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Old 01-31-13, 12:51 PM   #2596
Trevally.
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Quote:
Originally Posted by aldeluca View Post
Forgive my ignorance ... I should have better checked history books before asking.
Ready for the sisters ... 3 indeed as from http://en.wikipedia.org/wiki/Queen_E...ass_battleship
The Queen Elizabeth-class battleships were a class of five super-dreadnoughts of the Royal Navy commissioned in 1915–16. The lead ship was named after Elizabeth I of England. These battleships were superior in firepower, protection and speed to their Royal Navy predecessors of the Iron Duke-class as well as preceding German classes such as the König-class, although the corresponding Bayern-class ships were competitive except for being 2 knots (3.7 km/h) slower. As such, the Queen Elizabeths are generally considered the first fast battleships.
Thank you for the info
You can check ans see what ships you have sunk and if any are unique ships (dead id dead) here:-

C:\Users\Owner\Documents\SH5\data\cfg\SaveGames\** *yoursavegamenumber***\DestroyedUnits.ini

open with notepad to view
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Old 01-31-13, 12:54 PM   #2597
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Quote:
Originally Posted by Trevally. View Post
You can check ans see what ships you have sunk and if any are unique ships (dead id dead) here:-

C:\Users\Owner\Documents\SH5\data\cfg\SaveGames\** *yoursavegamenumber***\DestroyedUnits.ini

open with notepad to view


so ships can be set as unique, if desired? I wasn't aware of it
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Old 01-31-13, 01:03 PM   #2598
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Quote:
Originally Posted by gap View Post
Unfortunately, I don't think SH5 capaign can keep track of the sunk ships of a given class, for deciding wether to spawn them again the next time, or not. Afaik the one factors that the game is taking into account when picking units intended for generic or convoy traffic, are unit type and unit availability dates which, being written of file, are static settings.

Quote:
Originally Posted by Trevally. View Post
Yes - with each save or campaign adv, all ships marked "Unique" are checked by the campaign and if dead, they are dead:-

This is the roster cfg where unique ships are stated


[UnitClass]
ClassName=BBRoyalSovereign
UnitType=11
AppearanceDate=19160316
DisappearanceDate=19480301
DisplayName=BR BB Royal Sovereign (proxy)
IsUnique=yes

[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_O01.tga
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

[Unit 1]
Name=HMS Revenge
DOC=19160316
DOD=19480901
[Unit 2]
Name=HMS Royal Oak
DOC=19160616
DOD=19391014

[Unit 3]
Name=HMS Royal Sovereign
DOC=19160616
DOD=19490401

[Unit 4]
Name=HMS Resolution
DOC=19161216
DOD=19480501

[Unit 5]
Name=HMS Ramillies
DOC=19170916
DOD=19480301


;************* THE END ***************


And here is the campaign profile for that ship:-

[CampaignProgress.MisResult 15.MisKill 6]
Name=HMS Royal Oak
ClassName=BBRoyalSovereign
Type=11
Side=1
KillDate=19390930
Tonnage=31000
Long=-356980.218750
Lat=7070345.000000
Height=-12.800246
IsFromSingleMis=false


[CampaignProgress.UniqueShipsStatus 16]
Name=HMS Royal Oak
ClassName=BBRoyalSovereign
Active=false
Dead=true


As you can see - I sank this ship 30/09/39 and the campaign knows it and will not use it again
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Old 01-31-13, 02:04 PM   #2599
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COOL!
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Old 01-31-13, 04:04 PM   #2600
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Quote:
As you can see - I sank this ship 30/09/39 and the campaign knows it and will not use it again
That's quite fantastic!
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Old 01-31-13, 07:41 PM   #2601
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Originally Posted by gap View Post
1. what browser are you using?
2. do you have any download accelerator installed?
1. Chrome, but I tried it with IE as well.
2. Nope.

I did manage to download OH2 Base just fine. It seems the full version gives me corrupted files for some reason. Perhaps there is something wrong with the download?
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Old 01-31-13, 09:21 PM   #2602
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Originally Posted by Shroombuck View Post
1. Chrome, but I tried it with IE as well.
2. Nope.

