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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I think its funny that a lot of people compare stock SH4 to SH3 with GWX.
![]() At least make an apples to apples comparison and line it up against vanilla SH3...or even vanilla SH3 with the first patch. I think you'll find it's not as doom and gloom as you think it is.
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#242 | |
Medic
![]() Join Date: Feb 2007
Posts: 160
Downloads: 0
Uploads: 0
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#243 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Until then, I think you have little room to talk.
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#244 |
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 3
Uploads: 0
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I like the fact that there are survivors now when you sink a ship. And that you have the choice to give them a chance or blow them out of the water.
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I've tried real-life but the graphics weren't very good. |
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#245 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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First impression from me. The new engine runs like **** and only some very good patches can rescue this game for me .. while menus and videos are nice, the ingame graphics look not improved but worse compared to SHIII - no AA, horrible textures, and worst, the engine is scaling very badly with detail levels. There is always a delay when I press a key, like I am running defrag in the background and no - I am not using an illegal copy, I ordered the collectors version from amazon.uk, but I am using an external DVD drive, maybe thats the problem.
I have still high hopes for UBI Románia have almost endless credit with me, but I dont think the game is finished either. So they should bring on the patches now. Fortunately I can wait because Stalker is getting all my attention atm ![]()
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#246 |
Swabbie
![]() Join Date: Sep 2006
Posts: 9
Downloads: 5
Uploads: 0
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Unlike most of you, I'm not overly impressed with the graphics. It's like watching a tv through a poor inside aerial, rather than a roof based one. Fuzzy is the word.
I was ready to kill someone prior to installing the patch. Now the blood lust has gone. But then so did my patrol, when the screen went black for 15 seconds before the chance to report the problem to Microsoft arrived. I installed a deck gun on my bow end, and it was there when I left port. But by the time I came across an unescorted merchantman it had somehow moved to the stern. The Japanese sub-hunting aircraft behave oddly. If I'm submerged at periscope depth I can see them approach, they reach my position, and then change course to head back where they've come from. Repeatedly. Initially I thought they'd seen my 'scope and were circling preparing to attack, but they just buggered off, before returning and doing the same thing a bit later. The interface is horrible. I have no idea how to set up or run my damage control team. OK, I haven't bothered reading the manual, but I thought the SH3 model worked great. Why change it? Best thing about this? Having the option to start the patrol at sea. Roll on patch 2. Last edited by The Oncoming Storm; 03-24-07 at 02:34 PM. |
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#247 |
Loader
![]() Join Date: Jul 2006
Location: Norway
Posts: 88
Downloads: 45
Uploads: 0
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everybody here has already mentioned the bugs, allthough I fail to see what that has to do with the game itself. Countless bug threads have already been made. And numberous arguments have already arised. Devs have promised to fix it, for me that`s end of story.
Heres my personal opinion on the game: Likes: Easier TDC (when "COUGH" is fixed.) Better damage models (I can see the guts of the ship when I blow a hole in it.) Better graphics (Especially when "COUGH!" and "COUGH!" and "COUGH!" Is fixed.) A new Ocean to terrorize. Bigger ships that are more of a challenge to blow up. Dislikes: You can`t see other parts of the sub, quite the contrary.. Absolutely nothing in the attack map (What good does it serve other then to see your torpedoes projectory?) No 3D interaction with crew or the boat`s instruments. No Narwhal Class Uboats. Graphics (IMHO, and for a naval game and when COUGH, COUGH and COUGH is fixed.) 10/10. (It already beats BS Midway, which is said to be quite good in graphics as well.) Sounds: 6/10 (Crew voices too low, sometimes you don`t even hear your crew telling you things, could have been more shaking sounds like KLIRR KLIRR KLIRR when you are being depthcharged, as well as maybe a glass or cup or two breaking because of high waves, the subs were after all, almost like thimber when it goes for comfort, on the surface.) Gameplay: 9/10 (When X COUGH`s have been fixed, and X COUGH have been made by the community.) Current Total: 6/10, because of COUGH sound, and a few really frustrating "COUGHS". Future Total: 10/10 , If this goes the way I pray it does. S! to all Your friend in the Pacific RH |
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#248 | ||||
Eternal Patrol
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It's a marker so you know where your sub is when using external views. Quote:
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#249 | |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
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r. |
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#250 | ||||
A-ganger
![]() Join Date: Apr 2005
Posts: 78
Downloads: 11
Uploads: 0
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#251 | ||
Loader
![]() Join Date: Jul 2006
Location: Norway
Posts: 88
Downloads: 45
Uploads: 0
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RH |
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#252 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
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First I love where the game is, after 10 years it nice to have the pacfleet back.
![]() Now..... 1-The Damage control interface......I knew it was gonna be a disappointment ..its all there (I believe) we just need a way to interact and know whats going on better. As a CO we need to know flooding levels, and the rate of flooding to decide if we press on or turn tail to fight again a different day! same as knowing 'about' when something is gonna get fixed. We need a proper DC control station. If the Dev team reads this, please know that I would be happy to lend my submarining and Damage Control knowledge to them to help fix this (for free). ![]() 2-Let me talk to my crew please..especially the watch officer! 3- My planesmen sit there and do nothing...grab the wheel guys and give them a spin dangit! 4- I'd like to be able to click the TBT and use it, same as with the Key Officers and stations! 5- MK-10 torpedos didnt have any influence setting BTW. 6- I think some checking needs to be done on the fuel consumption rates. I dont believe an S-Class lasted more than about 11 days on station with 3-5 transit days each way. I'll post more later, but this is a quick summary. Overall I really like it so far, so lets get some patches! ![]() Frank ![]() |
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#253 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#254 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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It's early days for me yet - I haven't really played the game itself - but what has disappointed me so far is the apparent lack of attention to detail.
For example:
But I am curious - was there a QA process on any of this stuff? |
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#255 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I've realized there is something else in SHIV that I have always wanted - optional variable tonnages for ships (a value which can be customized). Check the .cfg for each ship.
![]() Hats off to the dev team (at least for me) for including this feature, assuming that is what it actually is - I might be wrong. Now, if I can only get my bonus materials... |
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