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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2491 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#2492 |
Bosun
![]() Join Date: Jul 2008
Posts: 64
Downloads: 116
Uploads: 0
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As always, many thanks guys.
There was talk a while back about 'scope/TBT optics in terms of field of view and scaling with respect to the utility of the calibrations for estimating target size/range. Was that issue addressed in this patch? |
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#2493 | |
Helmsman
![]() Join Date: Mar 2005
Posts: 106
Downloads: 83
Uploads: 0
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Two things: 1) While the first post has been updated with the link for the new patch, the announcement news "above the fold" still touts October 2008 as the latest version. Many people just glancing in won't see that there is a new update. 2) Is RFB with this latest patch still compatible with the latest RSRDC for RFB 1.5, or do we need to wait for a new version of RSRDC? Thanks again. Y'all have given SH4 real staying power. |
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#2494 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The new RSRD patch has been out a couple days now (and is compatible).
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#2495 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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I prefer to have the sonar controls as they were in RFB 1.4. You could pinpoint sources more easily with that. Also, I would like to get back the home/end camera control.
Is there an easy way to achieve this and still use RFB 1.5?
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
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#2496 |
Loader
![]() Join Date: May 2007
Posts: 86
Downloads: 42
Uploads: 0
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yeah! lock now works just fine
![]() I like new kind of loading and shooting the deck gun during bad weather. Now leaving the shooting to the man make sense. I wonder if their accuracy will raise with gunnery lvl. New sinking mechanism is great and damages from deck gun looks good too. Is it possible to add some speeches after torpedo hit and ship sunk? I've recently played SHIII with GWX and miss the joy and excitment of my crew ![]() I miss periscope graphics from the earlier RFB. There were some markings on the rubber band around the lense. I know it's not realistic but looked much nicer then plain black screen. Earlier bearing indicator seemed to me much historically acurate. Large round numbers, with nice green glow at night. I wonder if you can put in the next version of manual the core SH4 bugs that can't be worked around. Just like in GWX (I do like this mod ![]() Thank you very much for your job. jason210: I think Home/End is for the radar /hydrophone. Home/Del is for height of free camera - it works only with Shift after adding some camera mod fo the RFB in the past. |
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#2497 |
Bosun
![]() Join Date: Jul 2008
Posts: 64
Downloads: 116
Uploads: 0
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Loaded up the new RFB. I started a career with the USS Nautilus out of Pearl,start date was one of teh May '42 dates (I think it was May I wrote it down but now I can't find my notes). Anyway . . .
I checked teh duty roster before heading out. The Deck watch billets were filled, and I had one guy to handle the engines on each watch, but the rest of the crew was AWOL and there were the 18 extra hanging around to fill out the crew. I'm guessing this is a bug. |
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#2498 |
Mate
![]() Join Date: Aug 2005
Posts: 60
Downloads: 37
Uploads: 0
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Hi...
I just had a similar problem on a different mission last night... I have RFB and RSRD loaded... Barely had enough people to flesh out one watch rotation... Man - that last port visit must have been a good one...
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Thanks, Scott ET1/SS USS Flasher (SSN-613) 1985-1991 |
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#2499 |
Helmsman
![]() Join Date: Mar 2005
Posts: 106
Downloads: 83
Uploads: 0
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Quick question: Is there any way to remove the occlusion of the binoculars by the crew and the conning tower? I know that it's unrealistic to see through solid objects, but it's also unrealistic to assume that the officer can't peek around an obstacle or move to the other side of the tower to take a 360-degree view.
Of course it's possible to use the arrow keys to change one's position, but this is too slow (and too annoying) for the purpose. It's too easy to end up flying out over empty air with no gain in realism. If anything, it's the TBT view that should be occluded, since (unlike the captain's foot) it is actually fixed in place and can't look towards the stern. So are there any mods to remove binoc occlusion? Thanks for any advice! |
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#2500 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, I saw this was a discussion. I'm also in the no occlusion camp, myself, since the "walk around" camera doesn't feel at all realistic to me.
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#2501 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Binoculars...not sure yet what to do about that. I'm thinking about chucking the whole free camera portion of that view and restore it to a fixed position with a view like the TBT. What do you all think?
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#2502 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Free cam is useful for screenshots, and some folks like the clipped binos. <shrug>
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#2503 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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I have to say I love that free roaming bridge camera and the obstructed binoculars
Am I the only one who finds it useful? I mean you can keep track of which bearing you're looking at simply because a part of the bridge or a watchman comes into the view. I think it's great to have to 'walk' to the starboard side of the bridge to be able to take a closer look at that contact which was reported ah well does this patch then replace both Rockin Robbins' 'obstructed binoc view' and that recent 'lockfix' mod?
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And when an 800-ton Uboat has you by the tits... you listen! |
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#2504 | |
Helmsman
![]() Join Date: Mar 2005
Posts: 106
Downloads: 83
Uploads: 0
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Plus, ending up levitating over open water is a huge immersion-breaker. Of course, YMMV. |
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#2505 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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