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Old 01-01-21, 10:14 AM   #2446
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Originally Posted by Front Runner View Post
I've done a lot of experimenting this morning. I have determined that it ALWAYS occurs for me using the Navigation Training with the Gar.

It doesn't matter what in game graphic settings are on or off. Note that when all in game graphic settings are checked off, except Vertical Sync and all of the sliders are set to minimum, the anomaly is more visible, in fact appears solid.

As I've gone from Navigation Training to War Patrols to Single Missions, the anomaly does not ALWAYS follow, but sometimes does. I've gone from Navigation Training to Main Menu to Windows and restarted and when I choose Navigation Training with the Gar the anomaly ALWAYS appears. If I shut down and come back in and go to War Patrol or Single Mission, depending on the type Sub, the anomaly is either not present at all, or, only present for the periscopes and not for the TDC as it is with the Navigation Training.

When going from Navigation Training to War Patrol to Exit to Windows I experienced a number of CTD while exiting.
Normally, when playing FOTRSUv1.39, I always Exit to Windows before I go to any other selection or load a save game.

I have tried many different variants of graphic settings. I've made sure that my Nvidia Inspector settings are turned off for this test and I have my Nvidia Control Panel settings set to "Let the 3D Application Decide"

I have tested this with my Native Monitor settings of 1920 X 1080 @ 144HZ with in game settings to match. I have also tested with Monitor settings of 1920 X 1080 @ 60 HZ with in game settings to match.

PropB, Try going it to Navigation Training first thing and see what you see.

It is not a game killer bug. I discovered it by just looking around while I was tooling along at 1X. When playing at 1X, I wander around the boat enjoying the incredible detail that the MOD TEAMS, over the life of SH4, have contributed to this fabulous SuperMod.
The Gar is a clone of the Tambor, so does the Tambor do it for you also, Front Runner? As a little side note, you cannot go from game mode to game mode, such as Submarine School to War Patrol, or Single Mission to Career, etc., without first exiting the game and then coming back in and doing the other "mode". Same with the Museum. If you go to the Museum after having done something else in the game, the Museum display - if it even loads - is invalid. It is more of the same with going the other way. Loading the Museum and then going into another part of the game, even if it runs seemingly OK, is not a good idea. The game does NOT remove itself properly, or does not clear its cache in Windows memory properly, when coming back to the main menu. I even suspect there is a memory leak somewhere in the game, but I have never attempted to "prove" it. If you look closely at what happens to the video and audio after you do higher levels of TC... it's a wonder sometimes that the game runs at all, with all of the abuse we do to the engine. It sure would help if there was some documentation on the "modding interface", instead of this "I wonder what happens when I do this?" approach we have to do... Some tweaks will look good, so you build something else on top of it, only to find some time period later, that it's all a house of cards, waiting for someone to breathe wrong near it...

I'm sorry - I wandered off there... Just ask s7rikeback, it happens all of the time - my wandering off, that is... lol - back to the subject at hand! While testing some new content (get ready Guadalcanal-Solomons players), I'll do some various platform testings in conjunction, and see if I can induce "The Blob" to appear on my displays. I've got 3 computers, each with their own copy of SH4 (original disk on one, Gold disk on another, and UPlay version on the laptop), and all three have different display resolutions. The laptop has onboard Intel graphics, while the other two desktops have nVidia cards. I do not have a viable computer with an ATI card (AMD), since the AGP days are long behind us (thankfully), so I won't be able to test that any longer...

... and see?? I forget to ask a question... lol - you mention wandering about the boat - do you see this "shadow" in the interior? It's probably a bit more difficult to see things inside, but have you noticed it there? Thanks
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Old 01-01-21, 12:25 PM   #2447
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SHO Re: weird item... part deux...

Ahoy, propbeanie...

Ok, deselected the boxes in game settings you mentioned... &...

Can report the 1st anomaly shown in pic 1 of 2 that I did.. is still there. however, the other 1, when I went to raise the attack scope.. did not appear.

