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View Poll Results: What version of SH4 do you have?
Orriginal SH4 (no U-Boot missions) 285 23.59%
SH4 + Uboot Missions addon 923 76.41%
Voters: 1208. You may not vote on this poll

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Old 12-01-10, 11:20 AM   #226
ETR3(SS)
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Quote:
Originally Posted by Marka Ragnos View Post
Respect!


It's a dream of mine since i was a child and the ohio is my favorite class!

If only i was an american!!! I would join the navy.

Do you have facebook? There is a page called USS Kentucky SSBN 737
Looooaaadddsssss of pictures and people that served on the kentucky.
I have a MySpace but no Facebook. Haven't seen a reason to get one, but I have seen the Facebook page for the KY. Some of the guys on there I know, but a lot I don't.
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USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
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Old 12-15-10, 05:07 AM   #227
Marka Ragnos
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Mister Kentucky


Is it possible to have a beta 3?

I have a couple of ideas:

Make it an SSGN it's capable of carrying 154 tomahawk missiles.
And if we use permission we can maybe use the rockets from the Delta IV class.

Vertical launch and it search for it's targets, the current TASM go in a straight line.

We could use the aft torpedo tubes for these rockets? I changed some settings and i have 150 torpedo/tasm storage for my ohio.

And an animation of the tubes opening is not possible with the current model? It would be nice tho
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Old 12-15-10, 11:17 PM   #228
ETR3(SS)
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Quote:
Originally Posted by Marka Ragnos View Post
Mister Kentucky


Is it possible to have a beta 3?

I have a couple of ideas:

Make it an SSGN it's capable of carrying 154 tomahawk missiles.
And if we use permission we can maybe use the rockets from the Delta IV class.

Vertical launch and it search for it's targets, the current TASM go in a straight line.

We could use the aft torpedo tubes for these rockets? I changed some settings and i have 150 torpedo/tasm storage for my ohio.

And an animation of the tubes opening is not possible with the current model? It would be nice tho
I made a missile firing SSBN based off of Silverwolfs gun method but deleted it. Made the TASM guided but it looks quite funny. There is a lot of work I want to do to the Ohio but I'm not sure yet if I'll do a single release, or put it in with the Cold War mod, or both.
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USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
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Old 12-28-10, 07:49 AM   #229
LightFeather
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merry x-mas all... that sucks you deleted it that would be awsome.... getting that missile guided would increase effectiveness buy alot. Hmmmmmm... about all i have to say for now, peace

light
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Old 02-01-11, 01:59 AM   #230
dkellie
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Default Ohio sub..... gets taken away

just wondering why after a few missions they replace my sub with another kind?? they say mine is too damaged??? wtf"" ?
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Old 02-01-11, 09:37 AM   #231
ETR3(SS)
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Quote:
Originally Posted by dkellie View Post
just wondering why after a few missions they replace my sub with another kind?? they say mine is too damaged??? wtf"" ?
If you come back from patrol with too much hull damage they scrap the boat instead of trying to fix it and give you a new boat.
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Yes I was really on a submarine.
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Old 02-01-11, 09:45 AM   #232
Krauter
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Why would a SSBN be close enough to the surface to get that much damage in the first place

When I was using this Mod I was engaging convoys from out to 5~7nm with tomahawks and ADCAPs...
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The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
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Old 02-12-11, 07:30 AM   #233
chrysanthos
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same here ohio deck guns and aa are not active... i try quick mision and career but nothing so far
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Old 02-12-11, 07:56 AM   #234
Marka Ragnos
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Quote:
Originally Posted by chrysanthos View Post
same here ohio deck guns and aa are not active... i try quick mision and career but nothing so far

Euhm since when does an ohio class have aa and deck guns? :s:s
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Old 02-13-11, 12:31 PM   #235
ETR3(SS)
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Quote:
Originally Posted by chrysanthos View Post
same here ohio deck guns and aa are not active... i try quick mision and career but nothing so far
That is because the Ohio does not come with a deck gun and AA guns. It is a modern nuclear submarine, you basically stay submerged and fire homing torpedoes.
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USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
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Old 03-09-11, 05:46 AM   #236
bruko1156
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Quote:
Originally Posted by ETR3(SS) View Post
You can fire a Tomahawk from one of the tubes if you load them on-board. But no rockets or SLBMs on her.
im very new to the whole mod thing so apologies on my lack of knowledge/ know how. how do you get the tomahawks in the first place? im hoping the tomahawks work for the Red October?
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Old 03-09-11, 05:58 AM   #237
bruko1156
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Quote:
Originally Posted by Marka Ragnos View Post
Mister Kentucky


Is it possible to have a beta 3?

I have a couple of ideas:

Make it an SSGN it's capable of carrying 154 tomahawk missiles.
And if we use permission we can maybe use the rockets from the Delta IV class.

Vertical launch and it search for it's targets, the current TASM go in a straight line.

We could use the aft torpedo tubes for these rockets? I changed some settings and i have 150 torpedo/tasm storage for my ohio.

And an animation of the tubes opening is not possible with the current model? It would be nice tho
could you tell me what files i would have to modify in order to increase the torp storage for the red october? and how do i get the ADCAPs?
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Old 04-02-11, 11:04 PM   #238
sithlordmaligant
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Default i need help

i am excited about the typhoon mod for sh4 but how do i apply it to the game??? i downloaded it but can not get it to work i have windows 7 and a toshiba computer i have both sh4 and u boat missions and would love to have the typhoon class sub to use if possible i see the person put videos on youtube can someone help me

Last edited by sithlordmaligant; 04-04-11 at 07:56 PM.
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Old 05-19-11, 09:05 AM   #239
raoul01
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i did use that but there are still some problems with it.
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Old 08-13-11, 04:37 PM   #240
gaul92
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Default How do add mod to game

This would be my first time modding so how do add the mod to game?
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