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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Navy Seal
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Just about all mods are for v1.5. If you're running v1.2 just about every mod you load will crash your game. You need to update badly!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#242 |
Bilge Rat
![]() Join Date: Sep 2015
Posts: 1
Downloads: 40
Uploads: 0
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I just used an adcap torpedo on a gun boat, the explosion sent it straight up flying out of the water.... couldnt stop laughing about that, great sub x3
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#243 |
Gefallen Engel U-666
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Ika Musume!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#244 |
Chief of the Boat
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Welcome to SubSim Ika
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#245 |
Stowaway
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Very cool mod
To extend radar masts download silenthunter keymapper http://www.subsim.com/radioroom/down...o=file&id=4715 and search for "toggle snorkel" to open tubes use Q |
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#246 |
Stowaway
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shift+x does the trick in stock...tse tse tse
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#247 |
Swabbie
![]() Join Date: Nov 2013
Location: USA
Posts: 5
Downloads: 70
Uploads: 0
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Hello all,
quick question...i see in some youtube videos, people going from the watch tower on the sail of the typhoon down a few step to where the windows are. are they using a free cam mod or am i missing something here? Thanks for your awesome work JH. |
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#248 | |
Swabbie
![]() Join Date: Dec 2015
Location: Irving, Texas
Posts: 5
Downloads: 172
Uploads: 0
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#249 |
Watch
![]() Join Date: Dec 2015
Posts: 21
Downloads: 24
Uploads: 0
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Hi! Very fun and interesting mod having a blast with it in the War Patrols, but not showing up for career. Not sure if it has do with my version maybe? Also the "rear" missiles/torps seem not either not work or "dud" on me? Maybe I'm not waiting long enough for the tubes to open? Any other help or tips would be awesome
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#250 | |
Captain Indiana
Join Date: May 2008
Location: Spokane Wa USA
Posts: 12
Downloads: 54
Uploads: 0
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#251 |
Gefallen Engel U-666
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DeadlyAirForce!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#252 |
Watch
![]() Join Date: Dec 2015
Posts: 21
Downloads: 24
Uploads: 0
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Ohh....I dont have Uboat missions
![]() Edit: Seems (so far) that indeed I forgot to change starting locale; but yeah I don't have UBM so I dunno if it will work the same. Seems to. Is there a guide for what each missile/torpedo does? 2nd Edit: Ah ok sorry I kinda re read the thread and the understanding is you *need* UBM for this. So since its on sale %50 off that is what I will do. 3rd l Edit: Ah yes just ran JSGME and the UBM.exe and voila! Oh, this is just going to be silly/redonkulous 4th Edit: OK so the regular torpedos seems to work fine and well but the SLBMS seem to just launch up and then...go off course? Anything special I should be doing? Last edited by CaptainJon; 12-26-15 at 07:25 PM. |
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#253 |
Captain Indiana
Join Date: May 2008
Location: Spokane Wa USA
Posts: 12
Downloads: 54
Uploads: 0
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Im starting to get back into SH xP and im not a big forum person, i lurk.
also, my russian fish never seem to want to alter corse, they do with the first few then it just shoots straight. also the American Homing torps get glitchy compared to other mods with them in. I dont even bother with the cruise missles, they dont work for me either xP |
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#254 | |
Captain Indiana
Join Date: May 2008
Location: Spokane Wa USA
Posts: 12
Downloads: 54
Uploads: 0
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#255 | |
Watch
![]() Join Date: Dec 2015
Posts: 21
Downloads: 24
Uploads: 0
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