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Old 01-04-11, 05:30 AM   #226
urfisch
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Quote:
Originally Posted by privateer View Post
Yep, that is the over all Goal.
First perfect the export.
Then the ability to manipulate the objects in the file.
Then work towards saveing manipulations.
Then start the import stuff.
i am (and many others too!) very pleased reading this and looking forward to this development! it simply will sweep the whole game to a new level.
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Old 01-07-11, 10:09 PM   #227
Tomi_099
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Default GWX Whale

Quote:
Originally Posted by privateer View Post
Yep, that is the over all Goal.
First perfect the export.
Then the ability to manipulate the objects in the file.
Then work towards saveing manipulations.
Then start the import stuff.
----------------------------------------------

Yeessss !!! ... Baby Privateers Whale in SH5 !!!

Great !!!


























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Old 01-08-11, 05:32 AM   #228
Sepp von Ch.
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Greaaaat!!!!
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Old 01-08-11, 06:26 AM   #229
LordNeuro"Serbia"
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Thas theat mean the Privateer made it. IS it there a new era in sh5. U manege too import stuff in sh5. O my theat is a fantastic news, and hell of a good job. Kongratuletions for hard and amezing work.
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Old 01-08-11, 02:02 PM   #230
EgoApocalypse
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Whats going on? Are we gonna get good news???

Great work all around guys.

Looking forward to whats ahead.

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Old 01-08-11, 03:44 PM   #231
urfisch
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do we have working new units ingame???

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Old 01-08-11, 03:53 PM   #232
TheDarkWraith
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you can use .dat files to display new 'items' in game no problem. The problem arises when .dat files are made into units (they become transparent and they have no collision model)
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Old 01-10-11, 09:02 PM   #233
Madox58
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Quote:
The problem arises when .dat files are made into units (they become transparent and they have no collision model)
Only if they are not done right.
Just planting Units from SH3 or SH4 won't work.
There's more involved.
I'm not sure the Dev's even know what needs to be done.
You first need to forget the way zones were done for SH3/4
It don't fly.

It also involves some 3D work to get a better grasp of things.
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Old 01-14-11, 08:12 PM   #234
Madox58
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Going back through some posts at the GWX Lair?
I did send a test version of the Type 14 Sub out that took damages from Deck Guns.
It was done with a dat, So I do have the answer to that problem.
(This statement can be verified by any GWX Dev)
On recent tests? I also saw damages of a sort.
Not correct damages, but a clue to follow.
The one thing I have not seen yet is the bottom of a Unit when viewed above water.
They look like SH3 Units.
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Old 01-23-11, 12:18 AM   #235
Madox58
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A new version of the Exporter will be sent out to Testers Monday or Tuesday.

This is still a pre-Alpha build.
I need some information on the install path in the registry for different
operating systems before I release an Alpha version of the Main interface.

What does the Main interface do?
It allows a 3D view of the GR2 files meshes.
From there you can select one object to export or all objects.
You can also explode the view to make selecting objects easier.

The reason I need info on the install path as placed in the registry
is for the textures.
The 3D view will render them if you wish.
It also controls the commands in the exported mtl file.
You won't have to move textures any longer.


As a side project, a plug in for 3D Max users is nearly done.
It allows a direct import to 3D Max.
It's only for the 2008 version right now.

The import to GR2 files Tool is also nearly ready for testing.
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Old 01-23-11, 12:28 AM   #236
nozaurio
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Quote:
Originally Posted by privateer View Post
A new version of the Exporter will be sent out to Testers Monday or Tuesday.

This is still a pre-Alpha build.
I need some information on the install path in the registry for different
operating systems before I release an Alpha version of the Main interface.

What does the Main interface do?
It allows a 3D view of the GR2 files meshes.
From there you can select one object to export or all objects.
You can also explode the view to make selecting objects easier.

The reason I need info on the install path as placed in the registry
is for the textures.
The 3D view will render them if you wish.
It also controls the commands in the exported mtl file.
You won't have to move textures any longer.


As a side project, a plug in for 3D Max users is nearly done.
It allows a direct import to 3D Max.
It's only for the 2008 version right now.

The import to GR2 files Tool is also nearly ready for testing.
That is good news privateer.

Greetings...
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Old 01-24-11, 04:47 AM   #237
urfisch
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Quote:
Originally Posted by privateer View Post
A new version of the Exporter will be sent out to Testers Monday or Tuesday.

This is still a pre-Alpha build.
I need some information on the install path in the registry for different
operating systems before I release an Alpha version of the Main interface.

What does the Main interface do?
It allows a 3D view of the GR2 files meshes.
From there you can select one object to export or all objects.
You can also explode the view to make selecting objects easier.

The reason I need info on the install path as placed in the registry
is for the textures.
The 3D view will render them if you wish.
It also controls the commands in the exported mtl file.
You won't have to move textures any longer.


As a side project, a plug in for 3D Max users is nearly done.
It allows a direct import to 3D Max.
It's only for the 2008 version right now.

The import to GR2 files Tool is also nearly ready for testing.
great stuff! really...

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Old 01-27-11, 02:46 AM   #238
Anvart
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Quote:
Originally Posted by privateer View Post
A new version of the Exporter will be sent out to Testers Monday or Tuesday.
...
I need some information on the install path in the registry for different
operating systems before I release an Alpha version of the Main interface.
...
Thanks, Privateer.
...
I have not understood what you mean...
I use WinXP Pro SP3...
and i want to have possibility to instal the program on any logic disk.

Good luck.
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Old 01-27-11, 08:18 AM   #239
Madox58
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Quote:
Originally Posted by Anvart View Post
Thanks, Privateer.
...
I have not understood what you mean...
I use WinXP Pro SP3...
and i want to have possibility to instal the program on any logic disk.

Good luck.
No problem Anvart.
A solution is in the works for placeing the files where you wish.
The registry thing is to be used as a default location of files.


To the Testers:
Yesterday a Test version went out to you.
Please let me know when you have downloaded the files.
Also, a fix went out this Morning.
Anvart pointed out that the Characters did not export.
That is fixed as of today.
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Old 01-27-11, 05:55 PM   #240
Budds
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While this work may not appear "Glamorous" to many Sh 5 users.......

I offer my Humble THANKS to all involved, and a special "Shout-Out" to Privateer.
This will be the Back Bone of MANY Mods to come if, or should I say when, this work is completed.
The help of Tools like this will open doors that will breath LONG life into Sh 5, with many scenerios and diversity that cannot be accomplished today.

Thank You Kind Sirs !

Be Well.............
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