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Old 12-03-07, 05:59 PM   #241
D.Kruger
Bosun
 
Join Date: May 2007
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by CapZap1970
Racerboy:
some time ago, I asked the following:
I use the "Exhaust mod" and I would like to use the "SH4 effects and More" mod, but I see that both mods have a .val file. Now, i was told that I had to tweak the file, but I have no idea at all what I have to tweak. Is it possible to have both mods enabled and working at the same time so that niether overrides the other? :hmm:
Thanks a lot for your help!!
CapZap
I'm not quite following you here CapZap. You shouldn't have to tweak anything unless you want to get rid of the bleeding body in the effects mod.
You can have both mods enabled with no problems what-so-ever. Are you getting some kind of warning message from JSGME doing this?


Good news, we are waiting the new 2.23 , and the corrected smoke... ( From a touch with water slowly disappearing smoke )
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Old 12-03-07, 06:15 PM   #242
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by D.Kruger
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by CapZap1970
Racerboy:
some time ago, I asked the following:
I use the "Exhaust mod" and I would like to use the "SH4 effects and More" mod, but I see that both mods have a .val file. Now, i was told that I had to tweak the file, but I have no idea at all what I have to tweak. Is it possible to have both mods enabled and working at the same time so that niether overrides the other? :hmm:
Thanks a lot for your help!!
CapZap
I'm not quite following you here CapZap. You shouldn't have to tweak anything unless you want to get rid of the bleeding body in the effects mod.
You can have both mods enabled with no problems what-so-ever. Are you getting some kind of warning message from JSGME doing this?


Good news, we are waiting the new 2.23 , and the corrected smoke... ( From a touch with water slowly disappearing smoke )
nice new skins! That's almost too much even for me
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Old 12-03-07, 06:27 PM   #243
D.Kruger
Bosun
 
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by D.Kruger
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by CapZap1970
Racerboy:
some time ago, I asked the following:
I use the "Exhaust mod" and I would like to use the "SH4 effects and More" mod, but I see that both mods have a .val file. Now, i was told that I had to tweak the file, but I have no idea at all what I have to tweak. Is it possible to have both mods enabled and working at the same time so that niether overrides the other? :hmm:
Thanks a lot for your help!!
CapZap
I'm not quite following you here CapZap. You shouldn't have to tweak anything unless you want to get rid of the bleeding body in the effects mod.
You can have both mods enabled with no problems what-so-ever. Are you getting some kind of warning message from JSGME doing this?


Good news, we are waiting the new 2.23 , and the corrected smoke... ( From a touch with water slowly disappearing smoke )
nice new skins! That's almost too much even for me
If you not against, I alter all bodies, and not all will be the zombie
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Old 12-03-07, 06:32 PM   #244
TheDarkWraith
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Quote:
Originally Posted by D.Kruger
If you not against, I alter all bodies, and not all will be the zombie
If you can improve my mod then by all means do it! Let me know what you did though please
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Old 12-03-07, 06:47 PM   #245
U49
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Quote:
Originally Posted by D.Kruger
If you not against, I alter all bodies, and not all will be the zombie
Hi D.Kruger,
(beancountermode=on)
from what I learned in my paramedic training we have to care about a lot of burnings or open breaks (:hmm: right translation ???).

Burns are usualy more black, than in your model. Maybe try the big wound at the back to be darker?
(beancountermode=off)

Otherwise: Good job!
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Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
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Old 12-03-07, 07:41 PM   #246
D.Kruger
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If you can improve my mod then by all means do it! Let me know what you did though please [/QUOTE]



What is a TGA? it very white, I wish to correct...:hmm:
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Old 12-03-07, 07:54 PM   #247
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by D.Kruger
If you can improve my mod then by all means do it! Let me know what you did though please


What is a TGA? it very white, I wish to correct...:hmm:[/quote]

I believe, off the top of my head, that that TGA is the vert_splash.tga or it's the particlegenerator making the splash area. Look in the torp_great_explosion event as it's created there.
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Old 12-03-07, 07:55 PM   #248
D.Kruger
Bosun
 
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Quote:
Originally Posted by U49
Quote:
Originally Posted by D.Kruger
If you not against, I alter all bodies, and not all will be the zombie
Hi D.Kruger,
(beancountermode=on)
from what I learned in my paramedic training we have to care about a lot of burnings or open breaks (:hmm: right translation ???).

Burns are usualy more black, than in your model. Maybe try the big wound at the back to be darker?
(beancountermode=off)

Otherwise: Good job!
I did superficial burns and explosive wounds, very small TGA format, but I will try.
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Old 12-03-07, 08:06 PM   #249
Wolfehunter
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No no I like the zombi bodes. Good work!!!
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Old 12-03-07, 08:51 PM   #250
kenijaru
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I tested it... and... OH BLISS... that fire.... that smoke, the little wooden chips flying, the crew floating... the secondary explotions.... it might hurt my fps... but it's worth it!
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Old 12-04-07, 01:24 AM   #251
CapZap1970
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Racerboy:
Is not that I want to tweak anything, my question was if I can use both mods "exhaust" and "effects" at the same time without overiding one of them... that was it.
i was told by someone else that I had to "tweak" I don't knw what to have both of them working at the same time.
I think it was just a misunderstanding.
CapZap
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Old 12-10-07, 02:33 PM   #252
Bill Nichols
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Okay, I just gotta ask: Is this GWX 2.0 compatible?

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Old 12-10-07, 02:56 PM   #253
brotebjo
Loader
 
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Quote:
Originally Posted by D.Kruger
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by CapZap1970
Racerboy:
some time ago, I asked the following:
I use the "Exhaust mod" and I would like to use the "SH4 effects and More" mod, but I see that both mods have a .val file. Now, i was told that I had to tweak the file, but I have no idea at all what I have to tweak. Is it possible to have both mods enabled and working at the same time so that niether overrides the other? :hmm:
Thanks a lot for your help!!
CapZap
I'm not quite following you here CapZap. You shouldn't have to tweak anything unless you want to get rid of the bleeding body in the effects mod.
You can have both mods enabled with no problems what-so-ever. Are you getting some kind of warning message from JSGME doing this?


Good news, we are waiting the new 2.23 , and the corrected smoke... ( From a touch with water slowly disappearing smoke )

Awesome!!!!!! :p
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Old 12-10-07, 02:58 PM   #254
melnibonian
Ocean Warrior
 
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Quote:
Originally Posted by Bill Nichols
Okay, I just gotta ask: Is this GWX 2.0 compatible?

Probably not although the mod's creator will know better and will let everyone know soon. Nevertheless until a new GWX 2.0 version is released have a go at the new GWX damage effects. They're really good
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Old 12-10-07, 03:00 PM   #255
brotebjo
Loader
 
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Quote:
Originally Posted by Bill Nichols
Okay, I just gotta ask: Is this GWX 2.0 compatible?

yes it is as (well mostly, I haven't found any bugs yet, so I can't say for 100% that it is bug free) long as you don't use their own mod (Damage Effects). Personally I like racerboys better anyway.
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