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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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i am (and many others too!) very pleased reading this and looking forward to this development! it simply will sweep the whole game to a new level.
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#227 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Yeessss !!! ... Baby Privateers Whale in SH5 !!! Great !!! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#228 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Greaaaat!!!!
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U-552 Tiger IDF |
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#229 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
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Thas theat mean the Privateer made it. IS it there a new era in sh5. U manege too import stuff in sh5. O my theat is a fantastic news, and hell of a good job. Kongratuletions for hard and amezing work.
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#230 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Great work all around guys. Looking forward to whats ahead. ![]() |
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#231 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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do we have working new units ingame???
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#232 |
Black Magic
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you can use .dat files to display new 'items' in game no problem. The problem arises when .dat files are made into units (they become transparent and they have no collision model)
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#233 | |
Stowaway
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Just planting Units from SH3 or SH4 won't work. There's more involved. I'm not sure the Dev's even know what needs to be done. You first need to forget the way zones were done for SH3/4 It don't fly. It also involves some 3D work to get a better grasp of things. ![]() |
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#234 |
Stowaway
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Going back through some posts at the GWX Lair?
I did send a test version of the Type 14 Sub out that took damages from Deck Guns. It was done with a dat, So I do have the answer to that problem. (This statement can be verified by any GWX Dev) On recent tests? I also saw damages of a sort. Not correct damages, but a clue to follow. The one thing I have not seen yet is the bottom of a Unit when viewed above water. They look like SH3 Units. |
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#235 |
Stowaway
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A new version of the Exporter will be sent out to Testers Monday or Tuesday.
This is still a pre-Alpha build. I need some information on the install path in the registry for different operating systems before I release an Alpha version of the Main interface. What does the Main interface do? It allows a 3D view of the GR2 files meshes. From there you can select one object to export or all objects. You can also explode the view to make selecting objects easier. The reason I need info on the install path as placed in the registry is for the textures. The 3D view will render them if you wish. It also controls the commands in the exported mtl file. You won't have to move textures any longer. As a side project, a plug in for 3D Max users is nearly done. It allows a direct import to 3D Max. It's only for the 2008 version right now. The import to GR2 files Tool is also nearly ready for testing. |
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#236 | |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
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#237 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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#238 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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... I have not understood what you mean... ![]() I use WinXP Pro SP3... and i want to have possibility to instal the program on any logic disk. Good luck.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#239 | |
Stowaway
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A solution is in the works for placeing the files where you wish. The registry thing is to be used as a default location of files. To the Testers: Yesterday a Test version went out to you. Please let me know when you have downloaded the files. Also, a fix went out this Morning. Anvart pointed out that the Characters did not export. That is fixed as of today. ![]() |
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#240 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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While this work may not appear "Glamorous" to many Sh 5 users.......
I offer my Humble THANKS to all involved, and a special "Shout-Out" to Privateer. This will be the Back Bone of MANY Mods to come if, or should I say when, this work is completed. The help of Tools like this will open doors that will breath LONG life into Sh 5, with many scenerios and diversity that cannot be accomplished today. Thank You Kind Sirs ! ![]() Be Well............. |
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Tags |
edit the gr2 |
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