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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2566 |
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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Thanks...
I'm sure it's not due to GWX 2.0 being faulty. And you're certainly right about the latest driver. As I don't know which old driver download and what outcome it would have on SH4... I prefer for the moment remove the 16 km mod (the sparklings have disappeared).
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Aperite Infernos |
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#2567 | ||
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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So it's simply the removal of the "we have flooding" message? Small matter anyway - the GWX team have made an outstanding achievement in completing 2.0. I can't thank them enough! ![]() |
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#2569 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
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Beat me to it again Mush...
I've done quite a bit of harbor raiding in all sorts of places and years for test purposes I'm not a big fan of it during campaign play normally but it's a challenge on a dreary afternoon.... It can still be done if that's your cup of tea, but rest assured that you will very quickly unlearn any bad habits you might have picked up. I survived Liverpool, but only through luck, dumbest thing I ever did in this game ![]() |
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#2570 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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I followed the development and release threads of GWX 2.0 and thought that I would give it a try again after leaving SH3 for about a year.
I have downloaded the pack and placed it over a fresh install of SH3, patched to 1.4, and have added the latest version of SH3 Commander. I am playing on a Dell XPS 720 Dual Core with 4 gigs and dual NVIDIA 7800 GTS cards. The team that developed this package has indeed done an incredible job, the details added really go along way toward making the game truly outstanding. However, the attribute that drove me crazy with the initial release of SH3 is the crew management feature. I was not attracted to this game to become a seagoing personnel manager, I had hoped to command a submarine, not spend my time micromanaging the movements of the crew. It may just be my own ignorance of the procedures used to organize a U-boat crew, but I thought that the game might allow you to organize a watch, station and quarter bill for crew management, or a mod that would accomplish the same thing. I attempted to used the crew management feature included in SH3 Commander and got a CTD after attacking first a single large ship, and then a convoy. If there is something that I am missing, or another mod that would enhance this feature, I would welcome any suggestions. If I was capable of building this mod, I would be the first to volunteer to build it. Unfortunately the knowledge that is required to do this, I have not yet acquired. Respectfully Submitted CDR Resser
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane Last edited by CDR Resser; 12-18-07 at 07:50 PM. |
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#2571 |
Watch
![]() Join Date: Aug 2007
Location: Montreal, Quebec, Canada near the Back River
Posts: 20
Downloads: 10
Uploads: 0
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I just wanted to say thanks to the folks at GWX for this mod for SH3. Been playing it off and on for last couple of years (good game to play at work on night shift) and just love the work you guys have done. I'll be seeding it for awhile once my dl completes.
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#2572 | |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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#2573 | |
GWX Project Director
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#2574 | ||
GWX Project Director
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CDR Resser, did you check the integrity of the GWX 2.0 files you downloaded against the MD5 hash available on our website and roll-back SH3 Commander before applying GWX 2.0? |
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#2575 | |
GWX Project Director
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You can check the integrity of the GWX 2.0 files that you downloaded by going to the "FAQ" page on our website and reading "Use of the MD5 Mate." Follow the directions there and let us know how it turns out for you. GWX 2.0 is fully compatible with German settings. |
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#2576 |
GWX Project Director
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NOTICE!
Nvidia 8000 series card users experiencing graphic anomalies while playing SH3 and/or GWX. Please review the following thread. http://www.subsim.com/radioroom/showthread.php?t=127154 |
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#2577 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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I tried two of the different fatigue profiles listed in SH3 Commander, No Fatigue and 8hr for GWX. I did see the reminder not to use the 24 hr profile in SH3 Commander.
SH3 Commander was applied after GWX was installed on a clean install of SH3 1.4. I checked the integrity of the files after download and everything was OK. Other than that there was nothing specific going on in the game. I was cruising away after sinking each of my ships. Respectfully Submitted CDR Resser
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#2578 | |
GWX Project Director
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#2579 |
Electrician's Mate
![]() Join Date: Oct 2007
Location: Portsmouth.England-20,000 leagues under the premiership
Posts: 132
Downloads: 314
Uploads: 0
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Thanks again to the GWX team,just started patrol 2 and am over the moon to discover my favourite mods are compatible with gwx v2. eg.racers turm flags and exhaust ,gambled with the speech files but all ok(no more gutteral shouting,just quiet obedience) RITTERKREUZES TO YOU ALL
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#2580 | |||
Mate
![]() Join Date: Aug 2007
Location: Aachen, Germany
Posts: 52
Downloads: 3
Uploads: 0
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Thanks for all those wonderful mods |
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