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Old 06-05-10, 01:36 AM   #2386
G2B
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If you run jgsme from each separate installs root folder, it will work only with that install. If you want to create a shortcut for each installs jgsme just add to the jgsme exe. so its jgsmetmo2exe. Should work. Do you have the sh4 multi install gizmo? http://www.subsim.com/radioroom/showpost.php?p=455022&postcount=1

Or you can right click the shortcut, click the properties and in the target line redirect it to the right install. Hope that's what you need.
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Old 06-05-10, 03:07 AM   #2387
I'm goin' down
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Default hun?

I think I need step by step instructions on a multi install.
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Old 06-05-10, 03:47 AM   #2388
Jan Kyster
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Quote:
Originally Posted by I'm goin' down View Post
I think I need step by step instructions on a multi install.
Pretty simple, really. Copy MultiSH4.exe and JSGME.exe to your new SH4 folder and run from there.


Now... regarding eating that hat... how's that part going? A video to youtube would be nice!
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Old 06-05-10, 04:30 AM   #2389
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Quote:
Originally Posted by Jan Kyster View Post
Now... regarding eating that hat... how's that part going? A video to youtube would be nice!
How's this Jan! It should be in the gramophone!



Cheers,
8Q
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Old 06-05-10, 09:04 PM   #2390
I'm goin' down
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I deleted a post re problems with 2.0. I had a host of problems creating two SH4 files so I have the option of playing 1.9 or 2.0. I have 2.0 up and running in addition to 1.9. (I would call that the best of both workds!) Somehow I moved my mod filed for 1.9, and I am moving them back to their original location. That will take about an hour according to Vista. Then I will copy and move some, such as Easy Aob and RSRDC to 2.0, and resume playing it.
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Old 06-05-10, 11:40 PM   #2391
I'm goin' down
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Default How do we know what has been modded in TMO 2?

Unless one goes all of the change logs for all of the versions, how do you know what mods have been programmed into the latest version. For example SMMO adds longer ship wakes and airplane reflections. Webster has mods that limit traffic. Are these needed now? And what about sound sims and Easy Aob? I could go on forever.
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Old 06-05-10, 11:44 PM   #2392
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Ducimus,

I have just spent the last 45 minutes reading through your new documentation for TMO 2.0 and it was well worth it.

Now I'm off to spend some quality time checking out the new version but before I do I thought it was important to post my most heartfelt thanks for all the efforts and sacrifices you have personally made over the last three years to create TMO for all of us to enjoy.

Thank you also for all the information you have provided on this forum over the years, you have always been honest and helpful to everyone.

I wish you all the best in your future endeavors, whatever they may be.

Now lets go sink some Japs
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Old 06-06-10, 12:26 AM   #2393
I'm goin' down
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Quote:
Originally Posted by etheberge View Post
Ducimus,

Thank you also for all the information you have provided on this forum over the years, you have always been honest and helpful to everyone.

I wish you all the best in your future endeavors, whatever they may be.

Now lets go sink some Japs
I do not want to rain on anyone parade here, but I am at Midway in 6/42 and it is inaccurate to say " lets go sink some Japs ."

I would articulate it another way, something like, "Let's run and hid from Duci's destroyers!" Two of them, now three, have been pounding my ass with explosives for two hours. I am trying to guess what Ducimus set as a Gato's crush depth for the Barbarinna. I am having a grand old time. You betcha! I am now deaf. P.S. I am slugging it out in 2.0.

Update:

Midway - ten torpedoes fired at a battleship. 1 hit and 9 misses. Using Easy AoB. Depth charged for 2 hours during and after the attack run. Finally escaped only to be attacked repeatedly by air power. Shot down one plane, and almost ran out of battery power. When I saw 10 planes lining up for an attack, I went deep and will stay down as long as the batteries hold out. 2.0 is kicking my ass.

Last edited by I'm goin' down; 06-06-10 at 01:30 AM.
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Old 06-06-10, 02:14 AM   #2394
JoeCorrado
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Ducimus, you are amazing!
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Old 06-06-10, 07:49 AM   #2395
BillBam
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Quote:
Originally Posted by I'm goin' down View Post
Unless one goes all of the change logs for all of the versions, how do you know what mods have been programmed into the latest version. For example SMMO adds longer ship wakes and airplane reflections. Webster has mods that limit traffic. Are these needed now? And what about sound sims and Easy Aob? I could go on forever.
The new manual has a listing of credit for other mods that have been included, and also a list of mods that were in previous versions that are now not included. Just scan to the bottom of the manual.
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Old 06-06-10, 09:41 AM   #2396
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Quote:
Originally Posted by I'm goin' down View Post

Update:

Midway - ten torpedoes fired at a battleship. 1 hit and 9 misses. Using Easy AoB. Depth charged for 2 hours during and after the attack run. Finally escaped only to be attacked repeatedly by air power. Shot down one plane, and almost ran out of battery power. When I saw 10 planes lining up for an attack, I went deep and will stay down as long as the batteries hold out. 2.0 is kicking my ass.

Oh oh......here goes another motherboard
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Old 06-06-10, 09:44 AM   #2397
Chubster
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Why no "official" release anyways ?
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Old 06-06-10, 11:53 AM   #2398
vickers03
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just wanted to say that the TMO 2.0 beta does not
include my latest interiors, it's still recommended
to activate them after TMO 2.0
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Old 06-06-10, 11:57 AM   #2399
Overkill
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Quote:
Originally Posted by JoeCorrado View Post
Ducimus, you are amazing!
X2

Thanks for all the hard work to make this sim amazing!
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Old 06-06-10, 12:23 PM   #2400
chris455
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Quote:
Originally Posted by vickers03 View Post
just wanted to say that the TMO 2.0 beta does not
include my latest interiors, it's still recommended
to activate them after TMO 2.0
Vickers, your interiors should be mandatory.
S!
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