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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2656 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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If the traffic is not scripted to use the canals then there should be no problems.
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#2657 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Sorry, I was thinking about Truk. Musta been a different thread, but I know I just read a similar post.
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#2658 | |
Argentinian Skipper
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Also I see on the map the Suez Canal is present. Many thanks Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2659 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Hello good people
I have one question for Ducimus and for those who follow this topic. There is a mod I like called: "Worn better scopes nomograph large compas v1.5". Unfortunately it is not TMO2 compatible and from what i can tell ATR-42 doesn't mod SH4 anymore. Can it be made TMO 2 compatible? Sadly i have no modding skills whatsoever. Can I be guided how to do it or can some of you gents spare the time an do it? I like this mod because the scopes are a bit bigger that those in TMO but smaller that those in Max Optics. The only things that are missing from it are greenish lines for crosshairs an maybe a colour filter. Thank you in advance. |
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#2660 |
Argentinian Skipper
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Dear mates:
I want to know the way of add new AI traffic to bases in TMO 2.0 - aircraft and ships. There are some bases with very poor traffic or inexistent, and there aren´t airplanes in Pearl... ![]() I want to add some traffic in the Panama Canal, too. I have the Canal open, now, applying the terrain of FOTRS. Many thanks! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2661 |
Rear Admiral
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I've been mulling it over the last few days, and i decided i'm going to "leak" what updates I have so far. Primarly because I'm predicting its going to be awhile before TMO is officialy updated (burn out's a bitch), and the changes I have thus far, i feel are important to gameplay, and it bugs me their just sitting here on my hard drive collecting virtual dust.
For changes, see the documentation directory in the download. Install: - AFTER TMO 2.0. and any optional TMO mods, but BEFORE RSRD if your running it. - TMO optional mods for the aft deck gun are NOT compatible. I haven't updated that mod yet. So what you have is the default installation. - You will need to start a new career game to see some of the changes. - As always, be in port when applying this. - If you don't like the bump mapping, simply delete the NO1.dds that resides in each of the submarine directories. (example: data/submarine/NSS_Gato/NSS_gato_N01.dds ) - Feed back on changes contained within this update are welcome. Bug reports are welcome. Requests/wish's will probably be ignored if you don't present a very good case for them. (i'm really burned out on modding, so it takes a pretty good poke that strikes the right cord to get me to move on something) Download: http://www.filefront.com/17240111/TM...eta_update.7z/ Enjoy. |
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#2662 | |
Argentinian Skipper
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![]() ![]() ![]() ![]() Regards Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2663 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Wow - nice surprise!
Thanks, Ducimus! |
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#2664 |
Argentinian Skipper
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I try the update, Ducimus, very nice work. I try it with and without RSRDC. No CTD. But I think RSRDC modifies the data of the TMO update. True? The "After battery room" remains in RSRDC. But the airplanes modifications - I think - are overwrited by RSRDC. The "super mate" of the battery recharging remains in RSRDC, and works.
Regards! Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2665 |
A-ganger
![]() Join Date: Jul 2008
Location: South Dakota
Posts: 72
Downloads: 1401
Uploads: 0
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just learning modding but for submarine acceleration would it be possible to add a dummy zone on submarine to either create drag or clutch engine somehow to slow acceleration?.or a sphere to do same without interfering with diving etc.been expermenting with settings etc.even with 1000 h.p and drag accel. is to fast.humm just a thought, love your work by the way.
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#2666 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Drag is in the sim files.
If it's anything like ships, it's (badly) hard coded someplace. I messed with ships for a while, and though you can slow their acceleration from X knots to flank, 0 to X knots is always ridiculously fast. |
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#2667 |
Bilge Rat
![]() Join Date: Feb 2010
Location: 45 feet below
Posts: 1
Downloads: 39
Uploads: 0
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Hello everyone.
It's my first post here. I’ve been playing TMO+RSRDC for some time now, and i must say it’s a really good mod. Improves the entire feel of the game which makes it way better then stock sh4 v1.5. Yet i’ve run into a difficulty, i can’t refit my boat. Currently in my campaign it’s 1943, all last 4 patrols got rating above 1 i was offered a new command refused it and expected to get a new conning tower on the boat but none of it happend. I’m still stuck with the 1941 configuration. Any words of advice? Plus i’ve spoted a bug i don’t know if it was reported but the jap small subchaser is unsinkable, i have engaged it with deck gun, fired over 40 shots and nothing happend not a scratch on the enemy ship. |
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#2668 |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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I have been reading the TMO manual about how much work and hours have been spent making this mod. Believe me it has not been in vain. I and many, many other SH4 players will be praising you and your work for years. I have had SH4 since release and have been struggling along with it and the UBoat addon. Ypur excellent work has made it a great experience rather than the OK one it was before.
Many thanks, you deserve your break now!! |
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#2669 |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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Hey, little off topic but since I'm running TMO 2.0 i thought perhaps this the best place to ask.
Do you guys sink Sampans and fishing boats? I'm reading a lot of stuff saying Submarines sunk them with Deck gun and 40mm fire but i seem to have it stuck in my head that this incurs a renown loss in-game. Could anyone clarify this for me? |
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#2670 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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There are only two kinds of ships: Submarines and TARGETS! Since Sampans and Fishing Boats aren't submarines, they MUST be targets. Make sense? Good hunting!
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