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04-22-10, 02:46 PM | #2446 |
Mate
Join Date: May 2008
Location: Porto-Portugal
Posts: 52
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and again..
Thanks "lurker hlb3" and all who help with this.. |
04-23-10, 08:45 AM | #2447 |
Electrician's Mate
Join Date: Jan 2006
Posts: 139
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So I just read the part regarding the No Neutrals. Do you get penalized for sinking neutrals?
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Last edited by Phantom II; 04-23-10 at 09:33 AM. |
04-23-10, 03:21 PM | #2448 |
Seasoned Skipper
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
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No, since the SH4 engine doesn´t know/handle neutrals like SH3/GWX.
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04-23-10, 06:43 PM | #2449 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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OM v720 Patch 4
"ALL" Patches are rollups
Install in port OM v720 Patch 4 Integrated “WAC4.1 SubPen_animated_18.02.2010” into OM. Change inport start positions to SubPens for units departing Bergen, Bordeaux, Brest, Lorient, and StNazaire Added “New_Trawlers_1.1” to provide Uboats with some fishing boat gunnery practices in the “Western Approaches” Added “ScompassMod” which corrects the bridge gyrocompasses and telegraph dials for Uboats Type IIC,VIIA,VIIB,VIIC, and VIID Added K Class Blimps along with all the historical bases and operating areas. Also modeled the deployment and operations of ZP14 to Port Lyautey, French Morocco in June 1944. Added Type VIIC “Flak Boats” and the supporting combat patrols from May to Oct 1943. Special Notes about the Type VIIC “Flak Boats” - Because of the “short” operational deployment of these boats, users will “not” find them available in “campaign” mode. - I have modeled the four main operational missions that these boats conducted. They can be found under the “War Patrol” option of the main menu of SH4. - User can not man the forward “2 cm FK C/38 Flakvierling” because of SH4 game engine issues - The Uflak Turmumbau does “not” have the ZeeWolf “fix” Credit Privateer & JU_88 - K Class Blimp model HanSolo78 - WAC4.1 SubPen_animated_18.02.2010 Iambecomelife - New_Trawlers_1.1 Sammi79 - ScompassMod References http://www.nastillamook.org/sisters/index.htm http://en.wikipedia.org/wiki/Airship http://www.warwingsart.com/LTA/zp-14.html http://en.wikipedia.org/wiki/K_class_blimp http://www.history.navy.mil/download/lta-06.pdf http://www.history.navy.mil/download/lta-07.pdf http://www.history.navy.mil/download/lta-08.pdf http://www.history.navy.mil/download/lta-09.pdf http://uboat.net/types/u-flak.htm Download link in first post Last edited by lurker_hlb3; 04-24-10 at 08:32 AM. |
04-23-10, 07:42 PM | #2450 |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Thanks lurker_hlb3(and all the contributors) for all your work on this mod!
EDIT: never mind I found the answer to my question. Last edited by SkyBaron; 04-24-10 at 11:14 AM. |
04-23-10, 08:05 PM | #2451 |
Bosun
Join Date: Jul 2008
Posts: 64
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Blimps?! This just keeps getting better.
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04-23-10, 09:50 PM | #2452 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
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blimps....
are they dangerous... other than having a radio.... will have to find time to patrol in the atlantic...
and Lurker... I have not forgotten the spanish project.... its in the back burner but there...
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
04-23-10, 11:16 PM | #2453 |
Grey Wolf
Join Date: May 2005
Posts: 887
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where can i dl patch 4?
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04-23-10, 11:46 PM | #2454 |
Watch
Join Date: Apr 2010
Location: Santee
Posts: 18
Downloads: 99
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Download is on the first page.
Just upgraded to OM720p4+OMEGU300p6 thank you for the great mod. I did notice there is no Minutes Needle on the Clock in the Sonar Room for all type VII. please fix , if possible. |
04-24-10, 05:41 AM | #2455 | |
XO
Join Date: Jan 2010
Location: Penzance
Posts: 428
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Is possible I'm on it.
Quote:
P.S. If anyone notices any more dials/instruments/needles etc... that appear to be either not functioning, non-existant or otherwise faulty, message me if I can help I will.
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Gadewais fy beic nghadwyno i'r rhai a rheiliau, pan wnes i ddychwelyd, yno mae'n roedd... Wedi mynd. Last edited by Sammi79; 04-24-10 at 05:51 AM. |
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04-24-10, 08:38 AM | #2456 |
Watch
Join Date: Apr 2010
Location: Santee
Posts: 18
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hi Sammi79, well that explains why i could not see the needle
hope your able to fix it. I also noticed the new VII flak subs have messed up dials at the top deck. |
04-24-10, 09:39 AM | #2457 | |
XO
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
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Quote:
I have successfully fixed the minute hands on the type 7s and type 9s needed it aswell, but before I finalize it I must check through ALL of the files to try and avoid having to do further updates (apart from when people model new subs or variants - therefore new models that may/may not need attention.) so as soon as I am content that I have fixed every possible dial I will [edit] pass the files to Lurker_hlb3 if he wants to include them in his mods. Thanks for the note about the VII flak subs dials I shall attend to that directly. Anybody notice anymore? please let me know so I can take a look, THX!
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Gadewais fy beic nghadwyno i'r rhai a rheiliau, pan wnes i ddychwelyd, yno mae'n roedd... Wedi mynd. Last edited by Sammi79; 04-24-10 at 12:04 PM. |
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04-24-10, 11:12 AM | #2458 |
Watch
Join Date: Apr 2010
Location: Santee
Posts: 18
Downloads: 99
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Hi again
Great news for the type VII sonar Clock =) I dint try the type 9 yet. glad to hear you are repairing it as well. I'll be keeping an eye out for your mod to test it out. thanks for fixing all these dial issues, they where killing my immersion. |
04-24-10, 11:13 AM | #2459 |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
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Hi Sammi79, I've noticed a few things(maybe they are more like requests ):
1. I think the camera axis on the Type VIIC U-flak radar view(F9) is messed up. You can't turn the view right or left, it only rotates as if you were tilting your head. With my limited "modder" experience I was able to change the axis by trial and error with S3D(by editing cameras.dat) but it's far from perfect. Maybe you could take a look at that too? 2. Is there a way to make the Hydrophone view(F8) turn slower? Maybe this is related to the above issue. 3. On the TMO/RFB mods the control room and conning tower follow the sub's angle up and down. I tried to mod that for the U-boats following vickers03 posts here http://forum.kickinbak.com/viewtopic.php?f=70&t=1715 but it seems that the U-boats are programmed different from the fleet boats. I didn't have any success here. Any ideas on this issue? Thanks! |
04-24-10, 11:32 AM | #2460 | |
XO
Join Date: Jan 2010
Location: Penzance
Posts: 428
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Quote:
subaxe you are welcome, you will have to wait for the fixes to come in the next OM/OMEGU/OMplot update from Lurker_hlb3 as long as he decides they are OK. NewCaptain - I will take a look at these issues, If I find anything I will message you.
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Gadewais fy beic nghadwyno i'r rhai a rheiliau, pan wnes i ddychwelyd, yno mae'n roedd... Wedi mynd. |
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