Strange, to say the least...

Note: This test was ran in the nav training section... with the boat being the Porpoise class boat.

after closing out & exiting.. I reloaded & checked with the boat I am driving now, which is a Sargo class out of Manilla... the Seadragon. I checked those self same areas... and did not see any blobs in those areas.

On a side note, this anomaly, may only occur with certain boats & not the others. This is conjecture, based on the fact on having it there, with the Porpoise class, but yet... not with the Sargo...

On the whole of it, can't really say that it is causing bugs or issues with the entirety of v1.39, just that it's there... on the by & by, I just pretty much note it & forget it...

On a side note, I tried twice skippering an s class, & both times... got My arse handed to Me. Both times, out of Manilla, got orders to patrol Lingayen gulf for 10 days. Think I got that spelled right... Lingayen, any who... both times, despite having patrolled that area, (once 12 days, the other 11) & never got a message stating that I had completed that patrol objective...

Despite that... started heading back towards Manilla, to see if I could do a sneak in/sneak out resupply. when low & behold I run into a small task force (heading was 045 1st time, 2nd was on a course of 090, 1 Nagara cruiser, 8 Tyohei Maru's, with assorted DD escorts. 1st run, watched the group get attacked by air. Know that a P40, got shot down. Before I could attack, got plastered by depth charges & sunk. Was dead stop, running silent, & was down about 165-175 deep, below a thermal layer... so no idea how they detected Me.. yet they did & plastered Me... splash/boom, just that quick.

2nd run... I got in close, on the surface no less... night attack run, when I got in range for the torps to stand a chance to get to the targets, I dove to periscope depth, let loose the fish, then dropped scope & went to make for heading 315, to exit the area where I sent the fishies off, in short get the flock outta Dodge... but.. before I could exit the location good... was dumped on by 1 of the escorts, no idea which 1... & yet again, plastered to death.

With the last attempt to skipper an S class boat, I have since given up on trying to.. gotta give it to the guys who did back then, that boat should have been sent to the ol' subs home & stricken from being used... long before 12/7/41... or kept states side to be used as training boats & not out on the front lines... just My own .02 cents worth... I know... I know, hind sights 20/20 & all that jazz...

I may see of giving it 1 more try.. but start off from either Pearl or Midway, if that can be done... & see how it goes from there.. Philippines, is murder...

M. M.

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Old 01-01-21, 01:14 PM   #2448
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also can definitely tell the AI is much stronger, btw really enjoying the torpedo attacks(task forces and convoys), they really react differently, idk if that's historic or not, but i like it!
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Old 01-01-21, 01:40 PM   #2449
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SHO Re: Torp attacks...

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also can definitely tell the AI is much stronger, btw really enjoying the torpedo attacks(task forces and convoys), they really react differently, idk if that's historic or not, but i like it!
Ahoy, dark270...

Yeah, I do have to agree with you there, with this go around for the mod, there is reactions to torps incoming, that was missing before. Which would occur, what with having crew that were competent to keep watch against torps incoming... so that's good.

I recall before hand, I caught a task force (I believe.. it was some time back, to be quite frank about it. ) NNW of Luzon, steaming SxSSW rough guess. 2 BB's, 2 cruisers, light or heavy, don't really recall, but they were NOT Aux. Cruisers... a couple of merchie's in tow escorted by a number of DD's... I slammed torp's into the BB's... missed on the cruisers & 1 Lg. Tanker... had the sub positioned so as to be able to use both fore & aft tubes, without having to move to achieve that. Lucky Me...

Escorts, did NOT react to the torps, slamming into the BB's... it was NOT until 1 started to sink that by then, did they deign to start to react. Heck, even the Cruisers, nor that tanker, even bothered to raise a fuss.. despite being missed... it was like, the whole group, was brain dead... until that 1st BB went under. go figure...

M. M.

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Old 01-01-21, 02:20 PM   #2450
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Originally Posted by Mad Mardigan View Post
Ahoy, dark270...

