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Old 08-23-06, 04:03 AM   #241
dcb
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Hi, Han!
Back from holiday and found your new version - what a treat! I hardly could wait for the dl link to be fixed and now I'm downloading. Great additions - new ships, simfeeling, new convoy system. Can't wait to install it tonight. Thx for all your work!!!
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Old 08-23-06, 11:28 AM   #242
Laffertytig
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just had my 1st ctd with your mod. had just left port and was attacked by a plane. pressed f5 and it crashed. i have no other mods installed except a few sound files.

had another 2 ctd's just after leaving port. not having any luck with your mod

Last edited by Laffertytig; 08-23-06 at 12:41 PM.
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Old 08-23-06, 04:30 PM   #243
HanSolo78
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Quote:
Originally Posted by Laffertytig
just had my 1st ctd with your mod. had just left port and was attacked by a plane. pressed f5 and it crashed. i have no other mods installed except a few sound files.

had another 2 ctd's just after leaving port. not having any luck with your mod
hmf that´s bad mate.. haven´t any idea what could be the problem right now.
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Old 08-24-06, 04:05 AM   #244
Laffertytig
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i unzip your file to the jsmg mod folder then install. is there anything else i have to do or is it all done by jsmg?

im using sh3 commander as well, is it compatible?
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Old 08-24-06, 05:19 AM   #245
HanSolo78
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Quote:
Originally Posted by Laffertytig
i unzip your file to the jsmg mod folder then install. is there anything else i have to do or is it all done by jsmg?

im using sh3 commander as well, is it compatible?
Yes.. you have to enable the terrain modifications.. have a look at my homepage (help-section)!
Also I would recommend a roll back of Sh3 Commander .. I do not know if my mod is compatible.
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Old 08-24-06, 07:40 PM   #246
Redwine
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Hi HanSolo ...

I have a similar problem in Lorient, in version V1.8, there was a Armed trawler in front of you who always runs aground.

In this new vwersion V1.9, you remove this Armed Trawler.... but now, it is the Destroyer who runs aground. It is the "Follow me" ship wich guide you outside the port barriers.



This DD not runs aground in the V1.8.

I think so it is a matter of waypoints, i think it is not related to any mod i have installed over yours.

Can you check into your installation if it happens to you too ?
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Old 08-24-06, 09:29 PM   #247
HanSolo78
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Quote:
Originally Posted by Redwine
Hi HanSolo ...

I have a similar problem in Lorient, in version V1.8, there was a Armed trawler in front of you who always runs aground.

In this new vwersion V1.9, you remove this Armed Trawler.... but now, it is the Destroyer who runs aground. It is the "Follow me" ship wich guide you outside the port barriers.



This DD not runs aground in the V1.8.

I think so it is a matter of waypoints, i think it is not related to any mod i have installed over yours.

Can you check into your installation if it happens to you too ?

Hmf.. did not really test it becaus I thought deleting the armed trawler would just let the destroyer keep going.
ok.. another try.. a patch to 1.91 will already come tomorrow/today!
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Old 08-25-06, 10:12 AM   #248
Redwine
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Quote:
Originally Posted by HanSolo78
Hmf.. did not really test it becaus I thought deleting the armed trawler would just let the destroyer keep going.
ok.. another try.. a patch to 1.91 will already come tomorrow/today!
Many thanks... it is so extrange, but now, the "follow me" DD, asume and take the route of the deleted armed trawler :hmm: . Any way is not too much important, i know where are the port barriers, but good if can be fixed, any way, remember i am not using your mod standa alone, please, check on your installation first.

In example, i need your help, i dont install you sound, almost not yet, and i lose my "fanfarrie" music. Did you made changes on that ?

Plus... whats teh function of the file "pumps.dat" you add ?

And...

Whoww !!

I made my first mission on V1.9.... and its is just wonderful.

I catch my first convoy.... and what ?
What a big one !! and inside it there was the USS Essex and the USS Iowa.... what a juicy!

They are both resting on the sea floor now.

But i need to ask you... i was able to sink the USS Iowa with only 2 torps, i shoot 4, 2 missed and 2 hits at 10 meters depth set, i hit it at the back part, at about 60% and 70% of the ship, and it was done.

USS Essex sinks after 2 impacts wich is good for me.

In other hands, i hit a C3 with 2 torps and it sinks very slowly, and need a third torp to sink. Wich is nice for me too.

May be i hit the USS Iowa in a critic zone, or may be i have the luck to have a critic probability of hit ? To sink this ship with only 2 torps may be a little too lucky.

Note: I overwrite my "present" files into the "Sea" folder with yours, not the original files.

I note, you add cargo ships search lights... very nice, and very dangerous, they seems to be more than decorative, they can see more easy my periscope at night attacks, they shoot me very more often now !! and let my conning tower as a gruyere cheese now !! Very nice !

I need to be more careful now with the height of my periscope.

