SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-08-10, 01:15 PM   #2596
coolicus
Swabbie
 
Join Date: Jul 2010
Posts: 12
Downloads: 48
Uploads: 0
Default

Hey guys I apologise if this shouldn't be posted here but it seems that with TMO the speed estimation function based on Range updates doesn't work the same anymore :/. Now I don't quite have the patience to work out the speed manually using the data tools all the time and this was a nice happy middle ground for me between the lack of fun with auto targeting and the trying process (for me) of calculating speed with a good old pen and paper and the tools.

I've managed to get an estimate once basically accidently and I can't recall the method I did to get it :/. Any help will be greatly appreciated!
coolicus is offline   Reply With Quote
Old 08-09-10, 07:20 AM   #2597
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by Jester_UK View Post
This is an amazing mod. Many thanks to all the contributors for their hard work!

Personally I would like to make one change though. I find that night is way too dark. Without constantly fiddling with the gamma slider in the graphics options menu I can't even see the bow wave at night. Could someone tell me what files need editing to make nighttime slightly less dark?

Thanks.
That was bothering me too. I can imagine that is fixable by using the S3D tool to edit the sim.dat file. Not sure, but I think I saw some appropriate values there once.
ichso is offline   Reply With Quote
Old 08-09-10, 08:10 AM   #2598
GOZO
Commander
 
Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 478
Downloads: 176
Uploads: 0
In the recognition manual the length of the ships are not presented.

How can you get those?? (Essential if you like to make AOB-tables)

/OB
__________________


SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
GOZO is offline   Reply With Quote
Old 08-09-10, 08:24 AM   #2599
Jester_UK
Electrician's Mate
 
Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
Default

Quote:
Originally Posted by ichso View Post
That was bothering me too. I can imagine that is fixable by using the S3D tool to edit the sim.dat file. Not sure, but I think I saw some appropriate values there once.

I did some digging on the forums and found the following thread:

http://www.subsim.com/radioroom/show...ght+visibility

I adjusted the two files suggested with Paint.net, placed them into the TMO_2 folder and then deactivated and reactivated the mod with JSGME and it worked like a charm.

Needless to say back up the files first incase you don't like the results.

I still have fairly dark nights but at least I can now see something at night and make out a horizon line.
Jester_UK is offline   Reply With Quote
Old 08-09-10, 09:26 AM   #2600
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by GOZO View Post
In the recognition manual the length of the ships are not presented.
How can you get those?? (Essential if you like to make AOB-tables)
Look in the Sea folder.
Open the folder of the ship you wish to check.
In there you will find a cfg file that contains info for that ship

sergei is offline   Reply With Quote
Old 08-09-10, 09:37 AM   #2601
GOZO
Commander
 
Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 478
Downloads: 176
Uploads: 0
aaaah! Excellent!!!

Thanks a lot!!!

Cheers/OB
__________________


SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
GOZO is offline   Reply With Quote
Old 08-09-10, 11:02 AM   #2602
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,726
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by sergei View Post
Look in the Sea folder.
Open the folder of the ship you wish to check.
In there you will find a cfg file that contains info for that ship
What units is that in?
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 08-09-10, 11:16 AM   #2603
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Beats me Razark.
I'm guessing it's meters, because all the rest of the game 'under the hood' uses metric values for everything else except speed.
sergei is offline   Reply With Quote
Old 08-10-10, 02:42 AM   #2604
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by Jester_UK View Post
I did some digging on the forums and found the following thread:

http://www.subsim.com/radioroom/show...ght+visibility

I adjusted the two files suggested with Paint.net, placed them into the TMO_2 folder and then deactivated and reactivated the mod with JSGME and it worked like a charm.

Needless to say back up the files first incase you don't like the results.

I still have fairly dark nights but at least I can now see something at night and make out a horizon line.
Thanks, I will try that too
ichso is offline   Reply With Quote
Old 08-10-10, 08:56 PM   #2605
gollum65
Seaman
 
Join Date: Jun 2010
Posts: 37
Downloads: 10
Uploads: 0
Default

I know this sounds like a really stupid question so I apologize for even having to ask it....

Is there some trick to finding targets in TMO+RSRDC? I just finished my first deployment out of Pearl. Spent over 4 months at sea and found a grand total of 3 merchants and no warships. I was everywhere from the coast of Japan to the East China Sea to the Formosa straits to the Philippines to the Java Sea and everywhere in between. Luckily the 3 merchants were enough to finish 3 sets of orders but I never finished the 4th and after searching for targets for over 6 weeks I finally gave up and went home. What am I doing wrong?
gollum65 is offline   Reply With Quote
Old 08-10-10, 10:44 PM   #2606
Larry
Watch
 
Join Date: Jan 2010
Location: Somewhere between Heaven & Hell
Posts: 26
Downloads: 1133
Uploads: 0
TMO 2.0 Kill Flags

First TMO 2.0 is a killer mod, outstanding job makeing this. My question is how do you go about putting kill flags on the conning tower? Are there any special programs needed?

thank you
FAR WIND and FOLLOWING SEAS
Larry
Larry is offline   Reply With Quote
Old 08-10-10, 11:01 PM   #2607
Mescator
Soundman
 
Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
Default

Quote:
Originally Posted by gollum65 View Post
Is there some trick to finding targets in TMO+RSRDC? I just finished my first deployment out of Pearl. Spent over 4 months at sea and found a grand total of 3 merchants and no warships. I was everywhere from the coast of Japan to the East China Sea to the Formosa straits to the Philippines to the Java Sea and everywhere in between. Luckily the 3 merchants were enough to finish 3 sets of orders but I never finished the 4th and after searching for targets for over 6 weeks I finally gave up and went home. What am I doing wrong?
There's a map which contains all the shipping routes and hotspots. You can get quite a few if you follow them. With that said, that's fairly realistic. Some Captain's didn't make a contact for the entire patrol.
Mescator is offline   Reply With Quote
Old 08-11-10, 03:07 AM   #2608
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by gollum65 View Post
Is there some trick to finding targets in TMO+RSRDC?
http://www.subsim.com/radioroom/show...75#post1452375


I do seem to struggle finding targets in the opening months of the war, running out of Pearl.
(If I'm running out of Manilla I'll always find an invasion force somewhere).
After that, no problem.

Last edited by sergei; 08-11-10 at 03:29 AM.
sergei is offline   Reply With Quote
Old 08-11-10, 03:31 AM   #2609
mobucks
Seasoned Skipper
 
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
Default

Also you don't really get anything for completing missions (i think...) so you can just go wherever you want and hunt. the only thing that matters is tonnage.

Ive been lucky in both RFB and TMO both with RSRD by just hangin out in the Singapore/Manilla/Luzon areas. All nowhere near where COMSUBPAC sends you from pearl.

My problem is alt-f4ing out of the unsaved patrol in frustation after missing 4 fish in a row.
mobucks is offline   Reply With Quote
Old 08-11-10, 03:38 AM   #2610
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by Larry View Post
My question is how do you go about putting kill flags on the conning tower?
Edit the conning tower tex file for your sub.
You'll find it in the Textures folder.

You can use GIMP, it's free
http://www.subsim.com/radioroom/down...o=file&id=1356

Plus you'll need the dds plugin for it
http://www.subsim.com/radioroom/down...o=file&id=2756
sergei is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.