Yeah, I do have to agree with you there, with this go around for the mod, there is reactions to torps incoming, that was missing before. Which would occur, what with having crew that were competent to keep watch against torps incoming... so that's good.

I recall before hand, I caught a task force (I believe.. it was some time back, to be quite frank about it. ) NNW of Luzon, steaming SxSSW rough guess. 2 BB's, 2 cruisers, light or heavy, don't really recall, but they were NOT Aux. Cruisers... a couple of merchie's in tow escorted by a number of DD's... I slammed torp's into the BB's... missed on the cruisers & 1 Lg. Tanker... had the sub positioned so as to be able to use both fore & aft tubes, without having to move to achieve that. Lucky Me...

Escorts, did NOT react to the torps, slamming into the BB's... it was NOT until 1 started to sink that by then, did they deign to start to react. Heck, even the Cruisers, nor that tanker, even bothered to raise a fuss.. despite being missed... it was like, the whole group, was brain dead... until that 1st BB went under. go figure...

M. M.

yeah i always play on the hardest diff. however usually rack up the sinkings.....which i still get a decent amount but boy they react faster and def. change course more and speed, so its harder to hit.....its a challenge which i enjoy! lol like going thru the straight just east of surabaya after april '42 wow not easy most of the time, which makes sense, idk i prolly play this game too much
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Old 01-01-21, 03:56 PM   #2451
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Originally Posted by Mad Mardigan View Post
Ahoy, propbeanie...

Ok, deselected the boxes in game settings you mentioned... &...

Can report the 1st anomaly shown in pic 1 of 2 that I did.. is still there. however, the other 1, when I went to raise the attack scope.. did not appear.

Strange, to say the least...

Note: This test was ran in the nav training section... with the boat being the Porpoise class boat.

after closing out & exiting.. I reloaded & checked with the boat I am driving now, which is a Sargo class out of Manilla... the Seadragon. I checked those self same areas... and did not see any blobs in those areas.

On a side note, this anomaly, may only occur with certain boats & not the others. This is conjecture, based on the fact on having it there, with the Porpoise class, but yet... not with the Sargo...
Well, s7rikeback has been looking deeply into node "sharing" in the game, and this might be related to that, so some boats share with certain others, but they all do not "share" everything, which somewhat complicates things. But if related, what you see as a change, could be explained similarly

On the whole of it, can't really say that it is causing bugs or issues with the entirety of v1.39, just that it's there... on the by & by, I just pretty much note it & forget it...

On a side note, I tried twice skippering an s class, & both times... got My arse handed to Me. Both times, out of Manilla, got orders to patrol Lingayen gulf for 10 days. Think I got that spelled right... Lingayen, any who... both times, despite having patrolled that area, (once 12 days, the other 11) & never got a message stating that I had completed that patrol objective...

Despite that... started heading back towards Manilla, to see if I could do a sneak in/sneak out resupply. when low & behold I run into a small task force (heading was 045 1st time, 2nd was on a course of 090, 1 Nagara cruiser, 8 Tyohei Maru's, with assorted DD escorts. 1st run, watched the group get attacked by air. Know that a P40, got shot down. Before I could attack, got plastered by depth charges & sunk. Was dead stop, running silent, & was down about 165-175 deep, below a thermal layer... so no idea how they detected Me.. yet they did & plastered Me... splash/boom, just that quick.

2nd run... I got in close, on the surface no less... night attack run, when I got in range for the torps to stand a chance to get to the targets, I dove to periscope depth, let loose the fish, then dropped scope & went to make for heading 315, to exit the area where I sent the fishies off, in short get the flock outta Dodge... but.. before I could exit the location good... was dumped on by 1 of the escorts, no idea which 1... & yet again, plastered to death.

