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Old 03-25-11, 07:57 PM   #241
jwilliams
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Quote:
Originally Posted by stoianm View Post
It is an very important script in Trevally autoscripts that you must start when you start the game to fix your position by navigator.. if not play with this script you will have trouble... see here and you will understand better what i am spoking about:




regards
Good tutorial.


Thank you.
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Old 03-26-11, 05:48 AM   #242
unionemerald
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Where can I find "Air Torpedoes", and what does this mod do?
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Old 03-26-11, 05:55 AM   #243
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Quote:
Originally Posted by unionemerald View Post
Where can I find "Air Torpedoes", and what does this mod do?
here:
http://www.subsim.com/radioroom/showthread.php?t=175789


you can read in the mod thread what the mod change in sh5

regards
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Old 03-26-11, 06:55 AM   #244
d3vnu11
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

German U-Boat Crew Language Pack
Magnum_Opus_v0_0_1
Lite Campaign with Ice
Open_Horizons
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_Real_Navigation
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo
FX_Update_0_0_16_ByTheDarkWraith
FX_Update_0_0_16_UHS_Fix
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
Church's NavMap v1.0 - Illyustrator's Version
Church's NavMap v1.0 - Red Lines
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
sobers base wave mechanics V15 SH5
sobers base sky mechanics V1
sobers real trees
sobers smaller water drops
sobers 3D deck spray mod V7
sobers see thru wake fix
stoianm EnvWeather V1 SH5
stoianm Atlantic blue water color for MO
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Environment Sounds

Last edited by d3vnu11; 03-30-11 at 09:07 AM.
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Old 03-29-11, 10:25 AM   #245
stoianm
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_ByTheDarkWraith
FX_Update_0_0_16_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
hydro periscope depth
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Church's SHV 1.01 Keyboard Commands v1.1
1 degree bearing RibAr
A Fistful of Emblems v1.51
AOB slide ruller for TDW UIs and MO by stoianm
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
German U-Boat Crew Language Pack
Gramophone
Grossdeutscher Rundfunk
Icebergs v2.4
Naights Submaine Textures (internal) v1.2(test)
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
nVidia missing lights
Officers skin by Naights
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
pescarus mod
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
Real Environment - Revision (reworked)
apa pura
North Atlantic Green 1.1
remove electric torp wake
renow_points_0_compatible a fistfull of emblems version_by stoianm
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod
soan
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers base wave mechanics V15 SH5
sobers real trees
SteelViking's Sky Banding Mod
stoianm blue water and EnvNights compatible Real Environment - Revision
Stoianm Scopes 16x9
TDC Graphics by Naights v1.0
Torpedo Splash
Window_Lights_Redone_V1
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Stormys dark torpedo body + dark OBS periscope shaft v1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 HOTFIX 3
Unterseeboot II SFX
sobers talking conning crew mod
stoianm sounds
DBSM_Music_1_0_4
stoianm key commands
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Mission4 use JSGME
NewUIs_TDC_6_4_0_Real_Navigation
sh5.exe patch (hydro) v0.0.3
Lite Campaign with Ice
Icebergs v2.4 DSD SonarTarget Patch
Balene-delfini-iceberg sound
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails
Speech Recognition_v1.4_MiTons_NewUI_Editon _english
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Old 03-29-11, 05:08 PM   #246
Dignan
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Ok. I think I finally have my game the way I want it....at least for a day or two before someone releases another "must have" mod.

Here is my mod order. My question is this.... when loading real environments (#4) it says its overwriting all the uboat.sim files from several other vital mods. I originally thought this would mess things up but then I saw that #5 (Depth keeping UHS patch) again overwrites those same files. Does this essentially "re-patch" the uboat.sim files back to FX, IRAI settings?

Also, stoianm, can I assume your weather mod is compatible with Real Environments?

1 U-boat Historical Specifications 1.4
1 NewUIs_TDC_6_4_0_ByTheDarkWraith
1a NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols
1b NewUIs_TDC_6_4_0_No_Contact_Colors
1b NewUIs_TDC_6_4_0_No_Contact_Tails
1c Manos Scopes-patch for 8x5
2 FX_Update_0_0_16_ByTheDarkWraith
2a FX_Update_0_0_16_UHS_Fix
3 IRAI_0_0_30_TDW
3a IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
4 Real Environment MOD
5 Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
6 MightyFine Crew Mod 1.2.1 Alt w beards
6a MCCD_1.04_MFCM_1.2.1_compatible
8 DBSM SH5 v1.3
8 Grossdeutscher RADIO MOD
9 stoianm EnvWeather V1 SH5
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Old 03-29-11, 05:10 PM   #247
stoianm
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5) it is fixing again your sim files and my mod it is compatible with real env... so you are ok with this order
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Old 03-29-11, 05:40 PM   #248
Dignan
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Quote:
Originally Posted by stoianm View Post
5) it is fixing again your sim files and my mod it is compatible with real env... so you are ok with this order
Great, thanks.
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Old 03-31-11, 07:02 PM   #249
muppet
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Can someone check my loadout over for me please?

