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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,489
Downloads: 882
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Addon_GWR_21.4
https://www.mediafire.com/file/2ztgf...on_GWR_21.4.7z Install after GWR SH3 v21.2 (before activating, return mods to state GWR 21.2) ![]() ![]()
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#227 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Nice but 1300x700 widegui...
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#228 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,489
Downloads: 882
Uploads: 0
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I do not climb into other people's territory. Diego will decide for himself.
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#229 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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yes you are right but there is big stablity problem when we want to play GWR21 in a 1920x1080 resolution. even with the excellent 1920x1080 DGUI from Diego (wich eats less ram memory than Ahnenerbe or ARB widegui).
I think at this day, max resolution to play GWR21 in good stability condition is 1360x768 not more... ![]()
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 02-07-21 at 05:43 AM. |
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#230 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,489
Downloads: 882
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One of the guys wrote to me: "yesterday I ran pakardbell intel" 7450 core2duo "video (nvidia 210M '1go') 4gb ram interface" Widescreen_Menu mano "it worked ... departure port" Kiel "goes down to 7 fps from port; far from ratings average 45 to 70 frames per second, so your mods are more stable because they work I'm surprised, but it remains demanding I recommend at least 8g ram video 2go processor I3, I5 minimum 'config' not respect ctd immediately".
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#231 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,489
Downloads: 882
Uploads: 0
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Radar warning
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#232 |
Helmsman
![]() Join Date: Oct 2008
Posts: 102
Downloads: 471
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Map Tools are off center, but are ok when Tool Helper is turned on.
![]() Movie seems to be off center or is it supposed to be like that? ![]() Compass is off center. ![]() Night filter is not in correct position. ![]() Bow spray blocky on Type II ![]() Too much crew when starting a career in Type II with and without SH3 Commander except when using realistic crew option in commander. ![]() And again blocky bow spray on Type II. ![]() Also get error pop ups "Menu ID not found: 0x3f4e20fe!, 0x3f4e20ff!, 0x3f4e2005!, 0x3f060992!, and 0x3f060991!" when starting a career with SH3 Commander. Using the widescreen 1360x768. ![]() Last edited by Templar; 02-11-21 at 07:55 AM. |
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#233 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,489
Downloads: 882
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Night filter, Compass, "Menu ID not found" corrected
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![]() ![]() Last edited by Anvar1061; 02-17-21 at 11:33 AM. |
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#234 |
Helmsman
![]() Join Date: Oct 2008
Posts: 102
Downloads: 471
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#235 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,489
Downloads: 882
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U-Boote bow spray & UZO Lockout corrected
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![]() ![]() Last edited by Anvar1061; 02-17-21 at 11:31 AM. |
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#236 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,489
Downloads: 882
Uploads: 0
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#237 | |
Sea Lord
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#238 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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They look very good!
I will test them ![]() |
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#239 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hello.
I hope your addons are cumulative? ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#240 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 604
Downloads: 920
Uploads: 12
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Are all the above add-ons added to the original download, so no need to update the original link?
KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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