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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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2. This problem occurs only with AVC - there does not appear any map, just a blank. The problem I described in this topic. If you mean it, I do not know how to solve it. Is that you install the vanilla file \data\Submarine\Common\Rooms\Room_CR.GR2
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#227 | |
Silent Hunter
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1.) That would be great, because I like the big Maptools, but I would to have with the Maptools a button for the Super-Marks too ! ![]() 2.) When I enable this MOD at last in my JSGME-List, I have NOT an blank Map in the CR as you described in your another topic, but it shows furthermore the Map that comes with MO (maybe from SteelViking's Interior Mod V1.2) ! I mean, the two Maps in the CR donŽt change the look to that file that comes with this MOD ! ONLY the Map in conning Tower change the look to that from this MOD ! Oooh, my english... ![]() ![]() Best regards, Magic |
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#228 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Really like this mod, thanks Obelix and Illyustrator! Now I have this idea, don't know if you like it...
![]() I'm playing with the Icebergs campaign. I know that the icebergs are working, but the bad thing is that I can't spot them because the watch crew don't report them. Basically I can spot them only if I hit them and the TC stops. So the idea is to add the locations of the icebergs to your map. Like warning notes, circles that show where icebergs are usually seen. I'm quite sure that General would help in this. It's a small thing but it would add some fun to your great map! |
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#229 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#230 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#231 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#232 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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I do not know how to fix it. Try playing a Goblin could something happen.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#233 | |
Silent Hunter
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Hi Obelix ! I think this version is not compatible with the new Ui Version 6.4.0 from TDW right ? ![]() When not, is it possible to make compatible, because I would use these wonderful Map with Ui 6.4.0 too ! ![]() Best regards, Magic ![]() |
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#234 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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"IO_StrategicMap_4_0_for_TDWv640&MO - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v6.4.0 test 8 and Magnum Opus"
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#235 | |
Silent Hunter
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http://www.subsim.com/radioroom/show...postcount=6868 http://www.subsim.com/radioroom/show...postcount=6869 http://www.subsim.com/radioroom/show...postcount=6870 ![]() ![]() ![]() |
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#236 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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I see.....
Thanks for the heads up ! ![]() |
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#237 |
Silent Hunter
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No Problem mate !
![]() @ Obelix: I need the new version of the map.........................! ![]() ![]() ![]() |
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#238 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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Just overwritte the german.ssh provide with new ui 6.4 after install IO map an all run fine, playing like this since yesterday.
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#239 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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A little patience and tomorrow will be ready a new version. Now I have a lot of home emergency cases.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#240 | |
Silent Hunter
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