks keeping it afloat so does it sink or is it a hardcoded problem? |
02-08-08, 10:51 AM | #266 |
Stowaway
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I know you'll eventually sink because I've seen us sink in multiplayer games. I don't know, though, if you can loose your boat to sinking instead of accumulated damage, which seems to be what usually takes us out.
Also (and this is, of course, very long range planning) the awards and qualifications may want to be looked at. It's a little weird having my crew being awarded U-boat badges! --grins-- |
02-08-08, 11:04 AM | #267 |
Stowaway
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For those of us who like to sling paint, is it possible to upload the image TGAs for this? I've got no clue how to extract things from DAT files...I think it was either DD or Privateer that tried to teach me but you can't teach this old dog new tricks
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02-08-08, 11:48 AM | #268 | ||
Stowaway
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(If anyone wants be to host MP games just PM or message me; otherwise I'm trying to play with creating a playable DD) |
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02-08-08, 12:14 PM | #269 | ||
Stowaway
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02-08-08, 12:25 PM | #270 | |
Lieutenant
Join Date: Oct 2007
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Or maybe some moders know how to create "single" campaign to be treated like MP campaign?:hmm: |
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