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Old 02-01-13, 11:53 AM   #2611
Shroombuck
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Quote:
Originally Posted by Trevally. View Post

That is odd, has anyone else had any issues with the download

Shroombuck, try this one http://www.4sync.com/archive/8uDrO1W_/OH_II_fullv2.html
Sweet. It works now. Thanks for the link!
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Old 02-01-13, 01:22 PM   #2612
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When i am in the bunker i speak to the officer to get a new mission, but when i click on south western approaches it doesn't give me a mission just the tonnage i have to sink. Is this normal ? And by the way great mod
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Old 02-01-13, 02:47 PM   #2613
Trevally.
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Quote:
Originally Posted by raven1309 View Post
When i am in the bunker i speak to the officer to get a new mission, but when i click on south western approaches it doesn't give me a mission just the tonnage i have to sink. Is this normal ? And by the way great mod
Thanks Raven

The no mission could be an error in the last version. I changed some dates to make the campaign flow more (new objectives by triggers) and this may have had caused a date issue with some side missions.
I do plan to check through them when I start the next patch/version
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Old 02-01-13, 02:48 PM   #2614
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Quote:
Originally Posted by Shroombuck View Post
Sweet. It works now. Thanks for the link!
glad you got it working
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Old 02-01-13, 02:59 PM   #2615
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Ok i will just keep on sending them to the bottom

Keep up the good work and thank you
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Old 02-01-13, 07:56 PM   #2616
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I dont know how any of the dynamic campaign works but is there a layer for say unique task forces , convoys . Would it be useful ?
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Old 02-02-13, 02:32 AM   #2617
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Quote:
Originally Posted by sober View Post
I dont know how any of the dynamic campaign works but is there a layer for say unique task forces , convoys . Would it be useful ?
The convoys and teskforce etc do not work the same as single named ships.
Yes the unique ships will die and not return - so this can be achieved outside any layer.

The layers that control the convoys - have a reshoot option and cooldown.
So if we wanted a convoy to sail from a to b every week then we would set it to run between dates - say 1940 to 1941. We then tell it to cooldown for 7 days. This will result in the convoy going from a to b once per week.

If we want a unique convoy/taskforce (OHII has many) we set strick dates for it. So convoy HX123 will be set to sail from a to b and the date range will be set 10/05/1940 to 11/05/1940 and a coolddown of one day.
SO this turns the convoy its self into a unique convoy.

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Old 02-02-13, 08:33 AM   #2618
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How do you plot a course with OH2? I see this new style called 'navigation' fix, but I can't seem to click on my sub and plot a course from there...
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Old 02-02-13, 08:53 AM   #2619
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OHII does not change your navigation
Post you mod list - it is prob real navigation you are using.
If it is you can remove it or use it. To use it you can no longer use waypoints and have to give orders to sail (course and speed etc)
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Old 02-02-13, 09:19 AM   #2620
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This is my mod list. I don't see realnavigation...



Is there anything I should add or remove by the way?
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Old 02-02-13, 10:13 AM   #2621
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remove "NewUIs_TDC_6_7_0_Real_Navigation"
You can do this anytime - even while on patrol

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Old 02-02-13, 01:12 PM   #2622
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Thank you.

Anything else that might be tweaked?
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Old 02-02-13, 04:40 PM   #2623
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Quote:
Originally Posted by Shroombuck View Post
Thank you.

Anything else that might be tweaked?
Why not using latest NewUIs? (version 7.1.0 or 7.2.0)
+ there is a patch for OHII Full (OHII v2 Mission Fix WA)
+ there is a patch for SteelViking interior mod (SteelViking's Interior Mod V1.2.2 Patch)

Last edited by Fifi; 02-02-13 at 04:42 PM.
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Old 02-03-13, 01:05 PM   #2624
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Just recently got the mod for my new computer and I'm getting grey textures for some but not all new ships and aircraft. Anyway to fix this?
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Old 02-04-13, 01:16 PM   #2625
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Quote:
Originally Posted by Dive! Dive! Dive! View Post
Just recently got the mod for my new computer and I'm getting grey textures for some but not all new ships and aircraft. Anyway to fix this?
This is fixed by updating to SH5 v1.2 - check main menu to see your version.
If you need to update - remove mods first
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