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Old 02-06-07, 12:15 AM   #241
Fearless
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How about the Sonar being able to distinguish multiple signatures especially when they are close together.
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Old 02-06-07, 05:45 AM   #242
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Yeah .. that would be nice. But how should it work ? Imagine you have 6 lines on your NB display. In DW it means more than 1 contact. But what should be listed in library then ?

1) Best would be you would be able to manually select multiple lines. You can have a clue which lines go together, based intensity variations, history and so on. Then only corresponding platforms should be listed. But that would add a lot to user interface.

2) Or you could select one line (which you already can do now) and only platforms having that line would be listed. Sure, if you select 50Hz line, that would be a lot of platforms .. but if you select some more specific one, it should be easier.

3) Or you could be able to narrow 'no filter' library listing .. let's say to 'Russian sub' .. because most of the time you know what you are looking for. 'Russian sub' filter would give you few library options to check, and it would combine nicely with option 2. But then again .. this would add a lot to user interface (it means, it will not happen).
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Old 02-06-07, 07:32 PM   #243
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Quote:
Originally Posted by Dr.Sid
Yeah .. that would be nice. But how should it work ? Imagine you have 6 lines on your NB display. In DW it means more than 1 contact. But what should be listed in library then ?

1) Best would be you would be able to manually select multiple lines. You can have a clue which lines go together, based intensity variations, history and so on. Then only corresponding platforms should be listed. But that would add a lot to user interface.

2) Or you could select one line (which you already can do now) and only platforms having that line would be listed. Sure, if you select 50Hz line, that would be a lot of platforms .. but if you select some more specific one, it should be easier.

3) Or you could be able to narrow 'no filter' library listing .. let's say to 'Russian sub' .. because most of the time you know what you are looking for. 'Russian sub' filter would give you few library options to check, and it would combine nicely with option 2. But then again .. this would add a lot to user interface (it means, it will not happen).
I'll third this one. And I think I'd go with option 3 above. That would be a nice feature to have all the time. It is ridiculous to have to go thru randomly organized ships to find what you're looking for.
Option 2 has possibilities as well, but not as universally useful.

Robert
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Old 02-06-07, 09:53 PM   #244
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Option Three would also be a good thing for the 688i standimeter, too!
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Old 02-07-07, 01:04 PM   #245
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Default Broadband effects

Hi Sonalyst. Here's a suggestion that I think most players will find useful...

... how about adding a line to the .ini file that allows us to control the Broadband Sonar volume. Perhaps something like this:

Broadband Sonar Volume (0-100) 55

That way a player can increase the volume of the simulated engine sounds that are heard through broadband. At the moment the sounds are very faint and not appreciable, and increasing the game volume is hampered by an increase in all the other sound effects as well (pings, torp launches, explosions).

Currently, we've been trying to bring out the BB sound effects a little more over in the Mod Workshop forums, but still really can't get the effects desired. Please consider.

thanks,
lb
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Old 02-07-07, 03:07 PM   #246
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Quote:
Originally Posted by LoBlo
Hi Sonalyst. Here's a suggestion that I think most players will find useful...

... how about adding a line to the .ini file that allows us to control the Broadband Sonar volume. Perhaps something like this:

Broadband Sonar Volume (0-100) 55

That way a player can increase the volume of the simulated engine sounds that are heard through broadband. At the moment the sounds are very faint and not appreciable, and increasing the game volume is hampered by an increase in all the other sound effects as well (pings, torp launches, explosions).

Currently, we've been trying to bring out the BB sound effects a little more over in the Mod Workshop forums, but still really can't get the effects desired. Please consider.

thanks,
lb
For some odd reason...I see an arguement on this request as the 'host' could make it hard for other players to hear things.
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Old 02-11-07, 12:10 AM   #247
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While i appreciate the effort on creating control for probability that dead platform is ignored by torpedoes in .ini file, now it looks pretty useless as the torpedoes don't detonate on dead platform anymore(But the deadplatform still attract incoming torpedoes??) so the value of less than 100% results in topedoes circling dead platform and that is a major nuisance.

