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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Ocean Warrior
![]() Join Date: May 2007
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@ matt
menu errors are almost always because of sequencing errors. Please double check that you have the sequence continuing from the last entry in that G...category. If those aren't your errors, could you elaborate on them? @ Sailor Steve Don't worry about uninstalling the modded file, justy copy it and use that as the base for the U-jagd file, but still, why don't you email me a copy of your menu_1024_768 file and the dials.cfg? I'll sort it out for you. (I'll remove the extra dial for you too) If you use the stock tools with the GWX magnification, your readings will be wrong - unless you personally change the settings for the cameras back to x6/x4 yourself in the cameras.dat. However i can sort that out for you too, if you wish and put it all in one mod for you. If you don't want to do that, then you need to use the GWX compatible tools. best wishes joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#227 |
Eternal Patrol
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That's really nice of you. They're on their merry way.
And yes, I think I'd rather have 6x, even though 10 is probably more accurate as far as what you can see. Thanks.
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#228 |
Seaman
![]() Join Date: May 2001
Location: Sydney, Australia
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joegrundman
Was a sequencing error. There was a batch of 20 elsewhere in the file that screwed me. Now all I have to get rid of is the black bar above the messages group. It does not slide and is present in all screens. Any ideas what ID(s) this mother is??? |
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#229 |
Ocean Warrior
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Hmm, could you show me a screenshot of this?
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#230 |
Seaman
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Location: Sydney, Australia
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This thread http://www.subsim.com/radioroom/show...ght=simfeeling JonZ has a screenie.
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#231 |
Ocean Warrior
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Yes i just saw it actually. I'm sorry, i don't know off-hand what to about that. Seems like it was never cured, whatever it was.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#232 |
Seaman
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Fixed!!! See the 6 Dials thread
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#233 |
Seaman
![]() Join Date: Apr 2005
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Hi all.
I have installed mode for GWX. I cant provide the screen image now. But the problem is the folowwing. The AOB marks are in the center of periscope, but the view is some how shifted to the right. So if I lock the target, it is locked a bit to the right. Thanks for any help.
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#234 |
Seaman
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#235 |
Ocean Warrior
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I've never seen that before :hmm:
I don't know exactly what to suggest except uninstalling the mod and checking that everything is back to normal with again, and then reinstalling the mod. To be honest I have no idea what this could be. What other mods are you running? Tell me if the problem persists after reinstalling the mod, and make sure it doesn't happen with the mod disabled Sorry i can't be more help joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#236 |
Seaman
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Hi all.
Thanks for reply. I've tried reinstallation of mods. It did not help. There was no complains during installation by mod enabler. Bul I'll try to reinstall the game. I've been modding and unmodding it so many times, that it is hard to track it, even I'm using mod enabler. I jast hope it is not problem with ATI card. I;ve had many problems with it on many games. OLC's GUI works fine in my game.
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#237 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
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Hi,
I had some problem installing the 1.3.1 DIY yourself version for GWX 2.0 over Poor Sailor's Favourite Dials with Integrated Orders. I found that the inner ring of the AOB fider was missing in the attack scope, and the whole AOB finder was completely off in the Obs scope. Maybe the DIY instructions are not up-to-date concerning the portions of text to be copied into menu_104_768.ini, because when I copied these portions of text from the mod's actual menu_104_768.ini file (instead than taking them from the instruction text) all problems disappeared. So now all is OK. Anyway thanks again a lot to joegrundman and Hitman for this very good (and historically accurate) mod. Maraz |
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#238 |
Sparky
![]() Join Date: Sep 2006
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Hi Piter
I agree with Mikhayl, it's the camera.dat file. The background is to the right. In OLC GUI the attack periscope water guage was on the left, and comparing the old OLC GUI with your's the movement is the same. Therefore I guess that OLC moved it to make room and somehow you are using it. |
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#239 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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I'm having a problem merging Integtrated orders with U-Jagd tools. I followed the instructions (twice
![]() ![]() What am I doing wrong? I'm using GWX 2.1 and 1.3 U-Jagd. |
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#240 |
Admiral
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i have merged integrated orders, u-jagd-tools and TW-PeriTDC to one combimod. for me it workes well, but i do not know if it will work for you, because i play in german.
perhaps you want to try it out? http://hosted.filefront.com/hennings/ http://www.subsim.com/radioroom/showthread.php?t=140680 Last edited by h.sie; 08-13-08 at 09:10 AM. |
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