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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Ocean Warrior
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Location: São Paulo Brazil
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Ok!
Open the Sensors.dat from the Stay Alert crew fix mod using TT tweak (you will need the sensors_dat.txt for TTtweak specifically for GWX - someone post it here at this forum some days ago). Locate this line under "Visual": Surface=60 and lower it (I suggest something between 40 to 20). That is all. Don't forget to delete the copy that TT tweak put automatically on the library folder and you are ready to go. The planes will start to be detected (visually) far away now. Can be made middle patrol. Please post comments later if you try it! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#227 | |
XO
![]() Join Date: May 2006
Location: Serbia
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#228 |
Medic
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Ok, I read a lot about Jungmans Sesor Mod and some other mods in this topic that deal with this problem, but a board search doesn't throw up any valid d/l links to check those out (and I hate to comment on something that I know nothing about) - is one of you chaps kind enough to share them with me?
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#229 | |
Dominant Wolf
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#230 | ||
Ocean Warrior
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Location: São Paulo Brazil
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I spent all my night time yesterday on the first series of adjusts. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 04-17-07 at 07:55 AM. |
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#231 | |
Navy Dude
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![]() Maraz EDIT: great, now I too look like Totò !!! ![]() http://www.imdb.com/name/nm0869451/ Last edited by Maraz; 04-17-07 at 02:06 PM. |
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#232 | |||
Ace of the Deep
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Location: Northern Illinois
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Just letting you know I'm sitting here waiting anxiously for this one. Cant wait for another example of your fine work to come out.
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Nuke 'em till they glow! |
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#233 | |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
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ALL MODDERS PUT MORE HEART AND SOUL INTO THIS WORK THAN UBI AND DEV TEAM ![]() |
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#234 |
Chief of the Boat
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Really looking forward to this mate
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#235 | |
Dominant Wolf
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![]() Can't wait to see this ! ![]()
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#236 | |
Stowaway
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#237 | ||
Ocean Warrior
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Location: São Paulo Brazil
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Well, like I said above the aircrafts are alreay detected early by the crew on Stay Alert mod than in GWX/stock game...but perhaps not yet enough to avoid them in some cases. Like exposed above it's easy to adjust them...but you could notice a side effect with small ships also being detected far away. I'm working on 16km and I can say that is a pain in the ass, it's ten times more difficult to adjust than the 8km version (because it is already a tweak over stock game). I even guess that we will not have so good results in the end as we achieve with 8km version. I will release the mod as a complete package with 8km and 16km and also with Ducimus AI_sensors (for 16km). I will also revise the 8km and perhaps a more tuned version for aircraft detection can appears. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#238 |
The Old Man
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As with all things in life a compromise is just fine! Looking forward to both 8k and 16k. I am now running two installs of GWX 1.03 side by side one with the current Stay Alert Mod and the other awaiting the 16k.
All systems go....well done Rubini! ![]() Wilcke |
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#239 | |
Ocean Warrior
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I will adjust all the sensors (player/crew and AI) to something near 16/18km and then I guess that a compromise will be acquired for 16km version too! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#240 |
The Old Man
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Makes sense to me!
Wilcke |
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