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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I shoot at them all the time, BTW (love plinking a tank, then watching him decide to take me out (clearly he thinks I'm some noob who thinks they can hurt a tank) while I watch a sapper buddy come up behind him, lol). Did that live last night to the tune of 3 dead PZs. So it's not like my invariable reaction is to hide. Look at it this way, when a tank comes to any infantry fight, the inf should be scared. That will not change. The increase in survivability though is pretty clear from a few hours testing (with tigers around, too). And a berm saves inf from tanks already. Now there could be real cover near your tank. Hide one completely in a bush area. Lay down and wait for tanks to come close. Sap, then dive to cover. Profit. |
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#227 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
Uploads: 0
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Pretty much the reason why I rarely use vehicles in any game really
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__________________
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#228 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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#229 |
Lucky Jack
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There's good tankers who choose their battles and then there's dead tankers.
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#230 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The new version of 1.32 is in open beta now. Release candidate. They changed the Infantry Fighting Position to avoid a clipping issue and made it useless. If you platy WW2OL, and care in the least about the inf game, get in beta, then post on the feedback thread what a total POS the new IFP is.
First one was literally a game changer. Current version is essentially useless. |
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