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Old 07-26-07, 04:38 AM   #1
Dr.Sid
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Well they do monitor .. and they do nothing. New patch was not confirmed, not even talked about. Old patches was talked about and even beta tested for long long time.
Anyway sugestions are always interesting .. just don't hope much.
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Old 07-26-07, 04:56 AM   #2
Tassaddar
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Thanks; will test it this weekend. It will be nice to have at last some CIWS with real life firing rate.

I know AA and anti-missile defense it all about missiles nowadays and that DW is an ASW-oriented sim but anyways we should not underestimate the importance of AAA mounts and gun-based CIWS. For example, Italian ships don't have the typical high-rate-of-fire gatling guns as CIWS but instead uses twin Otto-Melara Fast Forty 40 mm guns linked the the DARDO system which provides for automated detection, tracking and engagement of missiles and aircraft, just like the FC systems of other CIWS.

Another good example is the ZSU-23-4 Shilka which, despite being a quite simple system with some important shortcommings, managed to destroy a great deal of aircraft during the Yom-Kipur war alone.
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Old 07-26-07, 04:31 PM   #3
TLAM Strike
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Quote:
Originally Posted by Dr.Sid
Quote:
Originally Posted by Tassaddar
The performance of both ship and airborne AA guns needs to be seriously improved. It seems that regardless of the rate of fire indicated on the database, they fire only a shot or two, wait to check if they hit the target, then fire another, wait and so on, kind of saying "somebody gotta pay that ammo and it ain't cheap anymore so don't waste it"...

Sonalyst corrected this in the last patch of SC by allowing these platforms to fire their guns regardless of targeting constraits or something like that, so we know it is fixable. That would be a nice addition to a future patch...
I guess LWAMI fix this but I'm not really sure.
Oh the next verson of LWAMI should fix this. I told LW how to fix it and its a simple fix. The new guns will be nasty!
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Old 07-26-07, 06:12 PM   #4
GrayOwl
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Why all manuals for games (688i; SubCommand), ordered after Launch of Missiles from under water, immediately to abandon area of launch for controlable sub? Because the helicopters always flied there where from under water there was a Missile.

In DW, the helicopter for some reason,does not fly there where the missile of water was started, and does not search for the one who has launch her??

The ship is ignored a point launch of a missile from under water - by he there never sends the helicopter.

this very funny.

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Old 07-27-07, 05:36 AM   #5
Tassaddar
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Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by Dr.Sid
Quote:
Originally Posted by Tassaddar
The performance of both ship and airborne AA guns needs to be seriously improved. It seems that regardless of the rate of fire indicated on the database, they fire only a shot or two, wait to check if they hit the target, then fire another, wait and so on, kind of saying "somebody gotta pay that ammo and it ain't cheap anymore so don't waste it"...

Sonalyst corrected this in the last patch of SC by allowing these platforms to fire their guns regardless of targeting constraits or something like that, so we know it is fixable. That would be a nice addition to a future patch...
I guess LWAMI fix this but I'm not really sure.
Oh the next verson of LWAMI should fix this. I told LW how to fix it and its a simple fix. The new guns will be nasty!
Fantastic!!! Please, can you shed some light on what caused ships to not fire their guns as they should and how this can be fixed? I have been always very intrigued about this, did a lot of tests but never found anything conclusive ; I would really appreciate that.
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Old 10-07-07, 09:43 AM   #6
Molon Labe
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So here's a variation of a known bug.

I'm turning my boat when the Helo is launching, so the helo apparently smacks into the back of the hangar and blows up. No biggie, except my boat is no longer responsive at that point. Yes, it's the collision bug, I'm at 0% damage but the ship is ruled killed. Killed by bumping into a helo taking off. Sigh.

I got some amusement though, because as my undamaged boat picked up speed on its race to the bottom, the crew provided me with TA and Nixie failure messages. Then, as the boat approached the bottom, it imploded the way a sub would. Continuously. And loudly. For about 10 minutes.

