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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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It will still be slower than RAM but atleast it gives you that extra option but you will still be limited by what your OS can use RAM wise IE 32 bit still restricted to 4 gigs 64 bit W7 192gigs and W8 restricted to 512gigs
http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx |
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#227 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,517
Downloads: 110
Uploads: 0
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The big irony is that with xp and it limitions, I was unable to use the 6gb of ram, etc and I was able to run heavy mods. I change to Win 7 (ok it's 32 bits but never care about that, my mistake but, it's me) and thought that: I am going to use all the ram now and if put more, more ram
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#228 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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*shrug* i will search around my house to see if have a spare activation key that is 64 bit if you would like. the only problem is i am in the USA so even IF i found a spare key I have no idea it would work
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#229 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,517
Downloads: 110
Uploads: 0
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To all, a great thank you! ![]() ![]() |
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#230 |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
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I'm having an issue when trying to use this with MaGUI Final. I can open and load any of the the naval academy missions or any single mission with both enabled and they work fine. However, if I try to start a career in Konigsburg with a Type Viib I get a ctd. Works fine with the Type IIa in the other Flotillas but if I try to start with the VIIB it crashes. Just so weird that it works in other missions. Any ideas?
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#231 |
The Silent Service
Join Date: Oct 2011
Location: Greece
Posts: 20
Downloads: 224
Uploads: 0
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Superb work flak! I love the new cozy crew textures!!
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#232 |
Bilge Rat
![]() Join Date: Jul 2008
Posts: 1
Downloads: 126
Uploads: 0
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Hi all,
Loving this mod, thanks a lot FM! To Rhodes and Oleander: I was also having lots of CTDs with this mod when trying to start a career (every single time if starting at Konigsburg). I am using w8 64bit, and it seems I have solved the problem by setting sh3.exe to run: - in XP SP3 compatibility mode - as administrator (at least if you have UAC enabled) Hope this helps you too. Best regards, Y. |
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#233 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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I just installed the 2.1D version of the interior mod and now I have no more diesel sounds in interior. Anyone know why?
This is the mod soup I currently use: GWX3.0 Additional_Ammo GWX3.0 All_Weather_Guns SH3 Heroes Music Mod Beta Waterstream+Exhaust Combi V2.3 for GWX3 M.E.P v4.2 Optional - FSF for MEP v4.2 Merchant_Fleet_Mod_3.2 Type VII Black-White-Grey MK1 Thomsen's Sound Pack V3.2cg Undersea_Mod_Reworked FM_NewInterior v2.1D Update M.E.P v4.2 to v4.3 Hafenkontur_ScapaFlow TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 SH3Speech_GWX Sh3_volumetric_clouds&fog_V2.2 GWX_Combined_Skin_Pack Conus' SH3GWXWS 2.3 GWX Large Compass Edit:it is definitely the D version, did rollback to 2.1 and interior diesel sound is back.
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Live to fight another day! Last edited by Dronston; 12-01-13 at 11:25 AM. |
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#234 |
Nub
![]() Join Date: Nov 2013
Location: En Bretagne
Posts: 3
Downloads: 130
Uploads: 0
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Thank you Flakmonkey, grace à vous je vais pouvoir m'immerger encore plus dans Silent Hunter III en allant à la salle des machines et à la salle des torpilles avant en passant par le carré.
Je vais recommencer une patrouille ! |
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#235 |
Watch
![]() Join Date: Jan 2005
Posts: 25
Downloads: 85
Uploads: 0
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Does this work OK with GWX?
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#236 |
Sea Lord
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You might simply download it, unzip, and enable it using JSGME to see if it works. If it doesn't, JSGME will disable it and you can delete it if you choose. No harm, no foul. Faster than posting and waiting for a response.
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#237 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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Yes it works fine with GWX but, as I mentioned above, when I use the 2.1D version I lose interior diesel sounds. 2.1(so previous version of D) seems not to cause this problem. But it may be due to a combination of mods or their install order, modding SH3 is still a bit tricky.
Make sure you only mod your game when you are in the base, never during a patrol.
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Live to fight another day! |
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#238 |
Canadian Wolf
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Anyone know where I can get Damo's light changes for this? It involves a couple of changes to .dat
files I believe. Last edited by ReallyDedPoet; 01-19-14 at 03:28 PM. |
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#239 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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Aces did a mod a while back...its called "Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2"
it goes along with FM interiors, looks really nice, it contains NSS_Uboat7_CR.dat NSS_Uboat7_CT.dat NSS_Uboat7_RR.dat Its a bit complicated, and aces has alot files at plisskens server, but it gets you damos light changes... if you cant find it and are interested i will put a link to just those modified files up for you brett ![]() |
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#240 | |
Canadian Wolf
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Thanks brett : ) |
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