Magnum opus 0 0 1 (waiting to get back to port to apply patch)
Stoianm atlantic blue water color for mo
cook black with hat
Enhanced funnel smoke 1.2 sh5
Improved waves Improved pitch and roll
Interior working dials v1.21
Mighty fine crew mod1.2.1
morale mod
Nauticals torpedo textures v1.2
New UIS TDC 640 by the dark wraith
New UIS TDC 640 Altadvspeed graphics
NEW UIS TDC 640 No Hydrophone on surface No Aircraft spotting
NEW UIS TDC 640 WWIIInterfaceby naights
No damn bubbles no damn halo
Reduced mission tonnage v02
Steel vikings interior mod v 1.2
Sobers base wave mechanics v1.5
IRAI 0 0 30 By the dark wraith
R7 HI RES SteelVikings optics
Real fog
Altac


Can someone have a look and correct me as i know there must be mistakes.Also if you see that i am missing a mod that should be there (for like AI or something0please let me know.

Thanks Guys

P.S I am at this for the last 2 days trying to get it just right and hopefully i am almost there.
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Old 03-31-11, 07:08 PM   #250
stoianm
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Quote:
Originally Posted by muppet View Post
Magnum opus 0 0 1 (waiting to get back to port to apply patch)
Stoianm atlantic blue water color for mo
cook black with hat
Enhanced funnel smoke 1.2 sh5
Improved waves Improved pitch and roll - delete
Interior working dials v1.21 - post me a link for this one
Mighty fine crew mod1.2.1 - delete
morale mod - delete
Nauticals torpedo textures v1.2
New UIS TDC 640 by the dark wraith
New UIS TDC 640 Altadvspeed graphics
NEW UIS TDC 640 No Hydrophone on surface No Aircraft spotting - delete
NEW UIS TDC 640 WWIIInterfaceby naights
No damn bubbles no damn halo - delete
Reduced mission tonnage v02
Steel vikings interior mod v 1.2 - delete
Sobers base wave mechanics v1.5
IRAI 0 0 30 By the dark wraith - install after irai v30 no hydr and no airplanes and after that the AerTorpedoes mod
R7 HI RES SteelVikings optics - post me a link
Real fog
Altac


Can someone have a look and correct me as i know there must be mistakes.Also if you see that i am missing a mod that should be there (for like AI or something0please let me know.

Thanks Guys

P.S I am at this for the last 2 days trying to get it just right and hopefully i am almost there.
read in yellow pls... what resolution do you use in game?
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Old 03-31-11, 09:36 PM   #251
muppet
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1920 1080, You confuse me Stoianm


IRAI 0 0 30 By the dark wraith - install after irai v30 no hydr and no airplanes and after that the AerTorpedoes mod ?

What do you mean it is installed after the topedo mod.
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Old 03-31-11, 09:40 PM   #252
THE_MASK
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Talking about must have mods .
http://www.subsim.com/radioroom/down...o=file&id=2793
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Old 03-31-11, 09:55 PM   #253
jwilliams
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Quote:
Originally Posted by muppet View Post
1920 1080, You confuse me Stoianm


IRAI 0 0 30 By the dark wraith - install after irai v30 no hydr and no airplanes and after that the AerTorpedoes mod ?

What do you mean it is installed after the topedo mod.

He means delete the No hydro and airplanes mod that comes with the UI's mod, and use the No hydro and airplanes mod that comes with IRAI. than after the IRIA install the airtorpedoes mod.

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

Magnum_Opus_v0_0_1PlusPatch1
Magnum_Opus_v0_0_1Patch2
NewUIs_TDC_6_4_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes

Your mod loadout order should look like this :-

Magnum Opus
Magnum Opus patch 1
Magnum Opus patch 2
Stoianm atlantic blue water color for mo
cook black with hat
Enhanced funnel smoke 1.2 sh5
Interior working dials v1.21
New UIS TDC 640 by the dark wraith
New UIS TDC 640 Altadvspeed graphics
NEW UIS TDC 640 WWIIInterfaceby naights
Reduced mission tonnage v02
Sobers base wave mechanics v1.5
IRAI 0 0 30 By the dark wraith
IRAI no hydrophone/Airplane spotting
Airtorpedos
Nauticals torpedo textures v1.2
R7 HI RES SteelVikings optics
Real fog
Altac
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Old 03-31-11, 10:04 PM   #254
jwilliams
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Quote:
Originally Posted by sober View Post

Is that mod not already in Magnum Opus???
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Old 04-01-11, 01:11 AM   #255
stoianm
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the mod is a must have but if you use MO i think no need to install... unless if is overitted by irai... i will check that
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