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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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bought it today, kinda dissapointed, had some bugs (conversations exit out in middle of sentence) gona go play a few more hours but i have a feeling this will be shelved for a few months while things get ironed out/modded.
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#227 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Reloaded a save and now I've lost all voice response to commands. Which sucks, since almost the only feedback you get is voice...
Anyone run into that? Wow, now this! Notice anything NOT highlighted as interactable? ![]() Last edited by kylania; 03-03-10 at 07:56 PM. |
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#228 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yeah I have, but only in the tutorial mission.
Decided to attack the Polish freighters with the UZO instead of the periscope as suggested. After that I could not select anything, (attack scope, obscope, uzo, hydrophone). |
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#229 |
Seaman
![]() Join Date: Feb 2007
Posts: 40
Downloads: 25
Uploads: 0
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Interesting glitch here...on a random basis, I'll be in mission or the pen walking around, at some point, I'll lose my vision. View goes all black; however, icons and halos are intact...just can't actually see anything in 3D view. Maps and stuff still work. Have to save game and then reload it to get "vision" back. It can be rather inconvenient at times.
Nvidia drivers 196.75 7950GTX 512mb Vista 32
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Burnspot Black MacBook Intel Dell M1711 XPS (game use only) |
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#230 |
The Old Man
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Ok I've got 2 good news:
1. The text boxes actually allow entering of digits. But the speed is rounded to the nearest Value. Devs, please fix this rounding. We need to be able to enter any speed we want. Or at least round to 0.5 increments. 2. The Observation Periscope "bug" refusing to lower is not a bug it's a feature. You can't lower the scope below the floor because YOU'RE LOOKING THROUGH IT. Now why didn't I realize this sooner? ![]() |
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#231 | |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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But given the state of the game, it might be a crapshoot if anyone else sees that icon. ![]() Last edited by remowilliams; 03-03-10 at 10:19 PM. |
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#232 |
Born to Run Silent
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Don't worry, we will fix it for you and you can get it for $10 around Christmas.
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#233 |
Swabbie
![]() Join Date: Jul 2007
Posts: 8
Downloads: 221
Uploads: 0
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just want to know if you see the front and rear scews turning on youre launch torpedo?
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#234 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,688
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#235 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
Uploads: 0
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Minor buglet - if you have already done a crash dive (which takes you to like 70 meters) - or probably even if you haven't, but you brought yourself to that depth more gradually - if you click on the "dive" button (with the level sub on it, with the tip that says something about "getting below sonar (yeah right) in exchange for losing the ability to see through the periscope" the chief says "Tiefer " (deeper) as if you are going to dive deeper, but actually the "dive" button takes you to like 40 meters so in this case you are actually going shallower instead of going deeper.
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#236 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 23
Uploads: 0
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On my first mission (hunting off the east coast of England) I came across 4 merchants in a small unguarded convoy which I engaged and destroyed. Interesting thing is, after I resurfaced I noticed my CO2 didn't resupply to 100%. Not only that, my watch officer wouldn't appear on the conning tower (which meant I had to manually use the deck gun to finish off 2 of the merchants, and boy oh boy, wasn't it fun trying to figure out how to get to the damn gun)
But I digress...It's like the game thought I was still submerged. I accelerated time, tried diving and resurfacing, opening and closing the hatch...nothing worked. As my CO2 mounted to 68% I eventually quit to the main menu and reloaded the game - and viola - my C02 was back to 0% and my watch crew was back on the conning tower. The best bug of all had to be at the end of that mission...I came into Kiel and used the "refit" option (to see what it would do) and then I "docked" at Kiel after the refit. I picked my mission again (and was happy to see it retained my progress in sunk tonnage) and started it - and pow - all of a sudden my sub is in the bunker of not Kiel (where I docked) but Williamshaven. Can't wait for patch 1.2... |
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#237 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
Uploads: 0
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I was out on patrol and exhausted all my torpedos and all my deck gun rounds (had 4 ships burning, followed them for over 2 hours hoping to see them sink - they kept burning but none sank). Finally decided I'd better report-in to BDU and return to base for more ammo. In SH3 if I sent in a patrol status report with no ammo like this, BDU would congratulate me and tell me to come in. But not in SH5. I was told to stay on station (without any weapons?). I decided BDU's message must have been garbled in transmission and headed back to base anyway. When I got there I learned I'd sunk 3 ships (apparently 3 of the 4 burning ships eventually sank?).
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#238 |
Bilge Rat
![]() Join Date: Feb 2005
Location: Ottawa, Canada
Posts: 1
Downloads: 26
Uploads: 0
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Nope...mine are seized up aswell. Also, didnt check all the posts, but all my torp outer doors are stuck open.
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#239 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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1. Depth keeping is absolutely screwed. At 125 meters I'm slowly sinking if I'm doing anything less than 5 knots. I wouldn't be at 125 meters unless I'm trying to get away from something that would hear me at 5 knots! I can understand needing some speed to change depth - dive planes only work when water is moving over them, but maintaining depth shouldn't be a problem at 2 or 3 knots.
2. My watch crew needs to TELL me when they spot something. I was trying to intercept a convoy. By the time I came out of TC, they were practically on top of me. Bring back the "Ship spotted" pop up from SH3.
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#240 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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That's interesting.
I have been having problems wit the depth keeping too. At about 180 meters I could only maintain depth by ordering ahead standard. Otherwise I sunk. Anyone else had this problem? |
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