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07-29-10, 02:25 AM | #2656 |
Admiral
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Hello Lurker,
obviously you missed my post #2651. Would be nice to get some help. Thanks in advance! h.sie |
07-30-10, 12:30 PM | #2657 |
Nub
Join Date: Jul 2010
Posts: 4
Downloads: 26
Uploads: 0
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Help, adapt Bismarck ship for Operation Monsun
оу) I did this ship for a game Last edited by Frigus; 07-31-10 at 08:01 AM. |
07-31-10, 06:49 AM | #2658 |
Admiral
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(deleted)
Last edited by h.sie; 07-31-10 at 09:17 AM. |
07-31-10, 08:00 AM | #2659 |
Admiral
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Hi Lurker,
I made some observations which maybe are of interest. I share them with you although you prefer not to react on my posts. My posts are always intended as constructive and I apologize if that has not been understood. Surely a language problem. I only can hear the "Ship spotted" sound in the Type IIB but not on the Type IIC (and other german Uboats) But if I change the .upcge file in order to use Turm_2b_1 instead of Turm_2c for the Type IIC UBoat, then I have the "Ship spotted" sound on the IIC. So I looked into the .sim file of the Turm_2C and discovered that there are no "Watchmen" entries as they can be found in the Turm_2B or in the Turm_9d2. After adding the missing Watchmen entries to the Turm_2c.sim file AND after setting the correct ParentIDs for those Watchmen entries (must be linked to the correct Watchmen position Nodes in the Turm_2c.dat file) I have the "Ship Spotted" sound on the Turm_2C. In the next days I'll fix the .sim file of all Turms for my private use. Tell me if you are interested to use it in OM. I would be glad to make some small contribute to OM. Have a nice weekend h.sie Last edited by h.sie; 07-31-10 at 11:03 AM. |
08-17-10, 10:43 AM | #2660 |
Swabbie
Join Date: Oct 2009
Posts: 9
Downloads: 56
Uploads: 0
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Wowowow, I love this mod, but I have a little problem with it, I have installed RSRD+OM+OMEGU in the order detailed in the first post, but in the periscope view I cant manipulate the Impact Angle, and if I manipulate the AOB the impact angle moves exactly as the AOB does, weird... and the values of them are no the same that the ones frome the attack map's TDC
Am I doing something wrong? |
08-23-10, 05:17 PM | #2661 |
Lieutenant
Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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I've just downloaded the OM mod and unpacked it. Do I just overwrite the folders in my game with the enclosed OM folders to install it? Seems too simple and dangerous, had to ask
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08-23-10, 05:41 PM | #2662 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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NO!
Get JSGME. The mods go in the MODS folder, and JSGME switches them in and out without hurting your install. http://www.subsim.com/radioroom/showthread.php?t=156898 |
08-24-10, 01:15 AM | #2663 | |
Lieutenant
Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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Quote:
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08-24-10, 07:45 AM | #2664 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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You're still OK, OM would have installed itself into a folder, not straight into the data folder unless you dragged everything there.
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08-24-10, 09:56 AM | #2665 | |
Lieutenant
Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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Quote:
Impatience is not a virtue! |
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08-27-10, 10:46 AM | #2666 |
Lieutenant
Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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Well, after un-installing all SH4 related matter, I re-installed, added the Op Monsun as well as the Monsun graphics package and Carotio's radio package. All seemed well after beginning my U-boat career and saving it after a few hours. Upon loading the saved game again, I have no plotted course and am unable to re-draw it. The course plotting tool doesn't function.
Re-starting a career works ok, but after saving and re-loading, it again is without a plotted course and the tool not working. Doing an entire patrol in one sitting is not possible. Has anyone seen this before? |
08-27-10, 11:39 AM | #2667 |
Ace of the Deep
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08-30-10, 02:59 PM | #2668 |
Watch
Join Date: Oct 2009
Posts: 18
Downloads: 48
Uploads: 0
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Hallo all ! ^^ erm... First of all i'd like to ask about air craft-planes in monsun
arn there TOO MANY OF THEM ? i tried to go near england in 1945... on XXI type... by the way historically protypes of XXI was sailing sea in 1944 .... erm Anyway ISNT THERE A SIMPLE WAY TO REDUCE QUANTITY-NUMBERS OF THOSE AIR-PLANES ??? I mean rly historically XXI type was able to be underwater for like... 3 MONTHS?(dunno i guess it must go farther underwater anyway)...Also XXI had 3 type of engines and one for silent run was make it impossib to detect while on 6 knots... But in monsun its not like that...& also XXI type could sink ship with torpdeoes on Big depths without help of periscope... 2nd VERY ANNOYING THING IS GERMAN SUBS CAN ONLY SWIM ON 1-25M AND 70(CRASH DIVE ONLY- LOL) DEPTH.... OMG! HOW CAN I MAKE TO CHOOSE AT LEAST 1-100m depth ? :/ And what year do i need to start and where to go to find big groups of warships&else... Played for quite long in 1941 near england & only groups where 3-4 antiboat little ships(Armed Trailer)TOO MUCH OF THAT Armd Trailers ANYWHERE! or 3-4 a little bigger... escorting big convoys ... i WANNA SINK BATTLESHIPS AIR CARRIERS & ELSE BIG FISH! Oh & by the while installed OM+OMEGU MODS My Camera dont show ships when i press next-previous unit...(so i have to go them by free camera ! =(( ) i cant change angle or if i can theres no ship just sea! oO is it normal? Last edited by Rameses; 08-30-10 at 06:31 PM. |
09-01-10, 11:14 AM | #2669 |
Swabbie
Join Date: Oct 2009
Posts: 9
Downloads: 56
Uploads: 0
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Hello, I started today my carerr with this great super mod, I choosen September 1939, First flotilla and Type IIB.
But since the first dive the CO2 indicator was stuck and my tripulation died asphyxiated running in surface Is that a bug related to this mod? Also, as I posted a few days ago, the impact angle dial still doesn't working properly for me in the periscope view, just works fine in the attack map view. Sorry for my english |
09-04-10, 01:52 PM | #2670 |
Torpedoman
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Hi,
Upgraded to SH4 (I know a bit late), enjoying OM very much. I have a question though; I was waiting in periscope depth just outside Hartlepool and I was about to torpedo a smaller cargo ship. Then I noticed there's a much larger American "K-M-K-K-K-F-K-M-F (A) Merchant" in 600 meters range. So I was calculating AOB and speed to bring USA into the war However, the ship just disappeared (I had it in my ATKscope). I saved & reloaded and didn't come back (well just tried my luck). So my question is: Is this the way scripted ships work, spawn - travel some distance - then disappear at a close-to-port point? Or is anything wrong with my installation? Thank you @lurker_hlb3, Great mode, thank you very much for your hard work. |
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