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Old 10-06-13, 01:40 AM   #2386
plj
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There are multiple ways of packing. Since most people use(d) 7-zip at one point, given the number of 7z archives, the most probably way of unpacking was: Unzip to <filename as directory>\

It then created that MCCDLite folder you now had to make manualy, and puts the files there

I second your request to update link in post 1 .. I searched ages for it and never thought about using the full name :p I guess it's a rite of passage :p
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Old 10-06-13, 08:04 AM   #2387
Laffertytig
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does anyone have a mep profile that works with the latest sobers all in one mod that was posted on the bonus forum?

the mep profile posted at the top of this thread is dated 230913. the download was posted on the 8/9 so there are obviously mods missing from the download.


i get an error sayin 20+ mods are missing.
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Old 10-06-13, 08:27 AM   #2388
Mikemike47
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Quote:
Originally Posted by Laffertytig View Post
does anyone have a mep profile that works with the latest sobers all in one mod that was posted on the bonus forum?
the mep profile posted at the top of this thread is dated 230913. the download was posted on the 8/9 so there are obviously mods missing from the download.
i get an error sayin 20+ mods are missing.
No. Probably not. Go to post #2 of this thread and download the 20+ mods you are missing. Then learn how to save the mep file by going to my signature link below, and there's information on how to save mep profiles.
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Old 10-06-13, 08:34 AM   #2389
plj
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Quote:
Originally Posted by Laffertytig View Post
does anyone have a mep profile that works with the latest sobers all in one mod that was posted on the bonus forum?

the mep profile posted at the top of this thread is dated 230913. the download was posted on the 8/9 so there are obviously mods missing from the download.


i get an error sayin 20+ mods are missing.
That stuff is sortof misleading. The zip, the .mep and the topic dont match. They are from various dates and should be treated as helpfull service/guide/definitive source respectively.

The topic is always leading in this case. So you need to adjust that mep and download missing packages from post 2. I started with sober's list and removed only the realistic underwater (makes it pitch black for me) and added a few little things. If you take this, and remove everything that's not in post 1, you'll have a current .mep file, only need to find the identically named packages that you miss then.

Code:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
Window Lights Redone V1
New Torpedo Door Sound Mix
Pascal-sh5-Crew-Uniforms 06.2012
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
silentmichal's interior mod 1.2.3
Church's Compass Dials Mod v2.2 - Option One
Cerberus62 Corrected Depth Charge Projector 1.0
Flower_Class_Corvette_Pack
Soldati Fix
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
OH II Minefield map for TDWs Ui
RPM Hydrophone v2.2.1
R.S.D. - Reworked Submarine Damage v5.3 by vdr1981
SH5Lifeboats by Rongel TDW stoianm v2.1
SH5Lifeboat Wooden ver. 0.2
SkyBaron's Bold SFX for SH5 1.0
SkyBaron's Leigh Light for SH5 1.1
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCMCCDLite
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers deck crew always whispering v2 SH5
sobers hud sounds V1 SH5
sobers bad weather deck gun V5 SH5
sobers Depth of Field (DOF) V6 SH5
sobers map colors SH5 V1
Shadow Improvement ModLR
SH5 External Cargo 1.0
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Old 10-06-13, 11:56 AM   #2390
DerUhu
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Ok, thanks to the help here and a reinstall, i am able to see underwater, but now I discovered that I get CTDs if I click on Deck Awash. I enabled it in the generic Patcher, do I have to do something else to get that working?
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Old 10-06-13, 01:10 PM   #2391
gap
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Quote:
Originally Posted by DerUhu View Post
Ok, thanks to the help here and a reinstall, i am able to see underwater

Quote:
Originally Posted by DerUhu View Post
but now I discovered that I get CTDs if I click on Deck Awash. I enabled it in the generic Patcher, do I have to do something else to get that working?
IIRC, you shoud also enable it in New UIs, through TDW's options viewer/editor. Have you done it allready?
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Old 10-06-13, 01:47 PM   #2392
Husksubsky
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Quote:
Originally Posted by plj View Post
That stuff is sortof misleading. The zip, the .mep and the topic dont match. They are from various dates and should be treated as helpfull service/guide/definitive source respectively.

The topic is always leading in this case. So you need to adjust that mep and download missing packages from post 2. I started with sober's list and removed only the realistic underwater (makes it pitch black for me) and added a few little things. If you take this, and remove everything that's not in post 1, you'll have a current .mep file, only need to find the identically named packages that you miss then.