With the last attempt to skipper an S class boat, I have since given up on trying to.. gotta give it to the guys who did back then, that boat should have been sent to the ol' subs home & stricken from being used... long before 12/7/41... or kept states side to be used as training boats & not out on the front lines... just My own .02 cents worth... I know... I know, hind sights 20/20 & all that jazz...
certain of the DD and DE are stronger than others, on purpose of course. If you survive, you might learn to avoid certain classes of ships. Same with sinkings. You might see a certain ship and go "I put 8 torps into one of those last patrol, and I've only got 6 left now. I'm not wasting time on that bugger. I'll do a report when I can surface... btw, as in real life, you do not always have to fully surface to send reports. Open your captain's clipboard, and as you're surfacing next time, watch the envelopes for when they become "whole" for you to be able to send...

I may see of giving it 1 more try.. but start off from either Pearl or Midway, if that can be done... & see how it goes from there.. Philippines, is murder...

M. M.

S-Boats are at Manila only to start the war. The others were in the process of being rebuilt and readied for Alaska, since it was assumed there wouldn't be much up there. There were not that many of the S class active at the beginning of the war, due to their "liabilities", and the ones at Manila were scheduled to come back to San Diego when the war started. Those deemed even somewhat reliable were pressed into service. What cracks me up, and is hard to "mod", is the failure rate, where an S-boat would come out of re-fit between patrols and having had some repairs would be test dived at the beginning of the patrol, and fail in one way or another... Imagine the fellows in the S-boat at Pearl later in the war, doing training for sub crews and for DD ASW practice, working with a DD, and they went down for a dive to do a practice run on the DD, and that was the last they were heard from...

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Originally Posted by Mad Mardigan View Post
Ahoy, dark270...

Yeah, I do have to agree with you there, with this go around for the mod, there is reactions to torps incoming, that was missing before. Which would occur, what with having crew that were competent to keep watch against torps incoming... so that's good.

I recall before hand, I caught a task force (I believe.. it was some time back, to be quite frank about it. ) NNW of Luzon, steaming SxSSW rough guess. 2 BB's, 2 cruisers, light or heavy, don't really recall, but they were NOT Aux. Cruisers... a couple of merchie's in tow escorted by a number of DD's... I slammed torp's into the BB's... missed on the cruisers & 1 Lg. Tanker... had the sub positioned so as to be able to use both fore & aft tubes, without having to move to achieve that. Lucky Me...

Escorts, did NOT react to the torps, slamming into the BB's... it was NOT until 1 started to sink that by then, did they deign to start to react. Heck, even the Cruisers, nor that tanker, even bothered to raise a fuss.. despite being missed... it was like, the whole group, was brain dead... until that 1st BB went under. go figure...

M. M.

In reality, torp tracks were not that easy to see. Kind of like periscopes, in that you had to practice being able to "see" them, without raising false alarms constantly. Imagine a torp coming out of the sun reflecting on the water... night time, dusk or dawn, etc., especially if you had another ship "screening" your sight. So what we accomplished there, was about what we wanted. However, we did want some prosecution of the ASW effort after that, and for it to be stronger than what we got... sigh... "simulations"...

We do want anyone seeing those little "blobs" near the top of their screens to report in please. Had you noticed it in previous versions? What boat? Daytime? Interior? Exterior? What kind of vid card? what kind of cpu? How much TC do you use? etc. Anything else you think might be important?
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Old 01-01-21, 06:21 PM   #2452
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Quote:
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S-Boats are at Manila only to start the war. The others were in the process of being rebuilt and readied for Alaska, since it was assumed there wouldn't be much up there. There were not that many of the S class active at the beginning of the war, due to their "liabilities", and the ones at Manila were scheduled to come back to San Diego when the war started. Those deemed even somewhat reliable were pressed into service. What cracks me up, and is hard to "mod", is the failure rate, where an S-boat would come out of re-fit between patrols and having had some repairs would be test dived at the beginning of the patrol, and fail in one way or another... Imagine the fellows in the S-boat at Pearl later in the war, doing training for sub crews and for DD ASW practice, working with a DD, and they went down for a dive to do a practice run on the DD, and that was the last they were heard from...

