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Old 08-07-11, 03:22 AM   #241
0rpheus
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Just a couple of minor things for your fix list Trevally:

'Western Approach' mission in second campaign should have two 'p's (current is 'Aproach').

The ö in Dönitz and other similar characters are not displaying properly in radio messages, usually represented by upside-down question marks.

And maybe a slightly bigger one - I've just sunk a 31,000 ton 'Royal Sovereign Battleship (and a 10k Kent Cruiser - jammiest attack ever) well within the boundaries of the 'Force H' red circle in Mare Nostrum, 'The Rock' mission - but the tonnage hasn't registered with the mission (assuming both warships & merchants count?). Guessing I need to be closer in to Gibralter (eek!) but if so then might be worth moving the 'Force H' indicator so it's over the area where the kills will trigger.


Last edited by 0rpheus; 08-07-11 at 03:33 AM.
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Old 08-07-11, 03:44 AM   #242
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Thanks for the report Orpheus.
I will check these things out
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Old 08-07-11, 08:11 AM   #243
Trevally.
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@ Orpheus

Fixed spelling.
I have enlarged the area where a kill will count and also added that if BB or other taskforce leaves from Gibraltar - it will count
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Last edited by Trevally.; 08-07-11 at 08:22 AM.
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Old 08-07-11, 09:49 AM   #244
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@Trevally - noticed that the roster entry for Uruguay is spelled Uruquay (q instead of g). You should probably review all roster entries and names to ensure correct spelling. Is spelled incorrectly in Names.cfg also.
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Old 08-07-11, 10:15 AM   #245
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Quote:
Originally Posted by TheDarkWraith View Post
@Trevally - noticed that the roster entry for Uruguay is spelled Uruquay (q instead of g). You should probably review all roster entries and names to ensure correct spelling. Is spelled incorrectly in Names.cfg also.
Good spot TDW Could this have caused some ctds

Found also that some countries had roster folders but were not named in the name.cfg

Fixed
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Old 08-08-11, 10:11 AM   #246
0rpheus
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Finding Mare Nostrum really quite difficult so far.. some more thoughts based on the last post:

Check those target areas carefully. I sank 4 ships along the Siege of Tobruk line and only the one nearest the 'T' of Tobruk itself counted, the three further East (but still along the convoy line) didn't register: http://imageshack.us/photo/my-images...803125415.jpg/

Same issue still with The Rock as well, went even further in towards Gibraltar, just North of Melilla - sunk a 31k ton Royal Battleship (and am currently trying to escape the 10+ escorts, eep!) and still no register.

Similar with Deliveries to Malta - sunk the 25k fine but have patrolled that zone for months, right up to the transfer to Greece and not seen a single troop transport. Found a whole convoy of them coming out of Gibraltar and sunk one on the off-chance, still didn't register. No idea what to think about this as I'm sure they must be there...

Noticed you said you might be putting OHII out for release proper tonight in the other thread so I figured I should post this! I guess what I'm saying is the visual 'area' that's marked on the map must at least correspond to the potential kill area, or be slightly larger than it (my kills at Tobruk for example) - otherwise we're patrolling in the wrong places and not getting the right kills to complete the mission. Probably worth checking each area in the campaign as a whole to make sure the visual aid and the kill-area are in the same place with plenty of overlap at the edges or this kinda thing could happen a lot

Cheers for all the help & work on this Trevally! As an aside, are you still keen to work on the storyline (the character development you mention in the main thread)? I'm a writer, so at a later date I could work with you to expand/improve crew dialogue if you like, as a way of saying thanks!
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Old 08-08-11, 11:09 AM   #247
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Finding Mare Nostrum really quite difficult so far.. some more thoughts based on the last post:

Check those target areas carefully. I sank 4 ships along the Siege of Tobruk line and only the one nearest the 'T' of Tobruk itself counted, the three further East (but still along the convoy line) didn't register: http://imageshack.us/photo/my-images...803125415.jpg/

A kill will count it the convoy/ship is on route to or leaving from Tobruk.
Not all ship passing that are are headed to that port, but the ones that are will count. Tip- hunt closer to the harbour and they will all count.

Same issue still with The Rock as well, went even further in towards Gibraltar, just North of Melilla - sunk a 31k ton Royal Battleship (and am currently trying to escape the 10+ escorts, eep!) and still no register.

I have fixed this already the catch area for a kill is now very large and if you kill one on the med side of gibraltar - it will count.

Similar with Deliveries to Malta - sunk the 25k fine but have patrolled that zone for months, right up to the transfer to Greece and not seen a single troop transport. Found a whole convoy of them coming out of Gibraltar and sunk one on the off-chance, still didn't register. No idea what to think about this as I'm sure they must be there...

