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Old 10-06-06, 03:51 PM   #226
lumat83
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Ask to BDU to give you a U-Boat with four wheels. May be in a next version of NYGM ?


But why my installation (very similar to your installation) Cause problems ?
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Old 10-06-06, 03:53 PM   #227
Rotor
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Is it no longer possible to use the impact pistol on the torpedoes. I can't disable the magnetic detonators!
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Old 10-06-06, 03:54 PM   #228
Sailor Steve
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Quote:
Originally Posted by sober
9- Engage task force from hell
10- Die
Quote:
Originally Posted by kylania
10- Run into the shore at the end
11- Die
I'm not overly impressed with NYGM's claims...I can do those last two steps just fine with any mod, or with no mods at all.
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Last edited by Sailor Steve; 10-06-06 at 04:01 PM.
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Old 10-06-06, 03:54 PM   #229
kylania
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Quote:
Originally Posted by Rotor
Is it no longer possible to use the impact pistol on the torpedoes. I can't disable the magnetic detonators!
See my response on the page directly before this one.

The impact pistol is never disabled. It's always active.

The change in NYGM isn't that you can only use Magnetic, it's that you can't turn off Magnetic.
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Old 10-06-06, 04:00 PM   #230
Rotor
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Got it!
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Old 10-06-06, 06:34 PM   #231
Fender74
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by Fender74
just started using this mod,i think it's great so far.
i only have one problem,i can't fire the deck gun myself.
is this part of the mod or is something wrong with my game?
cheers.
Your issue may be that when manning the deck gun the first time you need to select the High Explosive ammo.

AP was almost never used by u-boats as AP against a merchant ship was not effective. A u-boat wants the shell to damage the thin hull to allow water in through the largest possible hole and not have the shell make a smallest hole and explode inside (through the other side) of the ship where it would do little to assist the ship to sink.

I hope and think this will help.
cheers,i didn't mess around with the ammo so that's probably it.
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Old 10-07-06, 07:03 AM   #232
Immacolata
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Two questions on SH3C and saved careers.

Armed with a new fangled radar, a decoy system, a new $1 calculator and my printed out AOB wheel tacked on a cigar box, I am heading out for my second NYGM patrol with my crew.

1) When I launch the game I prefer using SH3 commander to shuffle the gramophone tracks. I wonder what effect it has on a game to use SH3C to launch it while on patrol? Will it randomize my torpedos, weather and other things so that I will not be able to predict the outcome, or is that effect ONLY applied between patrols? In shorter words: Can I use SH3C to launch the game at any time without worrying about messing up stuff in NYGM?

2) My folder is full of saved careeres from patrols that are finished. Is it naughty to delete the old saves to clear up or must I wait till the entire career is finished?
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Old 10-07-06, 12:48 PM   #233
NiKuTa
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I think, that i found a bag. i see this several times. Enemy warshpis lost thay rudders. Thay set too min depth on DC, and explosion destroyed the rudder. It is normal ?
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Old 10-07-06, 01:56 PM   #234
Der Teddy Bar
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Quote:
Originally Posted by Immacolata
Two questions on SH3C and saved careers.

Armed with a new fangled radar, a decoy system, a new $1 calculator and my printed out AOB wheel tacked on a cigar box, I am heading out for my second NYGM patrol with my crew.

1) When I launch the game I prefer using SH3 commander to shuffle the gramophone tracks. I wonder what effect it has on a game to use SH3C to launch it while on patrol? Will it randomize my torpedos, weather and other things so that I will not be able to predict the outcome, or is that effect ONLY applied between patrols? In shorter words: Can I use SH3C to launch the game at any time without worrying about messing up stuff in NYGM?
I recommend restarting saved games with SH3 Cmdr as the great randomised routines by Hemisent, gouldjg & others will come into play every time that you load the game via SH3 Cmdr.

In addition, because of the NYGM Torpedo Depth Error Mod for SH3 Cmdr I actually recommend restarting the game with Sh3 Cmdr after every engagement because it will as you say, randomise the torpedo depth.





Quote:
Originally Posted by Immacolata
2) My folder is full of saved careeres from patrols that are finished. Is it naughty to delete the old saves to clear up or must I wait till the entire career is finished?
If you deleted saved games from previous careers then.... I have never tried it. Why not back up your career folder and give it a try and let us know
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Old 10-07-06, 01:58 PM   #235
Der Teddy Bar
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Quote:
Originally Posted by NiKuTa
I think, that i found a bug. i see this several times. Enemy warships lost their rudders. They set too min depth on DC, and explosion destroyed the rudder. It is normal ?
This is a vanilla SHIII bug
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Old 10-07-06, 05:56 PM   #236
Der Teddy Bar
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File Front: http://hosted.filefront.com/TeddyBar/

Fubar's incredible u-boat skins add more than just high quality textures, they add atmosphere that allows for even greater player immersion.

Even if you do not use the external view the improvement from the conning tower etc is just incredible.

There is some cross over with various DAT & TGA files. So it is recommended that you only use one DAT/TGA set at a time. I would also recommend that best practice would be to install only when in base.

