SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

View Poll Results: How fast you want the Cloud's to move in the Sky
I like them the way they are 96 20.43%
I want them a Little Slower 94 20.00%
I want them a Lot Slower 157 33.40%
Please give us Optional Install's 142 30.21%
Multiple Choice Poll. Voters: 470. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 09-22-07, 08:48 PM   #241
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

The cool thing is a couple years from now, we will all have new rigs, and we can turn it on

tater
tater is offline   Reply With Quote
Old 09-22-07, 08:53 PM   #242
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default I am compairing original camera values vs his new ones

I will see if I find something that might work so far the only thing I see for a change that might cause it is radius or environment but again I am guessing because he handled that one part of the mod
leovampire is offline   Reply With Quote
Old 09-22-07, 08:55 PM   #243
mrbeast
Ace of the Deep
 
Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by leovampire
NoActionMatureOutOfFrustum

and either turning it on or off was the last I remember but that might have been for the smoke effect's
l3th4l
Soundman


Join Date: May 2005
Posts: 149



Quote:
Originally Posted by The General
Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me?


it's pretty easy to "fix" this, however removing this can affect performance and i wouldn't recommend it. Look for "NoActionMatureOutOfFrustum" inside the particles.dat and switch it from true to false and the particles should stay even when you're not looking at the emitter.

Think this is it ^^^


RDP
How do I do that? Do I need any other mod tool or programmes to open the particles.dat?

EDIT: actually might leave that alone don't want to mess up files if I don't know what I'm doing entirely! LOL!
__________________
mrbeast is offline   Reply With Quote
Old 09-22-07, 08:59 PM   #244
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default hang on mrbeast

we will take care of it and get it out to you guys so you don't screw up your files for your game and explain what we changed so everyone will know for future reference.

And you would use the S3D editor to do it but there are lot's and lot's of nodes and parts to the particles file where as the camera file is a lot easier to deal with.
leovampire is offline   Reply With Quote
Old 09-22-07, 09:00 PM   #245
mrbeast
Ace of the Deep
 
Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by tater
The cool thing is a couple years from now, we will all have new rigs, and we can turn it on

tater
But its always the same when I get a new rig..."I think yeah now I can max out the settings on all my old games"....but then Ill see new games and with better graphics and I'll be back to square one in no time!!! :rotfl:
__________________
mrbeast is offline   Reply With Quote
Old 09-22-07, 09:01 PM   #246
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,886
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by leovampire
we will take care of it and get it out to you guys so you don't screw up your files for your game and explain what we changed so everyone will know for future reference.

And you would use the S3D editor to do it but there are lot's and lot's of nodes and parts to the particles file where as the camera file is a lot easier to deal with.
I am on it now actually ^^^^, yeah whatever Thank's LV, thought it might be complicated.


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 09-22-07, 09:02 PM   #247
mrbeast
Ace of the Deep
 
Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by leovampire
we will take care of it and get it out to you guys so you don't screw up your files for your game and explain what we changed so everyone will know for future reference.

And you would use the S3D editor to do it but there are lot's and lot's of nodes and parts to the particles file where as the camera file is a lot easier to deal with.
Thanks Leo! You are a true gentleman of the modding comunity!!
__________________
mrbeast is offline   Reply With Quote
Old 09-22-07, 09:05 PM   #248
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default na not at all mrbeast

just that I don;t want to hear I did what you said and now lost everything in my game and had to start from scratch why didn't you just do it for us in the first place!

:rotfl: :rotfl: :rotfl: :rotfl:

Just kidding of course

Anyways I am off for tonight and will have some info for you tomarrow on the interior camera problem and either get it out as a download or post it or both have a good night guys!
leovampire is offline   Reply With Quote
Old 09-22-07, 09:30 PM   #249
XanderF
Samurai Navy
 
Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
Default

Question - since installing this mod, I'm getting an odd white reflection on the 'corner of my eye' with the camera. IE., as the camera pans around the sub, there is a white reflection on the water in the corner that follows it. It disappears rapidly, and it's only really noticeable for a moment if you pan rapidly...but panning rapidly 360 degrees you can get a nice, steady view of it flickering away over there.

For example, see here:



...that white patch in the upper right - in front of the bow of the sub - shouldn't be there, and it stays about that same portion of the water into the 3d window as you pan around the sub, regardless of which direction one is facing.