Yeah, on that... I could well imagine... any how, will note that about reports & not having to be fully surfaced to send 1 off...

On the modeling of malfunctions & such... know that with the use of Cmdr, that that was an option that could be selected. Just a shame, that jcones, didn't do 1 for SH4.. which would have been nice addition there. Will see of giving it 1 more go, in an S class sub.. & see how it goes.... will still check & se if it is available with a Midway or Pearl start... if not then the Philippines it is...



In reality, torp tracks were not that easy to see. Kind of like periscopes, in that you had to practice being able to "see" them, without raising false alarms constantly. Imagine a torp coming out of the sun reflecting on the water... night time, dusk or dawn, etc., especially if you had another ship "screening" your sight. So what we accomplished there, was about what we wanted. However, we did want some prosecution of the ASW effort after that, and for it to be stronger than what we got... sigh... "simulations"...

We do want anyone seeing those little "blobs" near the top of their screens to report in please. Had you noticed it in previous versions? What boat? Daytime? Interior? Exterior? What kind of vid card? what kind of cpu? How much TC do you use? etc. Anything else you think might be important?
If am recalling it right, the torps, went right by a DD, then a merchie, before slamming into the lead BB, which was 1 of 4 I had targeted (2 torps @ each of the BB's( set for 1 under the keel, the other for side impact, 1 each (set for under the keel on both of these targets) at the cruiser & Tanker...) but was the last set of them I had fired off... don't recall about the others I had sent off if they passed by any ships before slamming into the trailing BB... or not... much less the Cruiser I targeted, or the Tanker, for that matter... I guess the only reason, I recall much about the lead BB, is .. as I mentioned, it was targeted with the last set of torps I sent off... & if IIRC it was closer to Me than the other BB, Cruiser & Tanker was. That was some time back, so in a way, I guess you could say it was a moot point, but still relevant in that the escorts did NOT react at all, until after that BB (the lead 1, if I recall it right) went under aka sank. Then they were like hornets looking for the disturber of the nest... but never came close to finding Me... despite having 1 nearly on top of Me. Go figure...

As for the 'blob's, can tell you.. I didn't use any TC when I checked with the Nav training & saw those there... I'll keep a look out for them, with setting up other careers with other classes & making note if they show up or not... as a side note, I generally don't go much past 256 TC, every once in a blue moon.. I may inadvertently hit 512. I try to keep TC use down in the low numbers, if at all possible. I'll check with TC being just 1x & see if it is there when i get loaded to where i am 'on' the boat... aka finished loading up...

I do have the fps through nvidia control, set to lock that down to 30... though I can't remember what setting it is in the in game/sim settings to not have to activate when that is set like that... I wanna say I think it is vsync, but... am NOT going to swear to that, 100%....

M. M.

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Old 01-01-21, 08:45 PM   #2453
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We do want anyone seeing those little "blobs" near the top of their screens to report in please. Had you noticed it in previous versions? What boat? Daytime? Interior? Exterior? What kind of vid card? what kind of cpu? How much TC do you use? etc. Anything else you think might be important?
Not exactly what you're asking about, but we torpedoed a LPC south of Tokyo at night. As inertia carried it away from the contact point, smoke/steam fanned out downward from several points on the line of the horizon, nothing above it. TC at been at 1 for a couple of minutes, up to 64 prior.

USS Balao, July 1942, ex-Midway, no mods, no volumetric or other visual adjustments made (only properly timed sound). Completed assignment was the area just NW/W of Okinawa.

Game CTDed on the next attack. I've been scrupulous with Save protocol this entire career (just wish I'd done saved a couple of attacks previous to this), so no idea why the CTD. We had been chasing a Fast Hansa on the surface, using the last of our shells to slow him and get within torpedo range, then broke off and submerged at flank as they opened fire on us.

