![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#241 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
||
![]() |
![]() |
![]() |
#242 | |||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
|
![]() Quote:
And yes, it is possible that Sh3Gen reads data from a GW install when you are using NYGM. This is because with multiple installations you can set the SHIII path yourself!
__________________
|
|||
![]() |
![]() |
![]() |
#243 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
I was even more of an moron than I thought! I had SH3 Gen pulling from my default SH3 install instead of GW or NYGM!
![]() I fixed the path and loaded it up for GW and it showed me task force starting positions all over the place. Than though, SH3 crashed on me for some reason. Not sure if it's related to SH3Gen or not, I'll try to replicate it today. |
![]() |
![]() |
![]() |
#244 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
Uploads: 0
|
![]()
@Teddy
While using ANZACMICK's damage textures, I noticed this after blowing up a tramp steamer: ![]() As it seems, a torpedo explosion can blow through the ship and blow a hole in the opposide side of the ship? Do you have any experience that would confirm that this really happens to the ship, meaning that the opposite portion of the ship will also start flooding? |
![]() |
![]() |
![]() |
#245 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
In this instance I am assuming.... :rotfl: I am assuming that it is just an abnormally that shows up that way due to the texture. I would presume in this instance that the ship will only flood from the side that the torpedo hit. Last edited by Der Teddy Bar; 10-08-06 at 06:48 PM. |
|
![]() |
![]() |
![]() |
#246 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]()
Fubar's excellent U-boat skins are now available for NYGM TW 2.2!!
Fubar's incredible u-boat skins add more than just high quality textures, they add atmosphere that allows for even greater player immersion. Even if you do not use the external view the improvement from the conning tower etc is just incredible. There is some cross over with various DAT & TGA files. So it is recommended that you only use one DAT/TGA set at a time. I would also recommend that best practice would be to install only when in base. I wish to extend my heart felt thanks to Fubar for allowing the use of his great work in the NYGM TW Mod. Side Note: I adding Fubar's skins to the NYGM TW DAT files with TimeTraveller's SH3 Unpacker. Another great tool from the guy who's tools opened up SHIII for all moders. These files are intended to be used only with the NYGM TW 2.2 Mod and their use with other versions of TW or other mods could result in unexpected behaviour/issues. FLB sale U-999's 6 Dials- Simfeeling Mod for use with NYGM TW 2.2 A very big thanks to neo from the NYGM Team for importing and then making FLB sale U-999's 6 Dials- Simfeeling Mod for the TW 2.2 users. Great work and as a result we will be including 6 dials simfeeling mod & the Transparent torpedo reloading screen as part of the next TW release. Well done mate ![]() I wish to extend my heart felt thanks to FLB sale U-999 for allowing the use of his great work in the NYGM TW Mod. These files are intended to be used only with the NYGM TW 2.2 Mod and their use with other versions of TW or other mods could result in unexpected behaviour/issues. |
![]() |
![]() |
![]() |
#247 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
|
![]()
Thank you very much Teddy, Fubar, and everyone else. This is a nice surprise.
|
![]() |
![]() |
![]() |
#248 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() May I strongly suggest that you install Fubar's Crew Skins ![]() |
|
![]() |
![]() |
![]() |
#249 | ||
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
Uploads: 0
|
![]() Quote:
All in all I think the damage tacture settings are way of anyway. Those holes are way too big. I recently got a direct hit from a bomb dropped by a plane, but survived it. From the black spot on my uboat my entire front should have been missing. Is there any way to tone down those damage textures? Scaling down the tecture itself would make large holes show up with too low resultion. Does anybody know how and where the game determines the size of the damage and how big to display the damage texture? |
||
![]() |
![]() |
![]() |
#250 | ||
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
|
![]() Quote:
As a SHIII n00b - only just got a rig capable of running it (well, actually, I went overkill, but that's a different story) - I decided to be brave (or suicidal) and dive right in. Running NYGM 2.2 and playing per Wolves at War. The 2 combined give you a real sense of involvement as you have 'restricted' upgrades and boats etc. You also have patrol zones allocated by your flotille kommandant, then you can see the various experiences of your fellow commanders as everyone goes through a patrol. Still not on manual TDC yet, but I'll get to that. Wanted to get a feel for everything else before taking on that ultimate challenge. So far it's a hoot! Aircraft really give you the horrors - you won't see anyone making (silly) posts about shooting down entire squadrons as occurs in vanilla. I heartily recommend it. |
||
![]() |
![]() |
![]() |
#251 | ||
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#252 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
|
![]() Quote:
Well in NYGM if you see an aircraft you dive - QUICKLY!! I have on watch at all times the following: 1 x Officer with watch skill 1 x PO with watch skill 1 x PO with 'no' skill 2 x '3 stripe' seamen I've found I see things with sufficient warning to bail fairly safely. I suspect the real horror will come with medium bombers using radar at night. ![]() Closest I've been to a surface contact at night before seeing it was 4500 (a DD no less - gave me a shock and a mild panic!). With the changes to the sensors, however, I altered course to present a narrow profile and it didn't spot me (seas were heavy and strong winds, plus I was travelling at 1/3 speed). This was great as it was pretty realistic - VERY rare for a U-boat to be detected by an escort before the U-boat detected it, before radar at least. One reason I haven't bothered playing stock is due to the many 'unrealistic' happenings I've read in the forums. I suspect they might have given people bad habits, like trying to fight aircraft instead of diving ASAP...... So, I don't think aircraft are too strong (certainly not in my experience so far) BUT they WILL dump on you if you remain on the surface, as was historically the case. You're a SUBmarine - USE IT!!! |
|
![]() |
![]() |
![]() |
#253 |
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
|
![]()
Hi
My (anyone else?) boat (VIIB) is behaving strangely when diving and surfacing. The 3D inside view from the command room tilts to opposite it should, i.e. when diving, the bow is rising and vice versa when surfacing. Not a big deal, but the immersion suffers for sure. What should I do to have it fixed? :hmm: ( installed over clean 1.4b, no other mods + SHCommander ) Thanks, exellent mod this TW 2.2 ![]() K
__________________
"Gentlemen, we have no choice. Total engagement. Die with dignity." |
![]() |
![]() |
![]() |
#254 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
Krupp, I've noticed that "backwards" movement too with both GW and NYGM and actually, if you turn your camera a bit when you see that effect it almost seems to "right" itself. At least for me it does.
![]() |
![]() |
![]() |
![]() |
#255 |
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
|
![]()
Copy that kylania
![]() Thanks for your quick reply. K
__________________
"Gentlemen, we have no choice. Total engagement. Die with dignity." |
![]() |
![]() |
![]() |
|
|