Also, the reflections by the horizon seem...unusual. For example, leaving Manilla in late '41, there is a small sliver of land surrounding the horizon. For some reason, the 'reflections' mod REALLY exaggerates this in the reflection, though...but randomly. It's almost a moving 'sawtooth' reflection in the water. As below:



(You'll need to click on that and view the 'actual size' image to see the effect in the horizon reflection)

Settings are:

Radeon video card (obviously, note the green border)
4xFSAA
16xAniso (set to 'High Quality' mode)
Mipmaps set to 'Highest' quality
Adaptive AA on, set to 'performance'
__________________
XanderF is offline   Reply With Quote
Old 09-22-07, 09:36 PM   #250
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by 602Sqn_Puff
LukeFF, I have managed to get AA and flare to work in mine, I had a profile set for SH4 but this was being overwritten by global settings, I set both at no Gamma and the glare is back at X4 AA.
I did that, and it looks like that did the trick. Need to test it more, but I think it works. Thanks!
LukeFF is offline   Reply With Quote
Old 09-23-07, 01:03 AM   #251
clayman
Soundman
 
Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
Default

Leo and crew ... thanks for all the hard work ... the eye candy is amazing!

clayman is offline   Reply With Quote
Old 09-23-07, 01:40 AM   #252
ViperU48
Torpedoman
 
Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
Default

Pardon me for my ignorance or if i have missed it somewhere in these forums, but does this mod include the effects from the Living Breathing Ocean mod? do I still need to install that mod with this one?



That being said, this mod has made this sim a totally new game for me! Thank-you very much to all those involved!!
__________________
...Wir alle leben auf einem gelben Unterseeboot...
ViperU48 is offline   Reply With Quote
Old 09-23-07, 03:05 AM   #253
speedlord
Swabbie
 
Join Date: Jul 2007
Posts: 10
Downloads: 27
Uploads: 0
Default a little feedback

hi ,

First thanks for this really nice mod. I m playing with it for several hours now, with no major issue.

now here is a little feedback on this alpha !, maybe some are not related to your mod, since i am not sure of the exact perimeter of your modifications

- i feel the moon /sun is too big, well it is nice like a photo . But the moon is really too big. The sun is nice since it is bloomed so we don't bother.

-in middle of the day if you look reverse to the sun direction, from the deck position, the water background color is a true blue , near electric, . I feel that it could be darker.

-when i sunk a lonely merchant, i got 2 spot of fire on water, one with oil (so great) , one for the boat, but the reflection of fire was working only on one

-more problematic; light fog: one day i had light fog , i think the light fog distance is not the same when you are zooming (with binocular ,tdc or scope it is the same result): without zooming i could see a boat, then with the binocular , i could'not it was behind the fog.

question: is the mod overriding NSM? , since i sunk 3 boats , and they sunk so quickly.

and at last , well BIGBIG THANKS for all the team involved in this mod , truely added value here.
sorry for my english , im french pp

config
AMDX2 4400+ 2GoRam
8800GTX


for the people asking for sun blooming, with nvidia drivers , i had to put AA to x4 or less AND to disable gamma correction for AA.
speedlord is offline   Reply With Quote
Old 09-23-07, 04:25 AM   #254
adseal
Seaman
 
Join Date: Apr 2005
Posts: 32
Downloads: 82
Uploads: 0
Default Strange looking fire texture

Hi All!

First I would like to say that it is great mod and thank You guys for your job!

For me it works fine, but with one exception.When fire appear on ships i have such strange effect like on picture below. AA is 4x, my gfcard is GeForce 7600GS :


http://gallery.filefront.com/adseal//776448/

Anyone have an idea why that is happen?

regards!

Ad
adseal is offline   Reply With Quote
Old 09-23-07, 05:03 AM   #255
602Sqn_Puff
Ensign
 
Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
Default Possible bug??

Hi Leo...is this a possible bug found? Screen one shows sunrise with no fog, while screen two shows sunrise with light fog. As you can see it looks like the sun is rising above the fog bank { assuming that is what the faint gray line just above the horizon is! }

No Fog


Light Fog


If not a bug then sorry for disturbing you
602Sqn_Puff is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.