Code:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
Window Lights Redone V1
New Torpedo Door Sound Mix
Pascal-sh5-Crew-Uniforms 06.2012
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
silentmichal's interior mod 1.2.3
Church's Compass Dials Mod v2.2 - Option One
Cerberus62 Corrected Depth Charge Projector 1.0
Flower_Class_Corvette_Pack
Soldati Fix
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
OH II Minefield map for TDWs Ui
RPM Hydrophone v2.2.1
R.S.D. - Reworked Submarine Damage v5.3 by vdr1981
SH5Lifeboats by Rongel TDW stoianm v2.1
SH5Lifeboat Wooden ver. 0.2
SkyBaron's Bold SFX for SH5 1.0
SkyBaron's Leigh Light for SH5 1.1
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCMCCDLite
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers deck crew always whispering v2 SH5
sobers hud sounds V1 SH5
sobers bad weather deck gun V5 SH5
sobers Depth of Field (DOF) V6 SH5
sobers map colors SH5 V1
Shadow Improvement ModLR
SH5 External Cargo 1.0
I did almost same as you and will use yours if mine fail. Just one thing:.Arent we supposed to use only one torpedo patch?not both with mag det range 3 m and the other?I guess the last will count and no damage done
BTW how do you make these nice scroll things in chat ? I get embarrasing huge posts when showing my list.
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Old 10-06-13, 02:04 PM   #2393
plj
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I've adapted my list from 2 working ones .. I'm not sure about the torp patches and which ones we do and dont need .. I could very well be copying someone elses mistake or special scenario for no good reason :p

You make those blocks by using the hashtag symbol above your reply, and paste the list between the <code> </code> tags ... where < should be [ and < should be ] :p

Edit: WTF happened to my face
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Old 10-06-13, 03:02 PM   #2394
Husksubsky
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thx
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Old 10-06-13, 04:57 PM   #2395
DerUhu
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Quote:
Originally Posted by gap View Post
IIRC, you shoud also enable it in New UIs, through TDW's options viewer/editor. Have you done it allready?
I'm sorry I forgot to mention that I did this in The NewUIs Useroptions with the editor. Strange enough that it already was enabled by default even though the defaultvalue should be false.
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Old 10-06-13, 05:56 PM   #2396
gap
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Quote:
Originally Posted by DerUhu View Post
I'm sorry I forgot to mention that I did this in The NewUIs Useroptions with the editor. Strange enough that it already was enabled by default even though the defaultvalue should be false.
Try disabling the mod then, and re-enabling a fresh copy of it
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Old 10-07-13, 02:53 PM   #2397
DerUhu
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Quote:
Originally Posted by gap View Post
Try disabling the mod then, and re-enabling a fresh copy of it
As far as I can see there are only test versions of the 7.5.0, which one is known to be working/do you recommend?
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Old 10-09-13, 06:15 AM   #2398
plj
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Sober,

Could you please confirm a CTD when silentotto to Battle of the Mediteranean is used ?

I'm using this list:

Code:
Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\MODS]

Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
Sjizzles - Charts for NewUIs part1_07.06.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Range Fix
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MFCMCCDLite
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option One
OPEN HORIZONS II_full v2.2
R.S.D. - Reworked Submarine Damage v4 by vdr1981
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone v2.2.1
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
sobers deck crew always whispering v2 SH5
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
Reworked U-boat Guns (incomplete version)
sobers map colors SH5 V1
TDW_GenericPatcher_v_1_0_149_0
Only difference with yours is Compas option One, removed your realistic underwater as that is black for me, and different choice in torp update.
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Old 10-09-13, 10:03 AM   #2399
plj
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Me again :p

Issue tracked down to this, could you please confirm ? In short, culprit is FX_Update_0_0_22_ByTheDarkWraith in combination with this specific list, as a minimal modlist (see link, second post) + FX_Update_0_0_22_ByTheDarkWraith works fine.

Can you confirm and do you have any thoughts on the subject ?
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Old 10-09-13, 01:36 PM   #2400
gap
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Quote:
Originally Posted by plj View Post
Me again :p

Issue tracked down to this, could you please confirm ? In short, culprit is FX_Update_0_0_22_ByTheDarkWraith in combination with this specific list, as a minimal modlist (see link, second post) + FX_Update_0_0_22_ByTheDarkWraith works fine.

Can you confirm and do you have any thoughts on the subject ?
yes, let's not to forget about the other FX_Update_0_0_22-related problem that we have already tracked down (here): it seems that I have overloaded the new radioroom compartment with too many / too GPU-intensive damage effects.

I am waiting for feed-back by vdr1981 for releasing a fine-tuned patch. In the meanwhile, the ones suffering recursive CTD's when a ship is about to sink with FX_Update_0_0_22 enabled, can look for the Zones.cfg entries marked in orange below, and remove them with no harm for other game features:

Code:
[RadioRoom]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Effect1=#sink_bubbles, 1
Effect2=BAZA_FX_FocFum_mic, 50
Effect3=BAZA_FX_Explozie_mica, 100
Effect4=BAZA_FX_Splinter_fire, 100
Effect5=BAZA_FX_scantei_explozie,100
FloodingTime=59.999996
CargoType=None
full path to Zones.cfg: Silent Hunter 5\data

P.S: I am not sure whether this has anything to do with the silentotto CTD problem or not, but I doubt it anyway
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