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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2551 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2552 |
Black Magic
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I'm almost done with it. I've noticed that if you don't take your readings with the star/celestial body right in the middle of the scope (vertical crosshair) the readings are distorted. Has to do with how game projects 3D scene onto 2D surface (monitor)
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#2553 | |
Count Dracula
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#2555 | |
Black Magic
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#2556 | |
Navy Seal
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![]() At least it helped find an other hydro bug, about those dead units ![]()
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#2557 | |
Black Magic
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What makes me happy is the bug was not due to my new code that uses recursion ![]() |
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#2558 |
Black Magic
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v1.0.142.0 released. See post #1
Starting with v1.0.142.0 Added new commands to the game. Added patch to SH5.exe that allows submarines and environmentals to be 'heard' on the hydrophone (Submarine and Environmental will show in hydro box). Fixed CTD that could happen in the Broken hydro patch for SH5.exe when the hydrophone needle passes over a dead unit. |
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#2559 | |
Stowaway
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Bug report to the nearest contact is fixed in the latest version? ![]() http://www.subsim.com/radioroom/show...postcount=3600 http://www.subsim.com/radioroom/show...postcount=3602 |
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#2560 | ||
Black Magic
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v1.0.143.0 released. See post #1 Starting with v1.0.143.0 Added a new patch to the sh5.exe: Stadimeter can only be used at Attack scope or UZO (as Sextant) |
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#2561 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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- For each new range estimation compare the stored unit ID with the new unit ID; if they are matching: - If new exact range > stored exact range, min new estimated (random) range = stored estimated range - If new exact range < stored exact range, max new estimated (random) range = stored estimated range Moreover I wonder if you could implemet the below idea by Sartoris idea as an option of your patch: http://www.subsim.com/radioroom/show...postcount=3603 Quote:
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#2562 | |
Black Magic
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That still doesn't help with contact either closing/retreating in respect to player's sub. In order to make this 100% correct I need to add new variables to the units of the game (increase the amount of memory requested for each unit). That will be HIGHLY experimental because if I fail to find every place where a unit is created then I could be trampling on memory unrelated to the unit ![]() It might be best just to convert that patch into returning short range, medium range, and long range. |
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#2563 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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#2564 |
Loader
![]() Join Date: Apr 2009
Location: Valladolid (Spain)
Posts: 90
Downloads: 1404
Uploads: 0
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Hello captains, one can climb a snapshot of TDW GenericPatcher? It appears that the link is not working Sober.
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#2565 | |
Count Dracula
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take a look at my how to use generic patcher thread http://www.subsim.com/radioroom/showthread.php?t=205620
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