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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Sparky
![]() Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
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I emailed UBI about getting a list of globals and to what extent we can play with the .py legally ..... and a few other things.
Cross your fingers. |
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#242 | |
Sparky
![]() Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
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![]() Quote:
Is their a list of global variables that are accessible by scripts? For instance, we want to determine if a depth clicked on the gauge is greater than or less than current depth, so that we can perform different crew actions via scripts. Reply: Response (Jason) - 03/30/2010 03:28 PM Unfortunately, Ubi Soft Technical Support can not provide information for editing the game in any way. Please refer to your LICENSE AGREEMENT for more information. ![]() |
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#243 | ||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Quote:
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#244 |
Watch
![]() Join Date: Apr 2005
Location: Denmark
Posts: 30
Downloads: 104
Uploads: 0
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Fantastic mod
![]() Hoping for more addons in the near future. Schuhart |
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#245 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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![]() marean_m or elanaiba
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#246 |
Black Magic
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GUIDialsWrapper provides functions just for this. A good example of this code being used is in my UIs mod.
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#247 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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fantastic work, as always with you Heretic
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#248 | ||
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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Sad, I thought this might be possible to do in the script, by reading some variables. Quote:
ACS |
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#249 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Great.................now its starting to feel like it should.
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#250 |
Seaman
![]() Join Date: Apr 2010
Location: an island in the Pacific
Posts: 42
Downloads: 23
Uploads: 0
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Thanks Heretic. I was having a hard time adapting to the new officer interaction feature and you're making it easier with fine work like this. Your crew are infinitely cooler and more authentic looking than the vanilla guys.
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God damn them all. I was told, we'd cruise the seas for American gold. We'd fire no guns, shed no tears. Now I'm a broken man on a Halifax pier. The last of Barrett's privateers. |
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#251 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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No joke their better.
I imagine I shot my old crew for insubordination. ![]()
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Just help someone.....it makes a difference |
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#252 |
Sailor man
![]() Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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I keep hoping for a 'break out' release of this MOD
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#253 |
Commodore
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What do you mean by a 'break out' release?
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#254 |
Sailor man
![]() Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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I keep hoping to visit here a see "Release 2.0" Full crew movements around sub, crash diving, eating dinner, playing games
Just wishful thinking Great work man |
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#255 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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When will we get an update with the crashdive fix?
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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