SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-06-13, 01:40 AM | #2386 |
Captain
Join Date: Sep 2013
Posts: 542
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There are multiple ways of packing. Since most people use(d) 7-zip at one point, given the number of 7z archives, the most probably way of unpacking was: Unzip to <filename as directory>\
It then created that MCCDLite folder you now had to make manualy, and puts the files there I second your request to update link in post 1 .. I searched ages for it and never thought about using the full name :p I guess it's a rite of passage :p |
10-06-13, 08:04 AM | #2387 |
Grey Wolf
Join Date: Feb 2003
Posts: 755
Downloads: 110
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does anyone have a mep profile that works with the latest sobers all in one mod that was posted on the bonus forum?
the mep profile posted at the top of this thread is dated 230913. the download was posted on the 8/9 so there are obviously mods missing from the download. i get an error sayin 20+ mods are missing. |
10-06-13, 08:27 AM | #2388 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
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Quote:
__________________
JSGME help links and common error solutions |
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10-06-13, 08:34 AM | #2389 | |
Captain
Join Date: Sep 2013
Posts: 542
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Quote:
The topic is always leading in this case. So you need to adjust that mep and download missing packages from post 2. I started with sober's list and removed only the realistic underwater (makes it pitch black for me) and added a few little things. If you take this, and remove everything that's not in post 1, you'll have a current .mep file, only need to find the identically named packages that you miss then. Code:
Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video Grossdeutscher Rundfunk U-Boat Watch Crew Routine SFX Messervy_s_gramophone_pack1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA Depth Charge Range Fix Capthelms Audio+SV Touch Ups sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 Window Lights Redone V1 New Torpedo Door Sound Mix Pascal-sh5-Crew-Uniforms 06.2012 SH5_7A_Conning_Fix SteelViking's Bunker Fixes V1.0 German U-Boat Hydrophone SFX Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Sjizzles - Charts for NewUIs part1_07.06.2013 Sjizzles - Charts for NewUIs part 2_07.06.2013 Sjizzles - Charts for NewUIs part 3_24.06.2013 Sjizzles - Charts for NewUIs part 4_20.07.2013 Manos Scopes-patch for 16x9 Submarine's .sim&cfg (modified for engine ratio + independent control patches) gap - armaments & equipments patch v 0.2 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible silentmichal's interior mod 1.2.3 Church's Compass Dials Mod v2.2 - Option One Cerberus62 Corrected Depth Charge Projector 1.0 Flower_Class_Corvette_Pack Soldati Fix NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 OH II Minefield map for TDWs Ui RPM Hydrophone v2.2.1 R.S.D. - Reworked Submarine Damage v5.3 by vdr1981 SH5Lifeboats by Rongel TDW stoianm v2.1 SH5Lifeboat Wooden ver. 0.2 SkyBaron's Bold SFX for SH5 1.0 SkyBaron's Leigh Light for SH5 1.1 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MFCMCCDLite Speech fixes and additions (english version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 gap - Sonar Sound Collection v 1.0 for SH5 - Distorted sobers no footstep sound mod sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 sobers deck crew always whispering v2 SH5 sobers hud sounds V1 SH5 sobers bad weather deck gun V5 SH5 sobers Depth of Field (DOF) V6 SH5 sobers map colors SH5 V1 Shadow Improvement ModLR SH5 External Cargo 1.0 |
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10-06-13, 11:56 AM | #2390 |
Swabbie
Join Date: Mar 2010
Posts: 8
Downloads: 99
Uploads: 0
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Ok, thanks to the help here and a reinstall, i am able to see underwater, but now I discovered that I get CTDs if I click on Deck Awash. I enabled it in the generic Patcher, do I have to do something else to get that working?
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10-06-13, 01:10 PM | #2391 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
IIRC, you shoud also enable it in New UIs, through TDW's options viewer/editor. Have you done it allready? |
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10-06-13, 01:47 PM | #2392 | |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
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Quote:
BTW how do you make these nice scroll things in chat ? I get embarrasing huge posts when showing my list. |
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10-06-13, 02:04 PM | #2393 |
Captain
Join Date: Sep 2013
Posts: 542
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I've adapted my list from 2 working ones .. I'm not sure about the torp patches and which ones we do and dont need .. I could very well be copying someone elses mistake or special scenario for no good reason :p
You make those blocks by using the hashtag symbol above your reply, and paste the list between the <code> </code> tags ... where < should be [ and < should be ] :p Edit: WTF happened to my face |
10-06-13, 03:02 PM | #2394 |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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thx
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10-06-13, 04:57 PM | #2395 |
Swabbie
Join Date: Mar 2010
Posts: 8
Downloads: 99
Uploads: 0
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I'm sorry I forgot to mention that I did this in The NewUIs Useroptions with the editor. Strange enough that it already was enabled by default even though the defaultvalue should be false.
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10-06-13, 05:56 PM | #2396 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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10-07-13, 02:53 PM | #2397 |
Swabbie
Join Date: Mar 2010
Posts: 8
Downloads: 99
Uploads: 0
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10-09-13, 06:15 AM | #2398 |
Captain
Join Date: Sep 2013
Posts: 542
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Sober,
Could you please confirm a CTD when silentotto to Battle of the Mediteranean is used ? I'm using this list: Code:
Generic Mod Enabler - v2.6.0.157 [D:\Games\Silent Hunter 5\MODS] Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Submarine's .sim&cfg (modified for engine ratio + independent control patches) Sjizzles - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Range Fix Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 MFCMCCDLite Speech fixes and additions (english version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option One OPEN HORIZONS II_full v2.2 R.S.D. - Reworked Submarine Damage v4 by vdr1981 SkyBaron's Leigh Light for SH5 1.1 Sobers Terrain fix for OH2 V2.2 RPM Hydrophone v2.2.1 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm sobers deck crew always whispering v2 SH5 gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR Reworked U-boat Guns (incomplete version) sobers map colors SH5 V1 TDW_GenericPatcher_v_1_0_149_0 |
10-09-13, 10:03 AM | #2399 |
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Me again :p
Issue tracked down to this, could you please confirm ? In short, culprit is FX_Update_0_0_22_ByTheDarkWraith in combination with this specific list, as a minimal modlist (see link, second post) + FX_Update_0_0_22_ByTheDarkWraith works fine. Can you confirm and do you have any thoughts on the subject ? |
10-09-13, 01:36 PM | #2400 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
I am waiting for feed-back by vdr1981 for releasing a fine-tuned patch. In the meanwhile, the ones suffering recursive CTD's when a ship is about to sink with FX_Update_0_0_22 enabled, can look for the Zones.cfg entries marked in orange below, and remove them with no harm for other game features: Code:
[RadioRoom] Multiplier=1.000000 Flotability=0.000000 HitPoints=30 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Effect1=#sink_bubbles, 1 Effect2=BAZA_FX_FocFum_mic, 50 Effect3=BAZA_FX_Explozie_mica, 100 Effect4=BAZA_FX_Splinter_fire, 100 Effect5=BAZA_FX_scantei_explozie,100 FloodingTime=59.999996 CargoType=None P.S: I am not sure whether this has anything to do with the silentotto CTD problem or not, but I doubt it anyway |
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