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Old 11-02-07, 06:08 PM   #226
Kpt. Lehmann
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I finally had an opportunity to at least look into the file content included in Onelifecrisis' GUI mod here, and after talking with OLC I have more good stuff to say just to put a mind or two at ease.

This mod (OLC GUI for GWX) does not change or corrupt any critical physical function in GWX 1.03. Though it will remain separately available, GWX 1.03 users can absolutely feel free to use this mod on top of GWX without such worries. (Apart from maybe those using the Integrated Orders optional mod included with GWX... However, this circumstance is covered elsewhere on this thread. Essentially this is a partial replacement for the IO mod that appears to incorporate its most-used features.)

As OLC already knows, it will need to be updated once GWX 1.04 is available, and that too will happen.

OLC's mod is virtually a TOTAL redesign of the in-game interfaces which incorporates Hitman, JoeGrundman, and OLC's revolutionary targetting interfaces, and does require some learning on the user's part. Be sure to read the directions as well as other posts and responses, and THEN post your questions concerning the OLC GUI mod here.

Sink 'em all!!!
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Last edited by Kpt. Lehmann; 11-02-07 at 08:43 PM.
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Old 11-02-07, 06:19 PM   #227
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Quote:
Originally Posted by Kpt. Lehmann
This mod (OLC GUI for GWX) does not change or corrupt any critical physical function in GWX 1.03. Though it will remain separately available, GWX 1.03 users can absolutely feel free to use this mod on top of GWX without such worries.
Thanks Kpt very much appreciated!
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Last edited by onelifecrisis; 11-02-07 at 10:36 PM.
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Old 11-02-07, 07:40 PM   #228
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Second "knife mark" added. Thanks for this trick Pisces!



Looks OK?
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Old 11-02-07, 07:41 PM   #229
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Quote:
Originally Posted by onelifecrisis
Btw in German AOB is not Kurswinkel. We call it "Lagewinkel".
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Friedl9te SilentHunter III Help Thread (Sorry in German)
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Old 11-02-07, 07:47 PM   #230
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[Edited]

I'm checking with Hitman about the writing on the range/aob finder.
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Old 11-02-07, 07:53 PM   #231
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Hi, OLC - Only one more question from me. I can see you're hard at work on the new update - Nice news about making the dials bigger. Good news for people with bad eyes, like me.

As noted earlier in this thread, some of the scales on the range /AOB finder are not accurate due to Hitman's original picture not being properly aligned. Is this something that can be corrected in your update? As you said it shouldn't be a real problem, as this only affects estimates on very small or very close targets.

However, I'm looking at past posts on these forums about slide rule calculations on target course, bearing. etc. by people like Pusher Bill. If the range/AOB finder in your GUI is used purely as slide rule, I concerned about inaccuracies even if they are at the lower end of the range/basis scale. I'm actually old enough to remember pre-calculator days, when slide rules were used ,but my maths isn't good enough to know when inaccuracies in the scales are important or not.
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Old 11-02-07, 08:53 PM   #232
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Default Mast heights on ships?

Excellent gui there OLC This seems to be a bit off topic at mo

Quick ques about doubled mast heights.

Theres a GW skin pack (by Ichneumon, Boris, and Fubar) that can be installed through SHCommander.

This skin pack appears to only dress up the GW ships already present so it shouldnt interfer with ya mod and as far I can tell it dosnt add ships this should be ok ?

Just doing a fresh install. I ask since the pack is installed through SHCommander rather than JSGM...not so easy to uninstall if theres a conflict...and Id rather use ya gui at the mo...
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Old 11-02-07, 09:19 PM   #233
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Quote:
Originally Posted by Badger Finn
Excellent gui there OLC This seems to be a bit off topic at mo

Quick ques about doubled mast heights.

Theres a GW skin pack (by Ichneumon, Boris, and Fubar) that can be installed through SHCommander.

This skin pack appears to only dress up the GW ships already present so it shouldnt interfer with ya mod and as far I can tell it dosnt add ships this should be ok ?

Just doing a fresh install. I ask since the pack is installed through SHCommander rather than JSGM...not so easy to uninstall if theres a conflict...and Id rather use ya gui at the mo...
@Badger Finn- Regarding the GWX skin pack, no worries for you at all. It is a totally independant set of files and is graphic in nature only. There are no conflicts between it and OLC's mod. (Though the skin pack is only fully compatible as long as you are using GWX)
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Old 11-02-07, 09:41 PM   #234
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@ Kapt Lehmman

Thanks Kapt

Thought that may be the case always pays to double check tho. Yep GWX since day 1, I dont know what the stock game is like...

Cheers for the quick reply and hope all is Topps for the GWX project team!


Last edited by Badger Finn; 11-02-07 at 09:51 PM.
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Old 11-02-07, 09:50 PM   #235
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Quote:
Originally Posted by onelifecrisis
Looks OK?
Yup. TLAR Haven't figured the correct procedure yet though.
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Old 11-02-07, 09:51 PM   #236
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Quote:
Originally Posted by Pisces
TLAR
I had to look that one up!

Kewl, thanks again
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Old 11-02-07, 10:00 PM   #237
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Kpt. Lehmann
This mod (OLC GUI for GWX) does not change or corrupt any critical physical function in GWX 1.03. Though it will remain separately available, GWX 1.03 users can absolutely feel free to use this mod on top of GWX without such worries.
Thanks Kpt very much appreciated!
No worries.

Unlike a whole host of other mods... There are no changes made by your mod that interfere with critical game/simulator functions/modifications made by GWX.

The remaining bits we have sorted via conversation and will be in your next update... so all is cool.
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Old 11-02-07, 11:06 PM   #238
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Quote:
Originally Posted by Trefoil
Hi, OLC - Only one more question from me. I can see you're hard at work on the new update - Nice news about making the dials bigger. Good news for people with bad eyes, like me.

As noted earlier in this thread, some of the scales on the range /AOB finder are not accurate due to Hitman's original picture not being properly aligned. Is this something that can be corrected in your update? As you said it shouldn't be a real problem, as this only affects estimates on very small or very close targets.

However, I'm looking at past posts on these forums about slide rule calculations on target course, bearing. etc. by people like Pusher Bill. If the range/AOB finder in your GUI is used purely as slide rule, I concerned about inaccuracies even if they are at the lower end of the range/basis scale. I'm actually old enough to remember pre-calculator days, when slide rules were used ,but my maths isn't good enough to know when inaccuracies in the scales are important or not.
Okay, alright, I admit this ought to be sorted, it's just a pain that's all. It will be done but it's not a high priority for me right now. I'm close to finishing v1.1 which includes the attack disc and the large dials* among other things. After that release I'll fix the logarithmic scale (along with any bugs that get reported, should there be any).

*well, medium sized, at least
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Old 11-02-07, 11:15 PM   #239
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Quote:
Originally Posted by Badger Finn
I dont know what the stock game is like...
Oh heck! You really ought to fire up stock SH3 at least for an hour or two.

Its pretty much unrecognizeable now.

Sorry for the OT.

@OLC: Concerning the GWX Skin pack, for SH3 Commander, there aren't any ship CFG files in there. Though we be updating it eventually for other reasons. Even then it shouldn't affect your requirements at all.
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Old 11-02-07, 11:25 PM   #240
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One less worry
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