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Old 03-24-09, 12:04 AM   #226
magic452
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THANKS VERY MUCH capnscurvy I know at least 2 captains over at UBI that are looking for this. I'll try to hook them up with your mod.

Great work and I'm sure there are a lot of guys who will join me in saying thanks.

Magic
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Old 03-24-09, 02:22 PM   #227
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Can I just use the periscope zoom function with RSRD, without changing the stad. Use TMO1.7RSRD. I'm not clear. It seems it can be done with TMO, but the link for RSRD seems you have to accept the whole deal, I just want more zoom and would love a clear periscope.
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Old 03-25-09, 08:14 AM   #228
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Quote:
Originally Posted by Armistead View Post
Can I just use the periscope zoom function with RSRD, without changing the stad. Use TMO1.7RSRD. I'm not clear. It seems it can be done with TMO, but the link for RSRD seems you have to accept the whole deal, I just want more zoom and would love a clear periscope.
Are you talking about the MaxOptics feature? If you are, you don't need to use SCAF, the "MaxOptics for TMO 1.6.3" included in the download is separate. Just activate the portion that you want. But I see you refer to the TMO1.7 mod. Don't expect the 1.6.3 version to work with the 1.7!! The Cameras.dat file could be quite different (it's whatever Ducimus changed, if anything between the two). If I state my mods are for a certain version, THEY ARE FOR THAT CERTAIN VERSION!! Since 1.7 is a beta I have no reason to release a compatible mod for it, (even though one sits on my computer now).

Also, you request a "clear periscope". MaxOptics does not clear the periscope screen. Whatever 1.6.3, or 1.7 uses for a periscope image so does MaxOptics. MaxOptics changes magnification.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 03-25-09, 09:42 AM   #229
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Quote:
Originally Posted by CapnScurvy View Post
Are you talking about the MaxOptics feature? If you are, you don't need to use SCAF, the "MaxOptics for TMO 1.6.3" included in the download is separate. Just activate the portion that you want. But I see you refer to the TMO1.7 mod. Don't expect the 1.6.3 version to work with the 1.7!! The Cameras.dat file could be quite different (it's whatever Ducimus changed, if anything between the two). If I state my mods are for a certain version, THEY ARE FOR THAT CERTAIN VERSION!! Since 1.7 is a beta I have no reason to release a compatible mod for it, (even though one sits on my computer now).

Also, you request a "clear periscope". MaxOptics does not clear the periscope screen. Whatever 1.6.3, or 1.7 uses for a periscope image so does MaxOptics. MaxOptics changes magnification.
Using 1.7, so will wait and see. I did try it and it seemed to work fine. The only problem was the deckgun. You barely move the aimer and it takes way off, like the mouse is set to super high speed. Love the magnification, so hope you guys will eventually get it working.......
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Old 03-25-09, 10:47 AM   #230
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Quote:
Originally Posted by Armistead View Post
Using 1.7, so will wait and see. I did try it and it seemed to work fine. The only problem was the deckgun. You barely move the aimer and it takes way off, like the mouse is set to super high speed. Love the magnification, so hope you guys will eventually get it working.......
Armistead, there is little I can do about the horizontal movement speed at the high magnification for the deck gun. If you back off the zoom to the second level the speed left or right is manageable, then zoom in for a mark before firing. You will find by using the "Shift" key the elevation at the high magnification level is much faster, giving you a quick range adjustment. There is no such key for "slowing down" the horizontal deck gun movement.

Again, regarding the difference between the TMO 1.6.3 and TMO 1.7 for the Cameras.dat file (which is where the MaxOptics changes lie). Ducimus could have easily made some sort of change to how the walk-around view feature is used, or some difference between the "Environmental" mods (or whatever the heck TMO 1.7 uses different than stock for color or image views) which are changes made from Kriller2 or W_clear (these too change the Cameras.dat file). Without looking at every aspect of the Cameras.dat file and comparing one to another I have no way of knowing what tweak (may or may not) be different in the TMO versions. And really I don't care, I'm concerned about taking whatever is released and adding my magnification changes to them, thus making the two perfectly compatible.
So, can the MaxOptics version for TMO 1.6.3 work with the TMO 1.7, maybe. I just don't guarantee everything will be the same as intended.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 04-01-09, 10:12 AM   #231
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hey, new to here and have recently started playing SH4 after year since I stopped SH3. Been looking at diffrent mods and have found TMO the choice for me, along with RSRD and this SCAF, but as of TMO 1.7 (no longer beta, relased yesterday) any change on update for TMO 1.7 + RSRD? would perfect my sub experience