My suggestion if it's posssible to make dead platforms still able to detonate topedoes(ala Sub Command). If it's hardcoded maybe the damage percentage can be set up to 150% (100% means it's totally destroyed/sunk) while 150% means it won't detonate AND ATTRACT incoming torpedoes at all(The displayed value in map view could still be set to show a maximum of 100%). Or something like that. Just my two cents.

Thx for 1.04 btw?
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Old 02-11-07, 12:58 AM   #248
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It's been said before, but now that a new patch is out it's worth repeating:


GET RID OF WEAPON-TRUTH!!!
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Old 02-11-07, 02:52 PM   #249
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I'd like to request AA shells for the 76mm gun. Presently, you can engage air-targets with the gun but it's useless, you can't hit the broadside of a flying barn if it was doing a flyby.

The shell-selection should be done automatically, based on the type of target you're trying to engage. If I'm not mistaken, the loading computer in RL takes this into account too. The AA shells should only be used to attack airborne targets and if possible, should be fitted with a proximity or timed fuze which is also set by the loading computer based on target-speed, ballistics and time of flight of the grenade.

Thanks in advance,

Leon
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Old 02-12-07, 12:56 AM   #250
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I think Molon wants you to get rid of weapon truth.

Cheers,
David
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Old 02-12-07, 04:08 AM   #251
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Quote:
Originally Posted by Looney11
I'd like to request AA shells for the 76mm gun. Presently, you can engage air-targets with the gun but it's useless, you can't hit the broadside of a flying barn if it was doing a flyby.

The shell-selection should be done automatically, based on the type of target you're trying to engage. If I'm not mistaken, the loading computer in RL takes this into account too. The AA shells should only be used to attack airborne targets and if possible, should be fitted with a proximity or timed fuze which is also set by the loading computer based on target-speed, ballistics and time of flight of the grenade.

Thanks in advance,
Leon
Maybe this could be made in LWAMI ?
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Old 02-12-07, 04:28 AM   #252
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Quote:
Originally Posted by Dr.Sid
Quote:
Originally Posted by Looney11
I'd like to request AA shells for the 76mm gun. Presently, you can engage air-targets with the gun but it's useless, you can't hit the broadside of a flying barn if it was doing a flyby.

The shell-selection should be done automatically, based on the type of target you're trying to engage. If I'm not mistaken, the loading computer in RL takes this into account too. The AA shells should only be used to attack airborne targets and if possible, should be fitted with a proximity or timed fuze which is also set by the loading computer based on target-speed, ballistics and time of flight of the grenade.

Thanks in advance,
Leon
Maybe this could be made in LWAMI ?
I think my chances of being able to do this are pretty low to zero... sorry.

Cheers,
David
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Old 02-12-07, 07:20 AM   #253
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Quote:
Originally Posted by Molon Labe
It's been said before, but now that a new patch is out it's worth repeating:

GET RID OF WEAPON-TRUTH!!!
I wouldn't want to get rid of it totally, its a nice bit of eyecandy, but the option to turn it off (for missiles and broken wire torps) in the dangerouswater.ini would be nice.
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Old 02-12-07, 10:10 AM   #254
Molon Labe
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Quote:
Originally Posted by LoBlo
Quote:
Originally Posted by Molon Labe
It's been said before, but now that a new patch is out it's worth repeating:

GET RID OF WEAPON-TRUTH!!!
I wouldn't want to get rid of it totally, its a nice bit of eyecandy, but the option to turn it off (for missiles and broken wire torps) in the dangerouswater.ini would be nice.
I was thinking more along the lines of a filter option. But anything that gets rid of it in the game is fine by me.
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Old 02-12-07, 01:58 PM   #255
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For the amount of times I've thought to myself "damn! I wish I could shoot that airplane with my cannon!" as a jet screams past my lowly frigate, I don't know if it's necessary to go the length of including a whole new set of ammunition. Perhaps the gun could be adjusted to simply have an improved chance of striking aircraft. But I think the SM-2 and CIWS suffice for AAW.
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