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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Navy Seal
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1) Yes. That's what Jason put out the other day. Download from 1st page
![]() 2) Oh, trust me, that's by far not the worst problem with defeated traffic. Try Norwegian C3's in Skagerrak in summer 1941 ![]() That's something which is kind of outside the scope of the mod. It could be fairly easily tweaked by looking up defeated nations' RND groups and their entry dates, but I'd rather it be done through just browsing the RND file instead of trying to look for them in the editor. So, if someone wants to take that on... that'd be good :hmm: |
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#227 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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antidotos - many Polish merchants after German invasion were in foreign ports and survived. Polish trade fleet serves for transport duty in Atlantic convoys and Polish light cruisers, destroyers and submarines fight with German.
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#228 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Finland
Posts: 2,950
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http://www.warsailors.com/convoys/index.html I dont know Jason if you allready have seen this page but i put it here anyway.Seems that some of those had close to 20-30% of ships non uk/us origin.Nationalietes i havent seen in sh3 included Poland,Belgium,Panama,Yuogoslavia and different Baltic states.I know IC is a work in process(so is this website also) but thougt id ask do you have plans concerning the nationalities?
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#229 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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I could include Panama, but someone would have to give me figures. I'm too lazy to guess. I've looked at warsailors and many other sites, but after two and a half months the motivation isn't there. IC is pretty close to complete. Seriously, I just can't think of much to add. I did the nationalities because it seemed reasonable, but personally I just fire away. I don't bother with the flags and rarely care what nation's ship I've hit. The size and ship type composition was important, but that's now complete. The speed thing was important and I guessed when historical information wasn't available. CCIP dealt with the lack of intelligent convoy movement. I am still working on ensuring the escort screen is reasonable, but not too easy or too hard. That's tough. I setup what I think is a reasonable single merchant ship reduction. It can be tweaked. I don't know that I want to tackle every issue in the RND layer, though. Rogue single merchants from defeated nations isn't really an issue, since the reduction mod makes single merchant traffic irrelevant after '40 anyway. I'd create a specific RND entry for each convoy route for each year, but the only substantial changes will be escorts and so little is available on historical composition, combined with such a limited game engine, I couldn't make the changes visible enough for me to feel it warrants the effort. I'd add Panama to Atlantic convoys where historically accurate, but only if someone will provide me actual figures and not just links to Web sites where I have to perform my own research. I just don't have the time anymore. So, unless anyone has anything else that seems fairly serious that I missed, there isn't much left I intend to contribute. I'm going to attempt another rebalance of escorts after I've actually played it some now that I have a faster rig, but other than that, I don't have much planned. I still haven't done most of the Med convoys or AS, but nearly no one plays there, so I don't see much point. (Especially since I don't think _I_ will ever play in those places.)
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#230 |
Navy Seal
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Heh, I wouldn't worry though. In fact it will be a good thing when IC is complete and final, since I'm sure that'll better open it up as a base for further possible RND edits by others who are willing while still enjoying the IC features.
I think it's easy to realize that, well, there's always gonna be enough small things to mod in the campaign - but it's the big ones, which the IC mainly addresses, that are really worth the effort. Anyway... Jason has the right idea here. With stuff like tweaking more minor nations' traffic, it's less an issue of ability and more an issue of interest. Anyone interested in actually doing this? It's pretty straightforward, really, and I think it'd be easily possible to coordinate those sorts of changes with IC, ops, and so forth :hmm: |
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#231 |
Mate
![]() Join Date: Jun 2005
Posts: 54
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Jaxa, I know Polish ships fought well during the battle of the Atlantic, What I said was that it would have been suicidal for Polish merchantmen to remain in the Baltic after September, I think they exited as soon as they got an opportunity.
Thanks CCIP and Jason for the hard work and the clarifications. Personally I would be interested in a better handling of minor and defeated powers, only problem I m really bad at hex editing....Now if there is a handy tool somewhere.... |
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#232 | |
Samurai Navy
![]() Join Date: Mar 2002
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However, any mistakes and you end up with crashes, sometimes at load time, sometimes at encounter time. Depends on the type of error. Or you can use the editor. Most of the groups have the nation in the name of the group. So you can find the 'PolishCoastalTraffic39' or whatever and adjust the exit date for it, if you want. I just don't have the time to mess with it. I passed up playing SH3 for BF2 Demo again last night. Sigh. I guess I am just bored. Or maybe I just don't like my type IIA.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#233 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
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antidotos - you have absolutely right
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#234 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
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antidotos - you have absolutely right
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#235 |
Mate
![]() Join Date: Jun 2005
Posts: 54
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Thanks Jason,
I will plough into this local traffic thing..... what is BF2 ? |
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#236 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#237 |
Mate
![]() Join Date: Jun 2005
Posts: 54
Downloads: 17
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Thanks Luke for BF2, eh....
Actually I do not like this sort of game so I do not really know their acronyms. |
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#238 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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#239 |
Mate
![]() Join Date: Jun 2005
Posts: 54
Downloads: 17
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I wouldn't want to say something stupid but historically I think some fast convoys were not directly escorted, I m practically sure of this in the Med with French ships (liners with troops), the case for formal Atlantic convoy is murkier.
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#240 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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they where slow too, 7 knots.
![]() (btw, 50k tons down so far, 2 eals left, out of gun ammo.) ![]() |
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