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Old 03-24-07, 11:23 AM   #241
mookiemookie
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I think its funny that a lot of people compare stock SH4 to SH3 with GWX.

At least make an apples to apples comparison and line it up against vanilla SH3...or even vanilla SH3 with the first patch. I think you'll find it's not as doom and gloom as you think it is.
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Old 03-24-07, 11:28 AM   #242
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Quote:
Originally Posted by Dizoak
2. the amazing impossibility of targeting and destroying even a single vessel. i had auto-targeting on the first time i played the game, found a convoy lightly escorted and set up for an attack. i put two torps into a freighter and line up on a DD charging me, target him and look at the range...3000 meters??? how is that possible? i checked, checked again and it was the same. This DD who is now bearing down on me, and dropping ash cans like they were gonna be illegal tomorrow, is supposedly 3000 meters away?! i think the range got down to 1800 meters as he rammed my periscope. was likewise having issues with my deck gun not being able to shoot farther than 500 meters no matter what my range was set to. it auto-target is one...should one have to even THINK about sending ranges and speed and bearing to the TDC or should it just be taken care of automatically?
I think it might be measuring in feet without converting the soltion in the TDC. Try switching to metric until the next patch.
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Old 03-24-07, 11:29 AM   #243
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Quote:
Originally Posted by codmander
from what I read you should all ask for your money back!! this game is beyond being modded don't see how crew is gonna be interactive with modding!! glad I didnt buy it --not on my list I feel sorry for ya'all
When you have the game, you may do things like call for "OMG OUTRAGE! STRIKE! SH4 ATE MY CHILDREN AND POOPED ON MY RUG!"

Until then, I think you have little room to talk.
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Old 03-24-07, 11:47 AM   #244
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I like the fact that there are survivors now when you sink a ship. And that you have the choice to give them a chance or blow them out of the water.
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Old 03-24-07, 12:04 PM   #245
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First impression from me. The new engine runs like **** and only some very good patches can rescue this game for me .. while menus and videos are nice, the ingame graphics look not improved but worse compared to SHIII - no AA, horrible textures, and worst, the engine is scaling very badly with detail levels. There is always a delay when I press a key, like I am running defrag in the background and no - I am not using an illegal copy, I ordered the collectors version from amazon.uk, but I am using an external DVD drive, maybe thats the problem.

I have still high hopes for UBI Románia have almost endless credit with me, but I dont think the game is finished either. So they should bring on the patches now.

Fortunately I can wait because Stalker is getting all my attention atm
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Old 03-24-07, 02:24 PM   #246
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Unlike most of you, I'm not overly impressed with the graphics. It's like watching a tv through a poor inside aerial, rather than a roof based one. Fuzzy is the word.

I was ready to kill someone prior to installing the patch. Now the blood lust has gone. But then so did my patrol, when the screen went black for 15 seconds before the chance to report the problem to Microsoft arrived.

I installed a deck gun on my bow end, and it was there when I left port. But by the time I came across an unescorted merchantman it had somehow moved to the stern.

The Japanese sub-hunting aircraft behave oddly. If I'm submerged at periscope depth I can see them approach, they reach my position, and then change course to head back where they've come from. Repeatedly. Initially I thought they'd seen my 'scope and were circling preparing to attack, but they just buggered off, before returning and doing the same thing a bit later.

The interface is horrible. I have no idea how to set up or run my damage control team. OK, I haven't bothered reading the manual, but I thought the SH3 model worked great. Why change it?

Best thing about this? Having the option to start the patrol at sea.

Roll on patch 2.

Last edited by The Oncoming Storm; 03-24-07 at 02:34 PM.
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Old 03-24-07, 03:49 PM   #247
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everybody here has already mentioned the bugs, allthough I fail to see what that has to do with the game itself. Countless bug threads have already been made. And numberous arguments have already arised. Devs have promised to fix it, for me that`s end of story.

Heres my personal opinion on the game:

Likes:
Easier TDC (when "COUGH" is fixed.)
Better damage models (I can see the guts of the ship when I blow a hole in it.)
Better graphics (Especially when "COUGH!" and "COUGH!" and "COUGH!" Is fixed.)
A new Ocean to terrorize.
Bigger ships that are more of a challenge to blow up.

Dislikes:
You can`t see other parts of the sub, quite the contrary..
Absolutely nothing in the attack map (What good does it serve other then to see your torpedoes projectory?)
No 3D interaction with crew or the boat`s instruments.
No Narwhal Class Uboats.


Graphics (IMHO, and for a naval game and when COUGH, COUGH and COUGH is fixed.) 10/10. (It already beats BS Midway, which is said to be quite good in graphics as well.)

Sounds: 6/10 (Crew voices too low, sometimes you don`t even hear your crew telling you things, could have been more shaking sounds like KLIRR KLIRR KLIRR when you are being depthcharged, as well as maybe a glass or cup or two breaking because of high waves, the subs were after all, almost like thimber when it goes for comfort, on the surface.)

Gameplay: 9/10 (When X COUGH`s have been fixed, and X COUGH have been made by the community.)


