SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-03-07, 05:59 PM | #241 | ||
Bosun
Join Date: May 2007
Posts: 67
Downloads: 122
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Good news, we are waiting the new 2.23 , and the corrected smoke... ( From a touch with water slowly disappearing smoke ) |
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12-03-07, 06:15 PM | #242 | |||
Black Magic
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12-03-07, 06:27 PM | #243 | ||||
Bosun
Join Date: May 2007
Posts: 67
Downloads: 122
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12-03-07, 06:32 PM | #244 | |
Black Magic
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12-03-07, 06:47 PM | #245 | |
Grey Wolf
Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
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(beancountermode=on) from what I learned in my paramedic training we have to care about a lot of burnings or open breaks (:hmm: right translation ???). Burns are usualy more black, than in your model. Maybe try the big wound at the back to be darker? (beancountermode=off) Otherwise: Good job!
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% |
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12-03-07, 07:41 PM | #246 |
Bosun
Join Date: May 2007
Posts: 67
Downloads: 122
Uploads: 0
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If you can improve my mod then by all means do it! Let me know what you did though please [/QUOTE]
What is a TGA? it very white, I wish to correct...:hmm: |
12-03-07, 07:54 PM | #247 | |
Black Magic
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What is a TGA? it very white, I wish to correct...:hmm:[/quote] I believe, off the top of my head, that that TGA is the vert_splash.tga or it's the particlegenerator making the splash area. Look in the torp_great_explosion event as it's created there. |
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12-03-07, 07:55 PM | #248 | ||
Bosun
Join Date: May 2007
Posts: 67
Downloads: 122
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12-03-07, 08:06 PM | #249 |
Crusty Capt.
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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No no I like the zombi bodes. Good work!!!
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12-03-07, 08:51 PM | #250 | |
Weps
Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
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I tested it... and... OH BLISS... that fire.... that smoke, the little wooden chips flying, the crew floating... the secondary explotions.... it might hurt my fps... but it's worth it!
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12-04-07, 01:24 AM | #251 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
Uploads: 51
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Racerboy:
Is not that I want to tweak anything, my question was if I can use both mods "exhaust" and "effects" at the same time without overiding one of them... that was it. i was told by someone else that I had to "tweak" I don't knw what to have both of them working at the same time. I think it was just a misunderstanding. CapZap
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12-10-07, 02:33 PM | #252 |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
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Okay, I just gotta ask: Is this GWX 2.0 compatible?
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12-10-07, 02:56 PM | #253 | |||
Loader
Join Date: Jun 2007
Location: WI
Posts: 89
Downloads: 1
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Awesome!!!!!! :p
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Your Honor Student Is Nothing But A Pawn In My Black Lab's World Domination. |
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12-10-07, 02:58 PM | #254 | |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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12-10-07, 03:00 PM | #255 | |
Loader
Join Date: Jun 2007
Location: WI
Posts: 89
Downloads: 1
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__________________
Your Honor Student Is Nothing But A Pawn In My Black Lab's World Domination. |
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