Finally, I got the "she's lost" message from the crew and the boat dissapeared.
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Old 10-29-07, 08:21 PM   #7
To be
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Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by Dr.Sid
Quote:
Originally Posted by Tassaddar
The performance of both ship and airborne AA guns needs to be seriously improved. It seems that regardless of the rate of fire indicated on the database, they fire only a shot or two, wait to check if they hit the target, then fire another, wait and so on, kind of saying "somebody gotta pay that ammo and it ain't cheap anymore so don't waste it"...

Sonalyst corrected this in the last patch of SC by allowing these platforms to fire their guns regardless of targeting constraits or something like that, so we know it is fixable. That would be a nice addition to a future patch...
I guess LWAMI fix this but I'm not really sure.
Oh the next verson of LWAMI should fix this. I told LW how to fix it and its a simple fix. The new guns will be nasty!
Sorry to bring up an old comment, but whatever happened to this? They don't seem fixed, and if there really is a simple way to get above the ROF limit, I would like to know. You don't mean the changing of the bullet to shell, do you?
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Old 10-30-07, 03:27 AM   #8
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I want spoken mission briefings back. Its not brilliant to have to read all that background story then proceed to a mission where you'll be waiting for a contact :p
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Old 10-30-07, 11:54 AM   #9
TLAM Strike
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Quote:
Originally Posted by To be
Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by Dr.Sid
Quote:
Originally Posted by Tassaddar
The performance of both ship and airborne AA guns needs to be seriously improved. It seems that regardless of the rate of fire indicated on the database, they fire only a shot or two, wait to check if they hit the target, then fire another, wait and so on, kind of saying "somebody gotta pay that ammo and it ain't cheap anymore so don't waste it"...

Sonalyst corrected this in the last patch of SC by allowing these platforms to fire their guns regardless of targeting constraits or something like that, so we know it is fixable. That would be a nice addition to a future patch...
I guess LWAMI fix this but I'm not really sure.
Oh the next verson of LWAMI should fix this. I told LW how to fix it and its a simple fix. The new guns will be nasty!
Sorry to bring up an old comment, but whatever happened to this? They don't seem fixed, and if there really is a simple way to get above the ROF limit, I would like to know. You don't mean the changing of the bullet to shell, do you?
Go in to the DB and change the max round guideable to the same number as the rate of fire. If you still don't get the correct effect increase the rate of fire to something around 1,000.

I'll try and make sure this is included in the next verson.
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Old 10-26-07, 10:28 PM   #10
SeaQueen
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How come Indian Kilos aren't playable? It seems like a no-brainer.
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Old 10-27-07, 03:46 PM   #11
TLAM Strike
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Quote:
Originally Posted by SeaQueen
How come Indian Kilos aren't playable? It seems like a no-brainer.
And India has an Akula now too. In missions I've just used the Russian ones.
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Old 10-27-07, 04:40 PM   #12
SeaQueen
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Quote:
Originally Posted by TLAM Strike
And India has an Akula now too. In missions I've just used the Russian ones.
That's what I do too, but I'm left thinking, "Damnit... when I play an Indian Kilo I want my crew to sound like they work in a Quickie Mart, not a take-out place!"

Thank you, please come again.
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Old 10-27-07, 04:46 PM   #13
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Oooo deary deary,

New contact on bearing 030 sir,

I think he had a bad curry last night, maybe a vindaloo, there is an awful large amount of flushing...

BTW do we get poppadums tonight?
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Old 10-27-07, 11:54 PM   #14
Sonoboy
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I would like the ability to zoom in on high frequency tonals in narrowband.
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Old 10-29-07, 01:22 PM   #15
TLAM Strike
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by TLAM Strike
And India has an Akula now too. In missions I've just used the Russian ones.
That's what I do too, but I'm left thinking, "Damnit... when I play an Indian Kilo I want my crew to sound like they work in a Quickie Mart, not a take-out place!"

Thank you, please come again.
I think of it as having Russian "Advisors" in my crew.

If we really wanted to we could find some Indians and get them to record the dialog from DW and have a program that will swap the Russian voices and sub picture for Indian ones. Only problem is the weapon loadout and performance would still be the Russian one.

BTW I work in a take out place and no one there sounds like the Russian crew in DW dispite the fact one guy is named Sergei. :p
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