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09-02-10, 06:59 PM | #2671 |
Electrician's Mate
Join Date: Aug 2010
Posts: 131
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Sorry if this is a silly question.... But in TMO are ships in harbour impervious to torpedo hits?
I just started a new career using the recently released beta patch and sneaked into Kolonia after sinking the resident subchaser with gunfire from long range. I used up the rest of my ammo on the Byzun Maru (tanker of approx 4000 tons) but didn't have enough rounds to sink it, so even though the angle was terrible (moored in the harbour bow on to me), I fired two torpedoes at it. To my suprise both hit but did no damage at all. I then fired my other two bow torpedoes at the hak?? Maru (can't remember the name.... Freighter of about 8000 tons) which was at an angle of just off 90 deg to me at the 2nd mooring further into the harbour. Both hit but again no damage. I turned about and fired both stern torps at the same target, both hit, one dud. Again no damage. I then turned around again and fired all four freshly reloaded bow tubes at the same target. All four hit. Two duds, two exploded. Again no damage. So for the freighter that makes 8 torpedoes of which 3 were duds but 5 exploded on target without causing the ship to even list fractionally. The Byzum Maru tanker was also undamaged even after being hit on the bow with one and having another exploding beneath the keel (plus about 50 rounds of HE from the deck gun). I packed up and went home!! |
09-02-10, 08:32 PM | #2672 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
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The second attack was in a whole fleet of merchants moored on the east side of Guam - speed 0 kts, and time about midnight. There was also a VERY snoopy gunboat prowling around. I watched him on the RADAR for awhile as I approached at 1/3 ahead, and noticed he never covered the south end of the formation. I approached to 5000 yards, then submerged, went silent, then plotted my course as far away from the gunboat as possible. As I went over the first depth contour, I then turned the boat 180 degrees, then backed in to the targets at 1/3 astern and silent running at periscope depth. Anytime the gunboat approached (on SONAR) I would shut down the engines and coast. As the gunboat turned away, I could raise the scope, get a bearing, lower the scope, then continue backing in until I could get an ID on the two targets and lock them into the TDC. I fired two torpedoes at each target from the stern tubes, range around 3500 yds, so was using slow setting again. All four torpedoes scored hits and exploded. One ship was moored, and took awhile to sink, but it finally did. The other ship was docked. My hits started a fire on the ship, but its crew managed to put it out, and it didn't sink. Strangly, the gunboat didn't even seem to notice what was happening, and continued his patrol around the anchorage even though every searchlight and flare in the port lit up the sky. I was able to sneak away easily (since I was pointed in the right direction). I might add that this last attack took a couple of hours since I was working most of the time in real time. Ships in harbour are not impervious to torpedo hits, but the shallowness of the harbor and weird AOBs make sinking them alot more difficult. Good hunting!
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09-03-10, 04:38 AM | #2673 |
Ocean Warrior
Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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Just installed this mod, and have to say from the brief 10 minutes I spent with it, I'm highly impressed.
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09-03-10, 02:42 PM | #2674 | |
Beach Leaf
Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
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09-10-10, 02:22 PM | #2675 |
Ace of the Deep
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Two troublesome observations.
Radioreport received at 06:06 June 21, 1944: Small convoy spotted. Long 124 14' E, Lat 27 38' N, Course ESE, 9 kts It was only 100 miles away and we didn't really think we would find them but at around 10:50 we got them on radar. Strange escorts floating almost out of water: Haven't seen that behaviour elsewhere in TMO, so it's possible this convoy alone? One of the ships in the convoy has to zig-zag all the time - it's like the spacing between them are too short? Another "strange" thing... a bit north of Manila, there are two airbases. One US and one Japanese?? Besides these tiny "quirks", everything's fine! |
09-10-10, 10:17 PM | #2676 |
Navy Dude
Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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This is an issue with my Nav Map Make-Over mod. Let me check it out and I will report my findings, and possible fix.
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Just get me within 1000 yards, and I'll do the rest |
09-12-10, 10:20 AM | #2677 |
Stowaway
Posts: n/a
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On the UBI forum Ducimus replied that the Easier AI mod was not compatible with 2.0 Beta. Not knowing this I installed it
over 2.0 Beta because the DDs were getting me and I could not escape. So I put it in (JGSME). I had saved and restarted and was then able to escape with usual tactics, slow, deep, silent, etc. What r ur thoughts about this? |
09-18-10, 04:25 PM | #2678 | |
Navy Seal
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About to load this up, can't wait to see the changes.Thanks for the work ducimus! does RSRD change anything with the new air files since its installe after? sure you thought about that.just if RSRd takes away from the new things, dont want to run it with TMO Last edited by Bubblehead1980; 09-19-10 at 06:26 PM. |
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09-20-10, 04:17 PM | #2679 |
Navy Seal
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Anyone dealth with the "pseudo MAD" from the planes in the new TMO patch yet?
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09-22-10, 06:23 AM | #2680 |
Nub
Join Date: Dec 2007
Posts: 4
Downloads: 20
Uploads: 0
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Ahoy Captains,
Just followed the link in the "list of modifications" page where it's reported that TMO 2.0 is compatible with SH4 patched at 1.4. Here instead I saw that that's not true; SH4 v1.5 is required ... which is the "ultimate" truth? |
09-22-10, 07:14 AM | #2681 | |
Soundman
Join Date: May 2010
Posts: 141
Downloads: 49
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Good hunting |
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09-24-10, 10:36 PM | #2682 |
Bosun
Join Date: Jul 2007
Posts: 68
Downloads: 89
Uploads: 0
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having a few Issues with TMO2.0
Just loaded TMO 2. I have SH 1.5
First thing I notice is that no matter if I tell it to start a campaign outside the harbor, it aklways starts at the dock. Minor issue there. I do have SD radar, I raise the mast but the radar will not turn on. I tried loading the Beta patch and no changes it either of these small issue. I do have realistic as my campaign setting if that makes a difference, but i do not know. Any suggestions? Thanks. |
09-24-10, 10:42 PM | #2683 | |||
Rear Admiral
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09-24-10, 11:03 PM | #2684 |
Bosun
Join Date: Jul 2007
Posts: 68
Downloads: 89
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Thank you. I did not "think" about the fact that I was at Midway.
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09-28-10, 06:52 PM | #2685 |
Rear Admiral
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OK, time to try TMO2...Seems I've heard mention of a patch, but I don't see one listed other than optional AI...is there one needed?
Edit..After install I do get the new loading screen. However, at the career or game screen where you pick a career I still have TMO 1.9 listed. Is this an oversight or do I have a problem. Last edited by Armistead; 09-28-10 at 08:18 PM. |
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