I will check this out

Noticed you said you might be putting OHII out for release proper tonight in the other thread so I figured I should post this! I guess what I'm saying is the visual 'area' that's marked on the map must at least correspond to the potential kill area, or be slightly larger than it (my kills at Tobruk for example) - otherwise we're patrolling in the wrong places and not getting the right kills to complete the mission. Probably worth checking each area in the campaign as a whole to make sure the visual aid and the kill-area are in the same place with plenty of overlap at the edges or this kinda thing could happen a lot

under review

Cheers for all the help & work on this Trevally! As an aside, are you still keen to work on the storyline (the character development you mention in the main thread)? I'm a writer, so at a later date I could work with you to expand/improve crew dialogue if you like, as a way of saying thanks!

This would be a huge undertaking - each time I look at the crew storylines I quickly close the page
See green
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Old 08-08-11, 11:38 AM   #248
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Quote:
Originally Posted by Trevally. View Post
See green
Cool looks like it's well in hand (I figured as much but extra info never hurts before a release)! Re the workload on the crew dialogue, just how much are we talking here? I get little three or four sentence dialogues from the main crew and that's about it... I guess there's quite a few given the length of the campaign but I'm happy to at least give it a look and see what's there and what could be done with it.

PM me for an email addy, send me the stuff if you fancy it. Can't hurt to look!
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Old 08-10-11, 06:48 PM   #249
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Couple more typos for you Trevally.

in Battle of the Mediterranean campaign:

Fortress Gibralter description should be 'tankers' and 'merchant ships'.

Rommel's Supplies description should be 'Libyan' not 'Lybian'.




Also, is it the case that the two big Iron Cross (final mission or whatever it is) mission in a campaign only appears if you complete all the others successfully? And when it says '20k tons of supplies must reach Libyan bases', what does this mean? We have to hit battlegroups to disrupt anti-shipping operations?

EDIT: just got two red radio messages, the top two (no longer red as I clicked on them) in the screen here, on the 19th Dec: http://cloud.steampowered.com/ugc/55...DFA22C3BA9A87/

And another here: http://cloud.steampowered.com/ugc/55...E691979DABFC1/

Guessing these are meant for another Campaign, not Battle of the Mediterranean and I shouldn't be seeing them!

Last edited by 0rpheus; 08-10-11 at 11:16 PM.
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Old 08-11-11, 05:24 AM   #250
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Default Campaign Selection

Hello OHII-team.

In the OHII files there is a "turning point.dds" (data/Menu/Gui/Campaign).

When I select the Turning Point campaign in the Campaign selection screen the battle of the mediterranean.dds is displayed instead of the turning point file. How can I change this?

Thank you.

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Old 08-11-11, 09:43 AM   #251
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Couple more typos for you Trevally.

in Battle of the Mediterranean campaign:

Fortress Gibralter description should be 'tankers' and 'merchant ships'.

Rommel's Supplies description should be 'Libyan' not 'Lybian'.




Also, is it the case that the two big Iron Cross (final mission or whatever it is) mission in a campaign only appears if you complete all the others successfully? And when it says '20k tons of supplies must reach Libyan bases', what does this mean? We have to hit battlegroups to disrupt anti-shipping operations?

EDIT: just got two red radio messages, the top two (no longer red as I clicked on them) in the screen here, on the 19th Dec: http://cloud.steampowered.com/ugc/55...DFA22C3BA9A87/

And another here: http://cloud.steampowered.com/ugc/55...E691979DABFC1/

Guessing these are meant for another Campaign, not Battle of the Mediterranean and I shouldn't be seeing them!
Spelling

For the campaign radio messages.
Most are triggered by date. Now on some dates (1941) there can be three campaigns going.
So to ensure users know if message is relavent I added:-
"To: All u-boats involed in Arctic Convoys" ...........

So all messages will show
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Old 08-11-11, 09:48 AM   #252
Trevally.
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Quote:
Originally Posted by Echolot View Post
Hello OHII-team.

In the OHII files there is a "turning point.dds" (data/Menu/Gui/Campaign).

When I select the Turning Point campaign in the Campaign selection screen the battle of the mediterranean.dds is displayed instead of the turning point file. How can I change this?

Thank you.

Echolt.

Have you downloaded the new release
This was an error in the beta version.
We fixed by using the dds from Western Approach

Edit: Ah - you could be using the Light version as it has not been updated.
To fix - copy the Western Approach dds and rename it Turning Point
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Old 08-11-11, 09:51 AM   #253
0rpheus
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Quote:
Originally Posted by Trevally. View Post
Spelling
Hehe annoying isn't it... better to catch them before release tho

Quote:
For the campaign radio messages.
Most are triggered by date. Now on some dates (1941) there can be three campaigns going.
So to ensure users know if message is relavent I added:-
"To: All u-boats involed in Arctic Convoys" ...........

So all messages will show
Ahh I see, fair enough!
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Old 08-11-11, 09:58 AM   #254
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Hehe annoying isn't it... better to catch them before release tho
The OH II proper was released last night
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Old 08-11-11, 10:00 AM   #255
0rpheus
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Quote:
Originally Posted by Trevally. View Post
The OH II proper was released last night
Oooh! Off I go to download then Nice one Trevally!
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