Current Total: 6/10, because of COUGH sound, and a few really frustrating "COUGHS".
Future Total: 10/10 , If this goes the way I pray it does.

S! to all

Your friend in the Pacific

RH
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Old 03-24-07, 04:15 PM   #248
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Quote:
Originally Posted by jeff lackey
Quote:
Originally Posted by CCIP
Quote:
Originally Posted by dean_acheson
I am not a fan of the old orange star when you are submerged.
You mean the marker on the surface?

Just press Ctrl+NumPadDelete
Just what is that orange marker on the water supposed to be?

And on my notebook, I don't have a NumPadDelete - is there another way to get rid of it?
You mean you've never played SH3? It's a holdover from that one. All you have to do is search the files and find the one called UMark; then delete it.

It's a marker so you know where your sub is when using external views.

Quote:
Originally Posted by codmander
from what I read you should all ask for your money back!! this game is beyond being modded don't see how crew is gonna be interactive with modding!! glad I didnt buy it --not on my list I feel sorry for ya'all
From what you READ? Then you shouldn't be playing SH3, either, because the complaints two years ago were just as bad, if not worse. Codmander, you said some time ago that you wouldn't buy it anyway. You should quit blowing gas about something you refuse to see for yourself; you're starting to sound like a troll.
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Old 03-24-07, 04:28 PM   #249
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Quote:
Originally Posted by Der Graf Von Rudklide
I know what i talk about, ive been playing Silent Hunter ever since the first came around on the old Commandore C64.
Um..... ok :rotfl:

r.
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Old 03-24-07, 07:24 PM   #250
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by jeff lackey
Quote:
Originally Posted by CCIP
Quote:
Originally Posted by dean_acheson
I am not a fan of the old orange star when you are submerged.
You mean the marker on the surface?

Just press Ctrl+NumPadDelete
Just what is that orange marker on the water supposed to be?

And on my notebook, I don't have a NumPadDelete - is there another way to get rid of it?
You mean you've never played SH3? It's a holdover from that one. All you have to do is search the files and find the one called UMark; then delete it.

It's a marker so you know where your sub is when using external views.
Actually, yes I played the heck out of SH3 and mods - I'd forgotten that one of the things that I did very early in my SH3 days was rename that file. Thanks for the reminder!
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Old 03-24-07, 08:06 PM   #251
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Quote:
Originally Posted by ryuzu
Quote:
Originally Posted by Der Graf Von Rudklide
I know what i talk about, ive been playing Silent Hunter ever since the first came around on the old Commandore C64.
Um..... ok :rotfl:

r.
Oopsie!


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Old 03-24-07, 08:15 PM   #252
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First I love where the game is, after 10 years it nice to have the pacfleet back.

Now.....

1-The Damage control interface......I knew it was gonna be a disappointment ..its all there (I believe) we just need a way to interact and know whats going on better. As a CO we need to know flooding levels, and the rate of flooding to decide if we press on or turn tail to fight again a different day! same as knowing 'about' when something is gonna get fixed. We need a proper DC control station. If the Dev team reads this, please know that I would be happy to lend my submarining and Damage Control knowledge to them to help fix this (for free).

2-Let me talk to my crew please..especially the watch officer!

3- My planesmen sit there and do nothing...grab the wheel guys and give them a spin dangit!

4- I'd like to be able to click the TBT and use it, same as with the Key Officers and stations!

5- MK-10 torpedos didnt have any influence setting BTW.

6- I think some checking needs to be done on the fuel consumption rates. I dont believe an S-Class lasted more than about 11 days on station with 3-5 transit days each way.

I'll post more later, but this is a quick summary.

Overall I really like it so far, so lets get some patches!

Frank
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Old 03-24-07, 09:53 PM   #253
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Quote:
Originally Posted by Torpex752
3- My planesmen sit there and do nothing...grab the wheel guys and give them a spin dangit!
Be careful what you wish for. Remember how in SH3 the planesmen would sit and spin the wheels even while you were surfaced?
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Old 03-24-07, 10:17 PM   #254
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It's early days for me yet - I haven't really played the game itself - but what has disappointed me so far is the apparent lack of attention to detail.

For example:
  • Freemantle is in England. Fremantle is in Australia. Why then can I start two war patrols from Freemantle?
  • Why does the Australian Roster have a Lancaster in the Pacific carrying an upside down US roundel? Whilst 1.1 seems to have replaced the US model with the British model, I'm still perplexed what one is doing over there in the first place!
  • Indeed, why are all Australian planes carrying US markings (similar problems with other nationalities too)?
  • Why are Indian ships flying the current Indian Ensign (similar flag problems with other countries too)?
  • Medals? Already done to death.
Minor problems yes, but distracting nonetheless.

But I am curious - was there a QA process on any of this stuff?
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Old 03-24-07, 10:54 PM   #255
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Default Good SHIV Feature

I've realized there is something else in SHIV that I have always wanted - optional variable tonnages for ships (a value which can be customized). Check the .cfg for each ship. Some warships don't have it, as it would be unnecessary for them.

Hats off to the dev team (at least for me) for including this feature, assuming that is what it actually is - I might be wrong. Now, if I can only get my bonus materials...
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