Zard
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Old 04-01-09, 11:23 AM   #232
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Quote:
Originally Posted by Zardiz View Post
hey, new to here and have recently started playing SH4 after year since I stopped SH3. Been looking at diffrent mods and have found TMO the choice for me, along with RSRD and this SCAF, but as of TMO 1.7 (no longer beta, relased yesterday) any change on update for TMO 1.7 + RSRD? would perfect my sub experience

Zard
Hi Zardiz, Welcome to SubSim !!

Since SCAF is incorporated into the TMO 1.7, I will have to see what RSRDC has done with its files. On the Run Silent, Run Deep Campaign thread it states SCAF is incorporated with the latest patch "RSRDC_V410_Patch 2A". The activation order in JSGME is as follows:

TMO 17
RSRDC_TMOv163_v410
RSRDC_V410_Patch 2A

Lurker kindly asked for my files when Ducimus and I were trading files. So I would think SCAF is "how it should be" with RSRDC and TMO.

Good Luck!!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 04-01-09 at 11:38 AM.
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Old 04-01-09, 12:58 PM   #233
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thanks for the info, much appreciated

Time to head sink some ships

Zard
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Old 04-01-09, 01:06 PM   #234
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I have added a Binocular mod to the first post in this thread for TMO 1.7. It's possible the TMO 1.6.3_Bino mod is the same but without messing around with every little tid bit I took the "safe" approach and combined one with the other.

This mod adds to the incorporated MaxOptics magnification of TMO 1.7 an additional Binoculars zoom level. The first level is the same as stock (a 7x zoom), the second zooms out to 250% (a 24x zoom). It was found that the rocking of the sub prevented a steady view to either port or starboard at the highest zoom level. This stock view will help when looking at a perpendicular angle to the boat over long distances.

Just activate the "MaxOptics for TMO 1.7_Binocular" after the TMO 1.7 version.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 04-01-09, 02:00 PM   #235
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Default How do I get your better looking scopes?

I know that your mod is included with both TMO 1.7 and RSRDC (latest).
My question is, how can I import you fantasic looking scopes,tbc, hud dials and binocs into the mods? Those two mods have your data but didn't include your updated graphics mods. Is there someway to incorporate them? I have found that my mods list that I include has all of your updated scopes, etc. Is there a "danger" in installing your mod on top of the others even though your mod is included with TMO and RSRDC?


TriggerMaru_Overhaul_17
RSRDC_TMOv163_V410
RSRDC_V410_Patch2A
SCAF1.5_RSRDCv410 *(this is what is in question)*
#1 Real Environment mod install
#1a Lite Fog
#2 ROW Sound Effect v_9
#4 Ships_Reflect and Caustic_Environment Mod 5.1
MaxOptics for TMO1.7_Binocular
black smoke2
TMO_Deckguns_M32_paint
Nisgeis' Range Ring and Bearing Line Mod
Small Radar Contacts Stage 1
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Old 04-01-09, 04:09 PM   #236
CapnScurvy
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Quote:
Originally Posted by JGoldrick
I know that your mod is included with both TMO 1.7 and RSRDC (latest).
My question is, how can I import you fantasic looking scopes,tbc, hud dials and binocs into the mods? Those two mods have your data but didn't include your updated graphics mods. Is there someway to incorporate them? I have found that my mods list that I include has all of your updated scopes, etc. Is there a "danger" in installing your mod on top of the others even though your mod is included with TMO and RSRDC?
Haaa! I didn't think anyone noticed the scopes!!