Last edited by Mios 4Me; 01-01-21 at 09:06 PM. Reason: i7-8565U 1.80 GHz 1.99 GHz processor, UHD Graphics 620
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Old 01-01-21, 08:52 PM   #2454
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Not exactly what you're asking about, but we torpedoed a LPC south of Tokyo at night. As inertia carried it away from the contact point, smoke/steam fanned out downward from several points on the line of the horizon, nothing above it.

USS Balao, July 1942, ex-Midway, no mods, no volumetric or other visual adjustments made (only properly timed sound). Completed assignment was the area just NW/W of Okinawa.

Game CTDed on the next attack. I've been scrupulous with Save protocol this entire career (just wish I'd done saved a couple of attacks previous to this), so no idea why the CTD. We had been chasing a Fast Hansa on the surface, using the last of our shells to slow him and get within torpedo range, then broke off and submerged at flank as they opened fire on us.
A Balao - in July of 1942? Even with all of my "salting" of the test missions I did, I never got a Balao that early... hmmm - we will look at the LPC for URC and reflection issues though... thanks.
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Old 01-01-21, 10:43 PM   #2455
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OK Mios 4Me, this really proves nothing, except that it works fine on my little laptop, but I sure had fun doing it! lol - I wish we could figure out where your computer / the mod / the game is going so wrong on you... anyway, the soon-to-be-victims:

Our little test convoy...

... with the LPC bringing up the rear
I included the Large Passenger Liner just to have something big to shoot at... Can't miss, right?... - ho oh, I can... lol

The Horai (LPC) signifying "distress"...
I was in perfect position (thank you very much propbeanie), shooting 3 at the LPC and 3 at the LPL with the bow tubes of the Gato, with the 4 rear tubes ready to go as soon as I turned, but surely, I wouldn't need them... wrong... Hit with all 3 on the Horai, but the 3rd barely caught the bow, so not much damage. As for the LPL, well... let's just say that at 12k, they can turn and slow down a bit too fast, shall we?... lol - one hit, barely, on the nose also. The first two missed ahead... Anyway, the Horai sinks after a hit from the rear tubes, but of course, I had shot two...:

Only one minute left afloat - btw, that Event Camera is showing a shot at the LPL that missed
... and I do have another half-dozen pics of it, from various angles and both sides, etc., but no sign of any issues. So on with the rest of my fun:

It took another hour of the LPL ziggin and a zaggin back and forth, while I did ahead flank along its route (it helps to have built the mission ). Anyway, this time, I got in closer, and did my 3 torp spread differently, to "fool" them into slowing down... got 'em. Again, this is a "test" for display anomalies, remember...

The Kiturin loses its buoyancy battle
So, again, I have about a 1/2 dozen pics of the sinking, and none of them display any issues. I have also looked at the "passenger" ships, and by my "trained" eye, they are all OK. Now, z7rikeback just repaired the KMSSAnsyu=Auxiliary Transport, if you'll remember Post #2428, and something like that set-up can cause issues for other ships around... were there other ships about? What was the subject of your next attack? Also, no "blob" shadows hanging above the Gato here... I'll log-out here, and do me a "night attack" next, to see if there is a difference there... In the meantime:

Attacked by a plane, while I'm submerged
Can you believe it? Of course, this is an hour and fifteen after the initial attack, and I have my external camera over by the LPL, which is why it's such a "long shot" back to my boat, but we did take some minor damage, they were that close dropping from that Mavis that's circled there... good night. Had to have come from Okinawa. Did no one tell them that we're testing here?!?!??!... I'll get back in a bit with the night shift report!

Edit: OK, the Night Shift Report - no change Bob. All looks fine with both of those ships when sinking after the sun has set...
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Old 01-01-21, 11:53 PM   #2456
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Wishful thinking: It's an upgrade TO a Gato, not FROM a Gato.

I restarted the game and encountered another group at night containing an LPC; the glitch did not recur and I completed the patrol without further issue.

