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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Ask to BDU to give you a U-Boat with four wheels. May be in a next version of NYGM ?
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#227 |
Torpedoman
![]() Join Date: Aug 2003
Location: Denmark (Falster)
Posts: 114
Downloads: 54
Uploads: 0
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Is it no longer possible to use the impact pistol on the torpedoes. I can't disable the magnetic detonators!
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#228 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 10-06-06 at 04:01 PM. |
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#229 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() The impact pistol is never disabled. It's always active. The change in NYGM isn't that you can only use Magnetic, it's that you can't turn off Magnetic. |
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#230 |
Torpedoman
![]() Join Date: Aug 2003
Location: Denmark (Falster)
Posts: 114
Downloads: 54
Uploads: 0
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Got it!
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#231 | ||
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
Uploads: 0
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#232 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
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Two questions on SH3C and saved careers.
Armed with a new fangled radar, a decoy system, a new $1 calculator and my printed out AOB wheel tacked on a cigar box, I am heading out for my second NYGM patrol with my crew. 1) When I launch the game I prefer using SH3 commander to shuffle the gramophone tracks. I wonder what effect it has on a game to use SH3C to launch it while on patrol? Will it randomize my torpedos, weather and other things so that I will not be able to predict the outcome, or is that effect ONLY applied between patrols? In shorter words: Can I use SH3C to launch the game at any time without worrying about messing up stuff in NYGM? 2) My folder is full of saved careeres from patrols that are finished. Is it naughty to delete the old saves to clear up or must I wait till the entire career is finished?
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#233 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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I think, that i found a bag. i see this several times. Enemy warshpis lost thay rudders. Thay set too min depth on DC, and explosion destroyed the rudder. It is normal ?
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#234 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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In addition, because of the NYGM Torpedo Depth Error Mod for SH3 Cmdr I actually recommend restarting the game with Sh3 Cmdr after every engagement because it will as you say, randomise the torpedo depth. Quote:
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#235 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#236 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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File Front: http://hosted.filefront.com/TeddyBar/
Fubar's incredible u-boat skins add more than just high quality textures, they add atmosphere that allows for even greater player immersion. Even if you do not use the external view the improvement from the conning tower etc is just incredible. There is some cross over with various DAT & TGA files. So it is recommended that you only use one DAT/TGA set at a time. I would also recommend that best practice would be to install only when in base. I wish to extend my heart felt thanks to Fubar for allowing the use of his great work in the NYGM TW Mod. These files are intended to be used only with the NYGM TW 2.2 Mod and their use with other versions of TW or other mods could result in unexpected behaviour/issues. Side Note: I adding Fubar's skins to the NYGM TW DAT files with TimeTraveller's SH3 Unpacker. Another great tool from the guy who's tools opened up SHIII for all moders. |
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#237 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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Just out of curiosity, since renown was removed from all the upgrades in NYGM ,why are the entries for [SUBMARINE_AMMO5];VIIC/42 Renown=6, and [SPECIAL0]; anti sonar coatings Renown0=1000 and Renown1=2000?
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#238 |
Frogman
![]() Join Date: Jun 2006
Location: Pennsylvania
Posts: 309
Downloads: 102
Uploads: 0
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I had an interesting experience with what I believe to be the anti-hummingbird feature of NYGM 2.2: I was outside of Loch Ewe and decided to rest on the bottom for a while and listen to the comings and goings out of this port. The weather was moderate, with winds at 11 knots.
Once I touched bottom at about 20 meters, I started getting reports that the ship was taking damage. I dismissed this, figuring we touched the bottom a little harder than I thought. Then I got a message that the compressor was repaired, followed by another that we were taking additional damage. It took a second before the reality struck me: The wave action was bouncing me off the sea floor. ![]() I don't recall this ever happening in vanilla SH3, but I have to say that it's a pretty cool feature. One question: I have noticed that contacts posted to the navigation map only appear if I manage to mouse over the exact spot. So I'll get a wireless transmission that a ship has been spotted in a given grid (e.g., AM26), or I'll happen to mouse over a random encounter and I'll get rewarded with the black circle. Is this functioning properly? One observation: This is really odd, but I don't know if it's a SH3 bug or NYGM: I was playing around with the external view camera around Scapa Flow early September '39 when I encountered a Hurricane suspended in mid-air, burning. Another Hurricane was nearby, also suspended in mid-air, and also burning. A few KM away, I found two more: One was about to strike the ground while another was in mid-air. My first thought was "My CPU resources are being spent keeping track of THIS?" ![]() Overall, I'm having a blast with NYGM 2.2. Thanks again to the development team! |
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#239 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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RE: [SPECIAL0]; anti sonar coatings Renown0=1000 and Renown1=2000 - We have disabled these items so we did not do anything regarding the renown |
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#240 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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![]() Yes it is functioning correctly. I will be including a my 'no black circle' as an option in the next release as I dislike the way it pops up when I am not looking for it. the aircraft one is very unusual and something that I have never seen or heard of previously. So I have no idea. Great to hear that you are having a blast! I know I am! |
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