I did manage to download OH2 Base just fine. It seems the full version gives me corrupted files for some reason. Perhaps there is something wrong with the download?
Extract with 7Zip .
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Old 01-31-13, 11:25 PM   #2603
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''The Swedish Navy was the third largest in the Baltic Sea. Though Sweden stayed neutral during the war, its naval vessels escorted and protected convoys inside Swedish territorial waters, at times attacking hostile submarines with depth charges.'' Would it be possible to make a few hostile Swedish DDs ?
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Old 02-01-13, 04:05 AM   #2604
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Quote:
Originally Posted by Shroombuck View Post
1. Chrome, but I tried it with IE as well.
2. Nope.

I did manage to download OH2 Base just fine. It seems the full version gives me corrupted files for some reason. Perhaps there is something wrong with the download?

That is odd, has anyone else had any issues with the download

Shroombuck, try this one http://www.4sync.com/archive/8uDrO1W_/OH_II_fullv2.html
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Old 02-01-13, 05:42 AM   #2605
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Nope,

just downloaded lately and everything is fine ;-)

Hey you did not answer to my long thread ;-)

Thanks for the great mod just hope for more...

Do I need to go back to the bunker to select a new mission or can I just select from the map on patrol?

If I read the campaign tree right some camapiagn are alternative, right?

Last edited by steelwarrior; 02-01-13 at 05:55 AM.
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Old 02-01-13, 06:50 AM   #2606
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Quote:
Originally Posted by steelwarrior View Post
Nope,

just downloaded lately and everything is fine ;-)
Thanks

Quote:
Hey you did not answer to my long thread ;-)

Thanks for the great mod just hope for more...
Found it now

Quote:
Do I need to go back to the bunker to select a new mission or can I just select from the map on patrol?
You can just stay on patrol, but I would suggest it is best to go back to bunker and end patrol (cash in on your renown etc) often. This helps the game stay stable.

For objectives - you do not need to go back - so if time is short, you can head to your next patrol area

Quote:
If I read the campaign tree right some camapiagn are alternative, right?
Yes - its up to you to pick your path

Quote:
Originally Posted by steelwarrior View Post
Hi,

I just sneak into the Scapa Flow and it shows all kinds of warships and merchants and has the secondary patrol here - how close do I need to sink a ship to that secondary gaol - and how to identify a capital ship - it always shows unkown....or task force or warship...ok I sank two big ships - seem to be always the unkown ones...and won the mission - but only one big ship showed in the log - while the number of ships and tonnage was correct - must be a bug...Why i cannot identify the big ships?
For the most part you must be within 100km of where the icon shows you to go (sometime up to 200km). So further than your torps can reach

To ID ships - you can look them up in the ID book and when you find a match, click set target.

OR if you use a UI mod - you can get the Weps Officer to ID it for you. Check out some tutorials to see how

Quote:
Which other mods do work well with this one?
Just about all other mods will work with this one. The only ones you should not use with this is any the changes missions or objectives in the campaign. Or any that add traffic convoys etc. There are not many that do this.

Quote:
I did only install the IX mods and the ones in the full download...
you should get a UI mod - it helps a lot with the game play

Quote:
I do not get radio messages and cannot identify ships very well - is that supposed to be or a bug? I saw in the AAR that one can get these written informations about ships - how?
You need a UI mod to get radio messages from my mod. Try TDWs UI
Campaign messages will aslo show in the captains log without any UI mod.

See tutorials for ship ID

Quote:
Will this mod be expanded still - very enjoyable and I would like to have a big mod like this keep on growing...a dynamic campaign with different war outcomes would be great...thanks for your great effort!
I have spent a lot of time on this mod - including many weeks holidays where I should perhaps have gone on a proper holiday with my wife
Around Aug last year I made the last update to this mod and have not realy touched it since.

I got fed up I guess

But - I am now finding myself stirting to tinker again and am getting an itchy mouse finger for some modding.

I have a lsit of fixes I still need to do for this mod and there after I may add a new campaign. I would also like to convert the dat ships to gr2 when that side of TDWs app makes it possible.

So yes - there will be further upgrades for this mod.

