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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2401 | ||
Watch
![]() Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
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Is there any temporary solution for Locking\unlocking trouble ? |
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#2402 | |||
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 12-30-08 at 02:57 PM. |
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#2403 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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![]() http://www.bergall.org/320/patrol/deckguns.html ^--That should help explain why the deck gun fire rate is the way it is. Last edited by Orion2012; 12-30-08 at 04:49 PM. |
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#2404 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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who in their right mind would want to use the gun anyway? i always get killed because a merchant gets a round in while i'm trying to finish it off
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And when an 800-ton Uboat has you by the tits... you listen! |
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#2405 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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The blue water is starting to grow on me now.
![]() The RFB team did an awesome job! Same with the TMO team as well as the RSDC folks. Great job to all!
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H Last edited by Ark; 12-30-08 at 05:43 PM. |
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#2406 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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We have made a very good breakthrough on how a sub's speed affects how fast it will dive or surface. Before, it did not really matter what speed a sub was moving at, as the boats would dive and surface at same rate. Now, however, speed is very much a factor in how fast a boat can dive or surface. Not to mention, the crash dive times are now much more in line with reality. For instance, while the S boats can now change depth rather quickly (max 2 feet per second), their crash dive time is very bad (about 65-70 seconds). Conversely, the fleet subs will crash dive reasonably well (from 40-50 seconds typically), while their rate of depth change will be sub-par (about 1.25 feet per second).
The same type of behavior will also be applied to the two stock U-boats (keeping in mind the XVIII was converted into the XXI). ![]()
__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 Last edited by RFB Team; 12-30-08 at 08:03 PM. |
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#2407 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Looking forwards to the latest installment!
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#2408 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Excellent news
![]() No more 10 second crash dives in the IXD2, yippee! |
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#2409 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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just to say Thank You!!! to the RFB team
happy new year! this game keeps getting better and better all the time.
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#2410 |
Navy Seal
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It was a great year for Real Fleet Boat! 2008 began with RFB, the orphan mod and ends up with RFB as the premier fleet boat mod in the game. Shows how the team concept can outperform an individual modder without killing the team's enjoyment of the game. Ducimus was a very driven individual, operating in an environment of self-imposed slavery. The game isn't worth that level of self-mutilation.
Hats off to all modders of the Silent Hunter series. In spite of the personality problems we've experienced at times, the games are tremendously better for your efforts!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2411 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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Very pleased to hear that, RFB Team!
Happy new year ![]()
__________________
And when an 800-ton Uboat has you by the tits... you listen! |
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#2412 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
Uploads: 0
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Just wondering, do I need the 1.52 patch or is it them same version as the 1.52 install?
I also noticed that ships won't break in half any more which is explained in the manual. When the warship damage system is done will warships still be allowed to break apart when they suffer magazine explosions? |
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#2413 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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![]() ![]() I'm telling ya, this mod is the dog's cojones ![]() Thanks for this magnificent piece of work guys, and Happy New Year to you all! |
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#2414 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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hmmm...I have been reading through the manual and cannot find anything on the water texture bug which I seem to have a continual problem with-the bug where the water goes flat like a calm lake. At first my use of high time compression caused it (which btw I did not find a reference to in the manual listed in the first post), and now it's happened again upon loading a saved game where I spotted a convoy in the distance-does loading a saved game cause this bug as well and is there any way to avoid it or work around it (or get the cool water texture back)? thanks.
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#2415 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I'm not sure if the flat calm water is a bug. I get a period of flat calm seas for a few days, and then it turns into a sloppy mess again. There is a texture bug in the PE water though. After useing TC, the water may looked "striated", or have a striped appearance. Saveing and reloading cures it for me. |
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