I wish to extend my heart felt thanks to Fubar for allowing the use of his great work in the NYGM TW Mod.

These files are intended to be used only with the NYGM TW 2.2 Mod and their use with other versions of TW or other mods could result in unexpected behaviour/issues.

Side Note: I adding Fubar's skins to the NYGM TW DAT files with TimeTraveller's SH3 Unpacker. Another great tool from the guy who's tools opened up SHIII for all moders.
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Old 10-07-06, 07:06 PM   #237
Samwolf
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Just out of curiosity, since renown was removed from all the upgrades in NYGM ,why are the entries for [SUBMARINE_AMMO5];VIIC/42 Renown=6, and [SPECIAL0]; anti sonar coatings Renown0=1000 and Renown1=2000?
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Old 10-07-06, 10:40 PM   #238
SubConscious
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I had an interesting experience with what I believe to be the anti-hummingbird feature of NYGM 2.2: I was outside of Loch Ewe and decided to rest on the bottom for a while and listen to the comings and goings out of this port. The weather was moderate, with winds at 11 knots.

Once I touched bottom at about 20 meters, I started getting reports that the ship was taking damage. I dismissed this, figuring we touched the bottom a little harder than I thought. Then I got a message that the compressor was repaired, followed by another that we were taking additional damage. It took a second before the reality struck me: The wave action was bouncing me off the sea floor. Now if I could only drop anchor...

I don't recall this ever happening in vanilla SH3, but I have to say that it's a pretty cool feature.

One question: I have noticed that contacts posted to the navigation map only appear if I manage to mouse over the exact spot. So I'll get a wireless transmission that a ship has been spotted in a given grid (e.g., AM26), or I'll happen to mouse over a random encounter and I'll get rewarded with the black circle. Is this functioning properly?

One observation: This is really odd, but I don't know if it's a SH3 bug or NYGM: I was playing around with the external view camera around Scapa Flow early September '39 when I encountered a Hurricane suspended in mid-air, burning. Another Hurricane was nearby, also suspended in mid-air, and also burning. A few KM away, I found two more: One was about to strike the ground while another was in mid-air. My first thought was "My CPU resources are being spent keeping track of THIS?" Strange stuff...

Overall, I'm having a blast with NYGM 2.2. Thanks again to the development team!
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Old 10-07-06, 11:10 PM   #239
Der Teddy Bar
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Quote:
Originally Posted by Samwolf
Just out of curiosity, since renown was removed from all the upgrades in NYGM ,why are the entries for [SUBMARINE_AMMO5];VIIC/42 Renown=6, and [SPECIAL0]; anti sonar coatings Renown0=1000 and Renown1=2000?
RE: [SUBMARINE_AMMO5];VIIC/42 Renown=6 - Oops :p

RE: [SPECIAL0]; anti sonar coatings Renown0=1000 and Renown1=2000 - We have disabled these items so we did not do anything regarding the renown
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Old 10-08-06, 12:25 AM   #240
Der Teddy Bar
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Quote:
Originally Posted by SubConscious
I had an interesting experience with what I believe to be the anti-hummingbird feature of NYGM 2.2: I was outside of Loch Ewe and decided to rest on the bottom for a while and listen to the comings and goings out of this port. The weather was moderate, with winds at 11 knots.

Once I touched bottom at about 20 meters, I started getting reports that the ship was taking damage. I dismissed this, figuring we touched the bottom a little harder than I thought. Then I got a message that the compressor was repaired, followed by another that we were taking additional damage. It took a second before the reality struck me: The wave action was bouncing me off the sea floor. Now if I could only drop anchor...

I don't recall this ever happening in vanilla SH3, but I have to say that it's a pretty cool feature.

One question: I have noticed that contacts posted to the navigation map only appear if I manage to mouse over the exact spot. So I'll get a wireless transmission that a ship has been spotted in a given grid (e.g., AM26), or I'll happen to mouse over a random encounter and I'll get rewarded with the black circle. Is this functioning properly?

One observation: This is really odd, but I don't know if it's a SH3 bug or NYGM: I was playing around with the external view camera around Scapa Flow early September '39 when I encountered a Hurricane suspended in mid-air, burning. Another Hurricane was nearby, also suspended in mid-air, and also burning. A few KM away, I found two more: One was about to strike the ground while another was in mid-air. My first thought was "My CPU resources are being spent keeping track of THIS?" Strange stuff...

Overall, I'm having a blast with NYGM 2.2. Thanks again to the development team!
Interesting and as you say, very cool! I can only presume you had your u-boat aligned so that the waves had caused some forward motion as I tested this and was able to safely rest on the seabed at 20 metres without incurring damage in 15mps winds. But the fact it can happen is great and realistic, I like it

Yes it is functioning correctly. I will be including a my 'no black circle' as an option in the next release as I dislike the way it pops up when I am not looking for it.

the aircraft one is very unusual and something that I have never seen or heard of previously. So I have no idea.

Great to hear that you are having a blast! I know I am!
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