SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-23-14, 05:32 PM | #2401 | ||
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Quote:
Quote:
but it's not important ... it's easy to redo the good after
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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08-24-14, 08:59 AM | #2402 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hello
TDW i have see that we need an order in the material list ... i have try to do first the material "folder" (with all maps) first in the list but i have error (nul pointer) when i try to reload the file .... but if i do first in the list the diffuse texture ,no error ... maybe it's nothing ,but good to know that ...
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-24-14 at 09:12 AM. |
08-24-14, 09:09 AM | #2403 | |
Black Magic
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08-24-14, 09:15 AM | #2404 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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i have edit the last post with a picture to understand ...
Note : i have rename the first "map" (map #443) to not have error and change the texture in it ... and to see it's same in the texture folder .. i can't delete the first... i need to replace the texture to not have error (nul pointer) at reload
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-24-14 at 09:37 AM. |
08-24-14, 09:42 AM | #2405 | |
Black Magic
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Quote:
If you are getting this error with a material that you had created and added before I fixed the null texture error in the last version try deleting the material and re-creating it. |
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08-24-14, 09:48 AM | #2406 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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ok i get try to redo the all materials ,but i have try to delete the first texture in the texture folder and i can't reload my file -> nul pointer error
(i can delete all other textures after the first without problem to reload ...) (i use the last editor version 1.1.459.1) Note : i have change the texture at the first texture in list and don't have error to reload it ... Edit : i have try to redo the all materials (first create the news and after delete the old.. i can't delete the old before...) and i have nul pointer error ...
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-24-14 at 10:08 AM. |
08-30-14, 05:38 AM | #2407 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Hello
TDW i have try to create a Material (no texture with map) with just an additional bump map ,but i have a nul pointer error when i do it and i have try to rename the all materials to be more readable ... but after the file is corrupted (nul pointer) Maybe if you can take a look on this bug .. Thank in advance Ps : i use the last editor v1.1.459.1
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-10-14, 01:37 AM | #2408 |
Soundman
Join Date: Feb 2006
Posts: 144
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Hi TDW,
I found that I cannot open UBoot_Sensors.GR2 your GR2EditorViewer. |
09-10-14, 04:49 AM | #2409 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hello Schnorchel
yes impossible to open the uboot sensor i have try with older editor version 1.1.272.1 ,i can open it but i can't save it Ps: same for the NSS_Uboat7a.lights.GR2 and all light.GR2
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-13-14, 11:20 PM | #2410 | |
Soundman
Join Date: Feb 2006
Posts: 144
Downloads: 99
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for example Address the sea waves setting when wind speed>15m/S Add new boats like typeIX and Type XXI. To enable the sub's water tank controllable manually. |
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11-10-14, 02:20 AM | #2411 |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,696
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Is the open source code still available for this exe ?
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08-17-15, 04:09 PM | #2412 |
Ace of the Deep
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Time to bring this thread out of the woods.... This thread shell never die!
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08-18-15, 01:24 PM | #2413 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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I couldn't agree more. Welcome back Targor, I am glad to see you around
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11-14-15, 09:19 AM | #2414 |
Torpedoman
Join Date: Jan 2011
Location: England
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Will this tool help with exporting Sh4 ships to sh3?
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11-14-15, 12:55 PM | #2415 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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No, to convert SHIV ships to SHIII you need Silent3ditor by Skwas. You don't need to export anything though. Both games share basically the same format and the conversion only requires a few tweaks. Using S3d this is a relatively easy task, if you know what you are doing. Old school modders had to tweak dat files manually, using hex editor or Mini Tweaker by timetraveller, which was a PITA I suppose
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