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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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whatever!
looking forward to see new sounds to be included in the mod. # cheers |
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#242 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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As of right now I know of only one sound that will be changed and that would be the sound of the propulsion plant. If you've played Ohio, Skipjack, or the LA you may have noticed that you don't hear the diesels or electrics. That was replaced by a low "hum" that is barely noticeable in game.
I apologize if I came off rude again, wasn't my intention at all. I've spent time all over my boat -from Sonar to the Engine Room- so I know what certain sounds sound like. Inside and outside. On another subject though, that CTD problem reared it's ugly head again so I've decided to wipe the slate clean and start each boat over from scratch.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#243 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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you and mister happrich did an amzing job so far! im so looking forward to play this mod! good luck ,mate!
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#244 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Thanks James!
In the epic battle that pits me against my CTD issue, I've made progress! Now it will CTD after 2 missions instead of just after 1. ![]() My theory as to my CTD issue is that I may have a setting on my PC or for the game itself that may be causing it. So if you download please get back to me here with your PC's specs and your game settings along with all mods you are running in conjunction with it. I would prefer that you don't run any other mods with it so as to narrow the field. http://www.filefront.com/17344706/SSN-594-Permit.7z/
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#245 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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just downloaded the permit and gave it a try on stock 1.5. shes a real beauty to look at.. but there is no crew. and each command ends up with "cannot comply"...
another questions on the ohio. do you suggest surface transit to search for contacts or have you worked on the sonar range, so that running submerged and ![]() best regards. |
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#246 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Are you running any other mods with Permit? I have crew members with mine and I'm not running anything that affects crew members. As for the Ohio as is, I would suggest radar depth for it as I believe it uses stock sonar ranges. Sonar ranges for modern boats will be improved upon and you will be able to transit your entire patrol submerged.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#247 |
Stowaway
Posts: n/a
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My Permit contains the necessary campaign files. QUOTE "you will be able to transit your entire patrol submerged" : Have you found a permanent solution to stop the CO2 from rising? I´ve succesfully implemented my mod into the Operations Monsun Campaigns and will now replace the surface vessels and planes with new ones. this may be the basis for the Cold War campaign.however , I did not get any answer from lurker if I may release it with the OM data.
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#248 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I heard recently that he quit modding and the forums altogether. I wouldn't expect a reply.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#249 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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bad news!
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#250 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The only thing we can do is tell people not to enable limited O2 in the realism options, and redistribute it's percentage among the other options.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#251 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Can't you give the subs ridiculously high fresh air levels though?
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#252 |
Stowaway
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No, this is not possible at the moment due to the game engine`s limitations.
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#253 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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![]() Quote:
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#254 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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lol, then that would mean I'd really be in trouble; I've been saved from being blown up by my own fish just be being deeper than they were o.O
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#255 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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hello guys.
what about the graney-class karle94 introduced some time ago? did he quit working on this project? cheers.
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Tags |
modern, submarine |
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