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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2611 | |
Swabbie
![]() Join Date: Jan 2013
Posts: 9
Downloads: 27
Uploads: 0
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#2612 |
Mate
![]() Join Date: Nov 2009
Location: Scotland
Posts: 57
Downloads: 627
Uploads: 0
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When i am in the bunker i speak to the officer to get a new mission, but when i click on south western approaches it doesn't give me a mission just the tonnage i have to sink. Is this normal ? And by the way great mod
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#2613 | |
Navy Seal
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![]() The no mission could be an error in the last version. I changed some dates to make the campaign flow more (new objectives by triggers) and this may have had caused a date issue with some side missions. I do plan to check through them when I start the next patch/version ![]() |
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#2614 |
Navy Seal
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#2615 |
Mate
![]() Join Date: Nov 2009
Location: Scotland
Posts: 57
Downloads: 627
Uploads: 0
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Ok i will just keep on sending them to the bottom
![]() Keep up the good work and thank you
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#2616 |
Ace of the deep .
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I dont know how any of the dynamic campaign works but is there a layer for say unique task forces , convoys . Would it be useful ?
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#2617 | |
Navy Seal
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Yes the unique ships will die and not return - so this can be achieved outside any layer. The layers that control the convoys - have a reshoot option and cooldown. So if we wanted a convoy to sail from a to b every week then we would set it to run between dates - say 1940 to 1941. We then tell it to cooldown for 7 days. This will result in the convoy going from a to b once per week. If we want a unique convoy/taskforce (OHII has many) we set strick dates for it. So convoy HX123 will be set to sail from a to b and the date range will be set 10/05/1940 to 11/05/1940 and a coolddown of one day. SO this turns the convoy its self into a unique convoy. ![]() |
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#2618 |
Swabbie
![]() Join Date: Jan 2013
Posts: 9
Downloads: 27
Uploads: 0
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How do you plot a course with OH2? I see this new style called 'navigation' fix, but I can't seem to click on my sub and plot a course from there...
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#2619 |
Navy Seal
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OHII does not change your navigation
Post you mod list - it is prob real navigation you are using. If it is you can remove it or use it. To use it you can no longer use waypoints and have to give orders to sail (course and speed etc) |
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#2620 |
Swabbie
![]() Join Date: Jan 2013
Posts: 9
Downloads: 27
Uploads: 0
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This is my mod list. I don't see realnavigation...
![]() Is there anything I should add or remove by the way? |
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#2621 |
Navy Seal
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remove "NewUIs_TDC_6_7_0_Real_Navigation"
You can do this anytime - even while on patrol ![]() |
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#2622 |
Swabbie
![]() Join Date: Jan 2013
Posts: 9
Downloads: 27
Uploads: 0
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Thank you.
Anything else that might be tweaked? |
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#2623 |
Navy Seal
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Why not using latest NewUIs? (version 7.1.0 or 7.2.0)
+ there is a patch for OHII Full (OHII v2 Mission Fix WA) + there is a patch for SteelViking interior mod (SteelViking's Interior Mod V1.2.2 Patch) Last edited by Fifi; 02-02-13 at 04:42 PM. |
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#2624 |
Machinist's Mate
![]() Join Date: May 2012
Location: In a sub
Posts: 122
Downloads: 50
Uploads: 0
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Just recently got the mod for my new computer and I'm getting grey textures for some but not all new ships and aircraft. Anyway to fix this?
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"Herr Kaleun, we have ran aground!" |
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#2625 | |
Navy Seal
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If you need to update - remove mods first ![]() |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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