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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
GWX Project Director
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I finally had an opportunity to at least look into the file content included in Onelifecrisis' GUI mod here, and after talking with OLC I have more good stuff to say just to put a mind or two at ease.
This mod (OLC GUI for GWX) does not change or corrupt any critical physical function in GWX 1.03. Though it will remain separately available, GWX 1.03 users can absolutely feel free to use this mod on top of GWX without such worries. (Apart from maybe those using the Integrated Orders optional mod included with GWX... However, this circumstance is covered elsewhere on this thread. Essentially this is a partial replacement for the IO mod that appears to incorporate its most-used features.) As OLC already knows, it will need to be updated once GWX 1.04 is available, and that too will happen. OLC's mod is virtually a TOTAL redesign of the in-game interfaces which incorporates Hitman, JoeGrundman, and OLC's revolutionary targetting interfaces, and does require some learning on the user's part. Be sure to read the directions as well as other posts and responses, and THEN post your questions concerning the OLC GUI mod here. Sink 'em all!!! ![]() ![]() ![]() Last edited by Kpt. Lehmann; 11-02-07 at 08:43 PM. |
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#227 | |
Maverick Modder
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 11-02-07 at 10:36 PM. |
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#228 |
Maverick Modder
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Second "knife mark" added. Thanks for this trick Pisces!
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#229 | |
Lieutenant
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Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() |
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#230 |
Maverick Modder
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[Edited]
I'm checking with Hitman about the writing on the range/aob finder.
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 11-02-07 at 08:30 PM. |
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#231 |
Helmsman
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Hi, OLC - Only one more question from me. I can see you're hard at work on the new update - Nice news about making the dials bigger. Good news for people with bad eyes, like me.
![]() As noted earlier in this thread, some of the scales on the range /AOB finder are not accurate due to Hitman's original picture not being properly aligned. Is this something that can be corrected in your update? As you said it shouldn't be a real problem, as this only affects estimates on very small or very close targets. However, I'm looking at past posts on these forums about slide rule calculations on target course, bearing. etc. by people like Pusher Bill. If the range/AOB finder in your GUI is used purely as slide rule, I concerned about inaccuracies even if they are at the lower end of the range/basis scale. I'm actually old enough to remember pre-calculator days, when slide rules were used ![]()
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#232 |
Watch Officer
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Excellent gui there OLC
![]() Quick ques about doubled mast heights. Theres a GW skin pack (by Ichneumon, Boris, and Fubar) that can be installed through SHCommander. This skin pack appears to only dress up the GW ships already present so it shouldnt interfer with ya mod and as far I can tell it dosnt add ships this should be ok ? Just doing a fresh install. I ask since the pack is installed through SHCommander rather than JSGM...not so easy to uninstall if theres a conflict...and Id rather use ya gui at the mo... ![]() |
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#233 | |
GWX Project Director
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#234 |
Watch Officer
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@ Kapt Lehmman
Thanks Kapt ![]() Thought that may be the case always pays to double check tho. Yep GWX since day 1, I dont know what the stock game is like... Cheers for the quick reply and hope all is Topps for the GWX project team! ![]() Last edited by Badger Finn; 11-02-07 at 09:51 PM. |
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#235 | |
Silent Hunter
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#236 | |
Maverick Modder
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![]() Kewl, thanks again ![]()
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#237 | ||
GWX Project Director
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Unlike a whole host of other mods... There are no changes made by your mod that interfere with critical game/simulator functions/modifications made by GWX. The remaining bits we have sorted via conversation and will be in your next update... so all is cool. ![]() Last edited by Kpt. Lehmann; 11-02-07 at 10:49 PM. |
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#238 | |
Maverick Modder
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*well, medium sized, at least ![]()
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#239 | |
GWX Project Director
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Its pretty much unrecognizeable now. ![]() Sorry for the OT. @OLC: Concerning the GWX Skin pack, for SH3 Commander, there aren't any ship CFG files in there. Though we be updating it eventually for other reasons. Even then it shouldn't affect your requirements at all. ![]() |
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#240 |
Maverick Modder
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One less worry
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