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05-18-11, 02:13 PM | #241 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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So, are you saying that it helped to do that, or it didn't make a significant difference?
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
05-18-11, 02:14 PM | #242 |
Black Magic
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05-18-11, 02:25 PM | #243 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Darn.
Well, have we looked at just how much we can strip from a ship if it is going to be sitting still in port. Particle generators, sound sources, the AI controller, if its an SH4 ship reflections, hmmmm.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
05-18-11, 02:37 PM | #244 |
The Old Man
Join Date: Mar 2010
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Here she is folks! The NAMC. Let me know what you think.
http://www.mediafire.com/?c9jopfor4i2mnyx Also, the new texture for the SH4 guns is in this mod. I plan to work on it further, this is just a start. I am going to go ahead and import the NKSCS_Taihosan if no one has any objections to that.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
05-18-11, 02:51 PM | #245 |
Sea Lord
Join Date: Mar 2010
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Grats for the new ships but.. whats new in zones.cfg, is different from what I had?
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05-18-11, 03:11 PM | #246 | |
Grey Wolf
Join Date: Jan 2009
Location: Finland
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Quote:
I'll look it more tomorrow, and spy the wake sound effect. I noticed one thing that may be an issue, and that is the Sh 4 texture files. SH 5 has the exactly same textures (same name too) in it's tex folder, so will this overwrite SH 5 guns? If it does, I'm quite sure we can somehow go around it. Zedi, do you need the zones file in your campaign mod? The one you use is very much different than in TDW's FX update and takes away many nice things. You can check it with Winmerge program and see the difference. |
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05-18-11, 03:13 PM | #247 |
The Old Man
Join Date: Mar 2010
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No sir, didn't mean to include that. Made no changes. Sorry.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
05-18-11, 04:25 PM | #248 |
Sea Lord
Join Date: Mar 2010
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Very well done and very impressive ship, nothing to comment... hats off. Here it is, the brand new SteelViking merchant ship.
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05-18-11, 04:29 PM | #249 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
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Very nice ship Steel Viking
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05-18-11, 07:51 PM | #250 |
Samurai Navy
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05-18-11, 08:34 PM | #251 |
The Old Man
Join Date: Mar 2010
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Thanks guys Really put a lot of work in it.
And, I am already putting a lot of work into my next ship.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
05-19-11, 01:36 AM | #252 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
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Wonderful merchant SteelViking! Thank you so much! These new targets make me very happy. When will appear a new version of this great mod?
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U-552 Tiger IDF |
05-19-11, 02:03 AM | #253 |
The Old Man
Join Date: Mar 2010
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Okay, the Taihosan is almost done. Just a few things to tweak yet. Will definitely have it finished some time tomorrow.
And, then I will start on another ship. Edit: The Taihosan should really bring a touch of realism as it is the small kind of ship you are looking for Zedi, as its tonnage is low.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 05-19-11 at 02:31 AM. |
05-19-11, 02:21 AM | #254 |
Sea Lord
Join Date: Mar 2010
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Small is under 5k. Take randomly any uboat log and see their tonnage.. only in rare occasion they have sunk ships over 5k, most of hits were on 2-3k ships.
Wish I could have an answer. We plan to add a new campaign, nothing sure yet.. just thinking about. But be sure, I also wanna finish this mod asap because it already took too much time. |
05-19-11, 02:35 AM | #255 |
The Old Man
Join Date: Mar 2010
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I edited my last post because I am showing in the .cfg much lower than that. How do we know which tonnage to go with?
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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