Last edited by Redwine; 08-25-06 at 10:23 AM.
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Old 08-25-06, 11:20 AM   #249
HanSolo78
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by HanSolo78
Hmf.. did not really test it becaus I thought deleting the armed trawler would just let the destroyer keep going.
ok.. another try.. a patch to 1.91 will already come tomorrow/today!
Many thanks... it is so extrange, but now, the "follow me" DD, asume and take the route of the deleted armed trawler :hmm: . Any way is not too much important, i know where are the port barriers, but good if can be fixed, any way, remember i am not using your mod standa alone, please, check on your installation first.

In example, i need your help, i dont install you sound, almost not yet, and i lose my "fanfarrie" music. Did you made changes on that ?

Plus... whats teh function of the file "pumps.dat" you add ?

And...

Whoww !!

I made my first mission on V1.9.... and its is just wonderful.

I catch my first convoy.... and what ?
What a big one !! and inside it there was the USS Essex and the USS Iowa.... what a juicy!

They are both resting on the sea floor now.

But i need to ask you... i was able to sink the USS Iowa with only 2 torps, i shoot 4, 2 missed and 2 hits at 10 meters depth set, i hit it at the back part, at about 60% and 70% of the ship, and it was done.

USS Essex sinks after 2 impacts wich is good for me.

In other hands, i hit a C3 with 2 torps and it sinks very slowly, and need a third torp to sink. Wich is nice for me too.

May be i hit the USS Iowa in a critic zone, or may be i have the luck to have a critic probability of hit ? To sink this ship with only 2 torps may be a little too lucky.

Note: I overwrite my "present" files into the "Sea" folder with yours, not the original files.

I note, you add cargo ships search lights... very nice, and very dangerous, they seems to be more than decorative, they can see more easy my periscope at night attacks, they shoot me very more often now !! and let my conning tower as a gruyere cheese now !! Very nice !

I need to be more careful now with the height of my periscope.

As I already make Patch 1.91 this thing with the trawler has to be in!
In Patch 1.91 I will improve the armor of battleships and other fixes.

BTW. I did not install search light in my mod because it´s unrealistic.
Only search planes got them after '41.
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Old 08-25-06, 11:43 AM   #250
Redwine
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Quote:
Originally Posted by HanSolo78
As I already make Patch 1.91 this thing with the trawler has to be in!
Many thanks...

Quote:
Originally Posted by HanSolo78
In Patch 1.91 I will improve the armor of battleships and other fixes.
Did you implemented a damage model to sink ships by flooding instead by reaching Hit Points... similar to NYGM Ship damage Mod ? I found this interesting.

Quote:
Originally Posted by HanSolo78
BTW. I did not install search light in my mod because it´s unrealistic.
Only search planes got them after '41.
Mmmh... then your files not overwrite all my present files ? That is because i do not install your mod over the original V1.4b files... instaead i install them over my present installation.

Interesting to know cargo ships had not seacrch lights !! Only planes after 1941 ?
Of course DDs and DEs had them ....right ?

The matter is they do not shoot my scope too often in V1.8, but now they do it.

May be you rise up the AI crew skill ?
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Old 08-25-06, 03:02 PM   #251
HanSolo78
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Update!


Patch is online!!!
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Old 08-28-06, 06:42 AM   #252
Redwine
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Quote:
Originally Posted by HanSolo78
Update!


Patch is online!!!
Many thanks, works fine. , but downloaded and istalled the V1.91.... and there is the V1.92.... is it a new patch ?

Please... did you increased the crew rating into the DDs and DEs in this version ?

They are very much more effective detecting my periscope visually in this new version ...

Last edited by Redwine; 08-28-06 at 01:39 PM.
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Old 08-28-06, 06:26 PM   #253
HanSolo78
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@Red

Yes.. in 1.92 I added a wrong destroyer AI behaviour.
Crew levels I did not chnage, but escort AI.

BTW realistic repair times are also available at my dl-section.

greetings
Han
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Old 08-28-06, 08:39 PM   #254
Redwine
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Quote:
Originally Posted by HanSolo78
@Red

Yes.. in 1.92 I added a wrong destroyer AI behaviour.
Crew levels I did not chnage, but escort AI.

BTW realistic repair times are also available at my dl-section.

greetings
Han
Many thanks HanSolo...

I am a little bit confused... that means i must not use the V1.92 ? too later, it cause me a CTD, and i was not able to recover, i am reworked all now, starting on your V1.8, V1.90 is working fine at this time, and i am ready to add the V1.91..... but then... i understand i must not to installl V1.92 ?

Your web site is down at this moment ......


Last edited by Redwine; 08-28-06 at 09:04 PM.
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Old 08-28-06, 08:55 PM   #255
Sailor Steve
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.....

Sorry. Due to the reverse order of the threads I accidentally responded to the very first post.

Ignore that as well. The order was reversed because my account was reset and it was backwards only for me, until I fixed it.

Last edited by Sailor Steve; 08-29-06 at 04:35 PM.
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