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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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Thumbs up for Sh3Gen
![]() Thanks also for the better integration with GW! ![]() |
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#2 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Please check if you're already happy with GW output. Could only do two patrols and got stuck having issues with sinking behaviour. In the second patrol I could sink a troop transporter and a landing craft in Tobruk, that was pretty cool! There is also an alternative config file for people with older mods (RuB/IuB etc), completely forgot to mention that. It's in Sh3Gen's root folder.
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#3 |
Stowaway
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So is it less compatible with NYGM ? I have to ask this as NYGM is the base from which I work from.
Thanks.... |
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#4 |
Sparky
![]() Join Date: May 2006
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This is one of the best programs for immersion out there! Good job with this mate!
![]() Also what does the ? - and + mean on either side of the ships name?
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#5 |
Stowaway
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The issue has been raised that commanders had no where near the level of intel that SH3 Gen provides.....is this the case ?
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#6 | |||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
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You probably won't even notice a difference. It might only be that there is more or less info for some areas / periods than would be historically correct. The balance can be achieved through improved config files for all mods, but I don't have the time to play them all. NYGM is a very fine mod, so of course Sh3Gen must run with it. Quote:
? means it is an allied (enemy) target. + means axis - means neutral You find this and other important information in my glossary for Sh3Gen: http://www.global-explorer.de/contentpage_glossary.htm Quote:
But also don't forget this is a game. I strive for what i think is realism, but at the same time it has to be fun. It is not entirely realistic becuase you could theoretically sink a fat ship every mission, thats for sure. Where was this question raised? GE
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#7 |
Stowaway
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Thats fair enough....I mentioned SH3 Gen in the WaW forums and a concern about realism was expressed so I thought it best to ask you what you think.
WaW strives for historical accuracy and realism, well as much as one can with the game engine. Thats why compatibility with NYGM is important as they are, in my crumble oppinion, the realism mod standard. Cheers.... |
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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realism is one thing the ability to WANT to play the game continually is another
If i set out on a patrol and didnt see, let alone sink a ship for 30+ days i wouldnt be in such a hurry to play again - would drive me to despair as it did most uboat commanders at the time I can understand historical accuracy and am all for it but after all this is a game - and a damn good one ( well now anyway ) and a lot of people want to sink stuff and lots of it which was not the case in WW2 or no doubt I would be speaking German by now lol But this mod does give you the option to tone down the intel you recieve and its reliability so something for everyone i would say ![]() |
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#9 |
Stowaway
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I agree with all your points, but i've been playing this game since Jan 2005 so am no longer interested in sinking loads of ships. Now i'm only interested in taking on and facing the challange presented by as much realism as possible.
I've nothing against "gameplay" mods, but I just don't want to play that way anymore. Now, all I want is realism......including the long fruitless periods of patrol.....sinking a ship after 15 days of wallowing alone in the Atlantic is a lot more fun than sinking one ten minutes after the last one. For me anyway.... |
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#10 |
Helmsman
![]() Join Date: Mar 2006
Location: Calgary, Canada
Posts: 109
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congrats on this great little program.
I think it adds some fun to the game, and it's very cool that the intel can be tweaked to be as accurate as you want it to be. GOOD JOB!
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#11 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Myself I like every sinking to be a difficult and rewarding achievement. That is very much in the spirit of Sh3Gen, and can be experienced with the default settings. What I found demotivating about stock SHIII was that between leaving the home port, and the "ship sighted" message, you felt like moving through a vacuum. The difference that I try to make with Sh3Gen is giving direction and ambience to the missions. You can prepare strategies, wage the choices that Sh3Gen offers you, and you can use your imagination to see much more in the game than is actually there. I feel very close to the spirit of WaW, one could even say that I try to offer an engine that can do automatically what they do manually. I have deliberately added a lot of uncertainty and surprise to the program, so it will take you a long time until you being to look through how Sh3Gen can be "gamed". With new version, you might never be able to exactly predict what you will find, that is my aim. Hope you give it a try and let me know what can be improved from the viewpoint of the hard-core realism crowd! GE
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#12 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
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Downloaded it yesterday.
Right now I'm using GW, Gen and Cmdr. They are all fine and I'm grateful to everyone who does this kind of stuff. But I must say that so far (early days yet, to be sure), Gen is what I was sort of hoping for. There are a lot of other subs out there sailing around. And the once per patrol heads up about a convoy seemed like too little intel. Also didn't like that I pretty much always found the convoy whenever I was alerted to one. Great idea with the intel being hit or miss. First patrol it happened to be right about a BB in port. But next time, who knows? Thanks again. Oh, and I was SOOOOO lucky to have caught the post about not using the Erase All button. God, that's my favorite button. I would have wept had I not read that. Heehee. |
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#13 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Small update: If someone wants to use the alternative config file I supply for older campaigns, don't. I made a small mistake and this file will not work. Better stick with the default config, until I release the next version. There is not that much difference, just a bit less targets - mostly can be remedied through the sliders anyway.
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#14 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
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Downloaded and installed with no problems. Workd fine.
Thanks for the program. Adds another layer of enjoyment. |
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#15 |
Stowaway
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I've also installed it, and can't tell any difference from the original. On the other hand, since I have yet to act on any of the intelligence, how would I know whether it's accurate or not? :rotfl:
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