FWIW, the areas the smoke/steam emanated from were behind the LPC after it had been hit, marking the point of contact. I'll shoot some cell phone video if it happens again.
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Old 01-02-21, 07:01 AM   #2457
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The Gar is a clone of the Tambor, so does the Tambor do it for you also, Front Runner? As a little side note, you cannot go from game mode to game mode, such as Submarine School to War Patrol, or Single Mission to Career, etc., without first exiting the game and then coming back in and doing the other "mode".
My bad, I meant the Navigation Training with the Porpoise, not the Gar.

Normally, when playing FOTRSUv1.39, I always Exit to Windows before I go to any other selection or load a save game. I was testing to see if the blobs followed the selection without going to desktop first.
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Old 01-02-21, 07:03 AM   #2458
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Originally Posted by Mios 4Me View Post
USS Balao, July 1942, ex-Midway, no mods, no volumetric or other visual adjustments made (only properly timed sound).
What is "properly timed sound"?
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Old 01-02-21, 08:40 AM   #2459
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Default "BLOB" Bug Anomaly

I have traced the "BLOB" bug anomaly directly to the Environmental Effects in Graphics Options. I can turn the anomaly on and off from within the game by selecting or de-selecting Environmental Effects. As far as I know, this anomaly is only visible from the Bridge view (F4) when looking skyward. The anomalies seem to occur along the Bow-Stern axis. I believe them to be associated with the TDC, the Attack Scope and the Observation Scope. The forward most anomaly is fixed in position while the other two travel upward and downward as the scopes are raised and lowered.

I made these screenshots using a Nvidia GTX 1660. My Nvidia Control Panel settings are G-Sync OFF, 1080p 1920x1080 @60Hz (Native) and "Let 3D Application Decide" (Adjust Image Settings w/Preview). My "Nvidia Profile Inspector" applet tool has been disabled for this test.

My Computer is a Custom Built Tower using the Intel i7-6700K CPU @4.00GHZ with 32 GB RAM and Windows 10 Pro 64 bit OS.
SH4 was installed using the Corruption Management System from a new and properly installed legacy DVD copy of SH4 with both the SH4v1.4 update and the SH4 U-Boat Missions v1.5 update properly applied to create a PRISTINE copy of SH4 and a New and Clean dedicated Save Folder. All of the applicable recommended LAA (Large Address Aware) treatments were accomplished. FOTRSUv1.39 and Nippon Maru Mods were applied using JSGME. No other Mods are installed. NOTE: The same observations can be made from a STEAM installation of SH4.

The screenshots were taken from a fresh SH4 restart, Submarine School/Navigation Training 1943 PORPOISE, Realism 90 (All Gameplay settings checked on except for "No map contact update", "No event camera" and "No external view".

SH4 FOTRSU v1.39 has been running flawlessly so far in my Career Mode, Gar Class Sub out of Pearl Harbor, Dec. 9, 1941 Patrol Start Date to Empire Waters.

Screenshot with Environmental Effects checkmark on (selected)
The mouse cursor is pointing at the middle one, the other two are barely visible but are present...



Screenshot with Environmental Effects checkmark off (de-selected)...
"Blob" is gone. You can observe this behavior from within Navigation Training Bridge (F4), in Game by ESC/Options/Graphic Settings/Environmental Effects checked on or off/Apply changes/YES/BACK/RESUME



HERE IS THE RUB! With ALL Graphics Sliders set to MINIMUM and ALL Graphics Effects Checkmarks OFF (de-selected), you can plainly see the "BLOB" anomaly in solid form. In this case, after resetting your Graphics Options, you have to re-start SH4 to consistently observe the effect.

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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee
"Only the dead have seen the end of war" - Plato

Gone but not forgotten, RIP Dave "LeoVampire".

Last edited by Front Runner; 01-02-21 at 09:03 AM.
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Old 01-02-21, 09:10 AM   #2460
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Quote:
I have traced the "BLOB" bug anomaly directly to the Environmental Effects in Graphics Options.


someone attached these to the peris, they are not in stock game.
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