Yes, there is a possible problem with using the "SCAF1.5 for RSRDCv410" since it was made specifically for TMO 1.6.3 (and of course the compatible RSRDC for TMO1.6.3). There could be some files that will be overwritten in the 1.7 version that will change whatever they intended to do. I've not fully checked to see what SCAF changes that could effect TMO 1.7.

You may notice the center bearing of the American compass dial in TMO. That's something I added to the Compass to give a little help in bringing the sub to a target "relative" bearing, when one is called by a crewman. I simply took it from the German side, colored it a bit, and stuck it on the American compass. What I'm getting at, is what would you like for scopes and the HUD, or Deck Gun etc? I could probably make a small mod that adds different views of these stations with what I've already made or change it to suit a need.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 04-01-09, 05:41 PM   #237
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Thanks for the reply. I really do like the scopes, in fact if you could make up a small "Scopes" mod, that would be really cool. I did some testing after I removed said file. The attack scope was the one you made and if you looked at it in the "Full Down" possition, you could see a black bar through the center, which is the Obs Perisope, and see the ocean out the sides of the scope. The other scopes, obs, tbt, and binocs went back to "normal" which are okay, but now with this situation with the new attack scope, I will keep my mods the way they are. I never have used or will I in the future use, "manual" targeting on ships. So, if something doesn't work right I know what the problem is.
Thanks again.

Last edited by JGoldrick; 04-01-09 at 10:31 PM.
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Old 04-02-09, 08:34 AM   #238
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Quote:
Originally Posted by JGoldrick View Post
Thanks for the reply. I really do like the scopes, in fact if you could make up a small "Scopes" mod, that would be really cool. I did some testing after I removed said file. The attack scope was the one you made and if you looked at it in the "Full Down" possition, you could see a black bar through the center, which is the Obs Perisope, and see the ocean out the sides of the scope. The other scopes, obs, tbt, and binocs went back to "normal" which are okay, but now with this situation with the new attack scope, I will keep my mods the way they are. I never have used or will I in the future use, "manual" targeting on ships. So, if something doesn't work right I know what the problem is.
Thanks again.
Sounds like you're doing a bit of modding, good for you!

In the "SCAF for RSRDCv410" download you will find a "Change Log" word document. In it are the changes that I made to the Stock game. Under the heading of the file "menu_1024_768.ini" look for the [G26 I147] entry. This entry and the following [G26 I148] and [G26 I149] sections are the ones you will have to change to enlarge the "dark screen" effect when the larger periscope mask SCAF uses is in the down position. In the game files themselves, look for the Data/Menu/menu_1024_768.ini file and open it with "notepad". You should place a ; in front of the stock lines (this tells the game engine to ignore the following line), and copy and paste the change log line just above the stock line. Save the file. You should now find the periscope screen is dark when it's down.

What you'll actually do is "widen" the dark mask to cover the larger SCAF periscope view area when it's in the down position. I don't know how much you would like to learn, but a great tool to use to compare two files is a utility called WinMERG. It shows you what is different between the files, line by line and if you wish to merg one with another a quick key stroke is all it takes, save the file and your done.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 04-02-09 at 08:49 AM.
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Old 04-02-09, 11:21 PM   #239
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I did a little modding myself aswell and got the attack periscope texture and bearing indicator ok, but don't know what I did wrong (or did not do) but the night periscope is still stock (TMO 1.7 + RSRD + SCAF for RSRDCv410), just remove the medal fix files, regonition manual, and other ship related files from RSRDCv410 and look what you got left, and ofc edit the menu_1024_768 file (thanks for CapnScurvy pointing out the WinMERG btw ). Never modded SH4 or 3 for that matter but most filenames gave good hint what they were, I brobably was too careful and missed file or two what were for the night periscope?

atleast so far I havent ran into any odd behaviour, other then that attack periscope is transperent, just barely able to see sea trough the textured area, got no idea where to fix this though

Zard
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Old 04-03-09, 09:09 AM   #240
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Perhaps I don't have a good enough understanding of what's going on, but it isn't clear to me if this is compatible with just plain RSRDC without TMO or RFB...
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