Quote:
Ideas for the dynamic campaign - if I sink enough of british equipment of North africa they loose- if I sink enough around England especially from the US land lease they get starved out...or sealion gets launched...if I sink enough of the britisch and US ships in the Japanese area and enough of the land lease of US to Russia they loose there - at the end if I sink enough around the US coast the can get invaded from Germany and Japan USA gives up...so AXIS win, if I perform well enough in my littel U-Boat ;-)
Nice ideas, but this would require me to work on this mod full time and I have a 8am to 5pm job. So unless a team could help me - this will not be possible.

Quote:
What is a max combination of mods with OHII that works?
See Sobers list

Quote:
What about the extra equipment?
I have kept away from equipment so the equip mod by thebeast will work well with this mod

Quote:
Which patch fixes work with this mod? Torpedo speed ability fix? or Depth keeping fix?
Yes and yes

Quote:
I just tried to install the newest TDC version - TDC first then OH II and it caused a CTD - so not possible to use this?
If you mean TDWs UI mod then it will work well with this mod. You should read some guids for installing the UI mod (it can be a bit tricky) and try again. It is worth it

Quote:
To the tutorial problem - I have sort of IX boat 1.a installed and after that OH II full - I have the steam version and 1.2....still submerged...
not sure what you mean here

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Old 02-01-13, 07:46 AM   #2607
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Quote:
Originally Posted by sober View Post
''The Swedish Navy was the third largest in the Baltic Sea. Though Sweden stayed neutral during the war, its naval vessels escorted and protected convoys inside Swedish territorial waters, at times attacking hostile submarines with depth charges.'' Would it be possible to make a few hostile Swedish DDs ?
That would be great
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Old 02-01-13, 07:46 AM   #2608
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Oh noo.. Trevally, so many letters..
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Old 02-01-13, 10:38 AM   #2609
steelwarrior
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Quote:
Originally Posted by Trevally. View Post
Thanks



Found it now



You can just stay on patrol, but I would suggest it is best to go back to bunker and end patrol (cash in on your renown etc) often. This helps the game stay stable.

For objectives - you do not need to go back - so if time is short, you can head to your next patrol area



Yes - its up to you to pick your path



For the most part you must be within 100km of where the icon shows you to go (sometime up to 200km). So further than your torps can reach

To ID ships - you can look them up in the ID book and when you find a match, click set target.

OR if you use a UI mod - you can get the Weps Officer to ID it for you. Check out some tutorials to see how



Just about all other mods will work with this one. The only ones you should not use with this is any the changes missions or objectives in the campaign. Or any that add traffic convoys etc. There are not many that do this.



you should get a UI mod - it helps a lot with the game play



You need a UI mod to get radio messages from my mod. Try TDWs UI
Campaign messages will aslo show in the captains log without any UI mod.

See tutorials for ship ID



I have spent a lot of time on this mod - including many weeks holidays where I should perhaps have gone on a proper holiday with my wife
Around Aug last year I made the last update to this mod and have not realy touched it since.

I got fed up I guess

But - I am now finding myself stirting to tinker again and am getting an itchy mouse finger for some modding.

I have a lsit of fixes I still need to do for this mod and there after I may add a new campaign. I would also like to convert the dat ships to gr2 when that side of TDWs app makes it possible.

So yes - there will be further upgrades for this mod.



Nice ideas, but this would require me to work on this mod full time and I have a 8am to 5pm job. So unless a team could help me - this will not be possible.



See Sobers list



I have kept away from equipment so the equip mod by thebeast will work well with this mod



Yes and yes



If you mean TDWs UI mod then it will work well with this mod. You should read some guids for installing the UI mod (it can be a bit tricky) and try again. It is worth it



not sure what you mean here

Hi.

thanks ;-)

To the last one - you asked me in which Version in OH II the sub in under water in the tutorial...

I hope you find a team then - cause SH5 has the most potential of all SH titles - especially with the grteat work you already did ;-)
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Old 02-01-13, 11:31 AM   #2610
Silent Steel
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Quote:
Originally Posted by sober View Post
''The Swedish Navy was the third largest in the Baltic Sea. Though Sweden stayed neutral during the war, its naval vessels escorted and protected convoys inside Swedish territorial waters, at times attacking hostile submarines with depth charges.'' Would it be possible to make a few hostile Swedish DDs ?
Stay out of Swedish waters or...
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