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Old 03-04-06, 06:16 AM   #226
basilio
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Quote:
Originally Posted by Kpt. Lehmann
ummm right... what I was referring to is the colored bands at the base of the radio frequency wheel.

I checked all of the downloads and the radio room upgrade.

It seems that it isn't present.
it is here
http://rapidshare.de/files/9591674/T...skala.rar.html
page 7 of the topic at the bottom
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Old 03-04-06, 06:17 AM   #227
Kpt. Lehmann
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Thanks Basilio and Capt America.
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Old 03-04-06, 07:50 AM   #228
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Sorry to come again with same question guys but I still don't have that radio with the changed central part with the green stream waves...


Pick




Now i saw thgis radio allready in Captain America's newest instrument patch and stiil don't have it ....


Can you tell me where is it or if i allready have it maybe what did i've done rong, or missed...
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Old 03-04-06, 08:32 AM   #229
basilio
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The radar.tga file is in the data\misc folder, and seems not to be imported by the extracting tool OakGroove provided with his mod.
Replace manually the radar.tga file and you should see the new textures.
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Old 03-04-06, 01:20 PM   #230
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Quote:
Originally Posted by basilio
The radar.tga file is in the data\misc folder, and seems not to be imported by the extracting tool OakGroove provided with his mod.
Replace manually the radar.tga file and you should see the new textures.


Cool thanks a lot bro...
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Old 03-04-06, 02:40 PM   #231
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Quote:
Originally Posted by basilio
The radar.tga file is in the data\misc folder, and seems not to be imported by the extracting tool OakGroove provided with his mod.
Replace manually the radar.tga file and you should see the new textures.


Whell, I've done it the way you tell mi in your post and the results are still the same bro, no alteration on the radio graphics....see the pick from just 15 minutes ago...



Am i missing something here or have i done the graphics import, the rong way or what???



Yet another strange bug on the FABC sliding gauges, the nedles sim to be in the rong position, see screenshot bellow...



Again beside the nedles it sims that the gauges graphics where cut ed of to fit....maybe rongly edited in the 1024.768 menu???
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Old 03-04-06, 02:43 PM   #232
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Did you put the radio.tga in the texture folder or the Misc folder?

I needs to be in misc folder me think.
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Old 03-04-06, 02:46 PM   #233
Captain America
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Edit: Deleted, double post.

-CA
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Old 03-04-06, 02:46 PM   #234
Captain America
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Quote:
Originally Posted by jcwolf



Whell, I've done it the way you tell mi in your post and the results are still the same bro, no alteration on the radio graphics....see the pick from just 15 minutes ago...
The reason you don't see it because that uboat in that picture is not equipped with radar. If you are using single missions as a test make sure you use a late year model that has it equipped (i.e. 1944)

-CA
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Old 03-04-06, 02:52 PM   #235
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Quote:
Originally Posted by Captain America
Quote:
Originally Posted by jcwolf



Whell, I've done it the way you tell mi in your post and the results are still the same bro, no alteration on the radio graphics....see the pick from just 15 minutes ago...
The reason you don't see it because that uboat in that picture is not equipped with radar. If you are using single missions as a test make sure you use a late year model that has it equipped (i.e. 1944)

-CA
No man i'm runing mi 17th patrol on the campaing mode bro....and it's late october 1941!!!! :hmm:
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Old 03-04-06, 03:16 PM   #236
Samwolf
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Quote:
Again beside the nedles it sims that the gauges graphics where cut ed of to fit....maybe rongly edited in the 1024.768 menu???
I found that if you're using Harbour_Traffic Mod, the slideout changes don't work, they altered the 1024.768 file and the way the slideout works, still trying to figure out how to get these new gauges into it.
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Old 03-04-06, 04:04 PM   #237
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Quote:
Originally Posted by jcwolf
Yet another strange bug on the FABC sliding gauges, the nedles sim to be in the rong position, see screenshot bellow...



Again beside the nedles it sims that the gauges graphics where cut ed of to fit....maybe rongly edited in the 1024.768 menu???
Recheck the entries

[G3F I???]
Name=FBAC levels slideout
Type=1026;Menu group
ItemID=0x3F420000
ParentID=0x3F000000
Pos=1,280,512,140 change to Pos=1,280,512,180
Color=0xFFFFFFFF
HorizSlide=-513

[G3F I???]
Name=CO2 Level
Type=1031;Stat bmp array
ItemID=0x3F420001
ParentID=0x3F420000
Pos=330,-18,16,105
Color=0xFE
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0,0.5,0.472656
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I???]
Name=Compr.air level
Type=1031;Stat bmp array
ItemID=0x3F420002
ParentID=0x3F420000
Pos=194,-18,16,105
Color=0xFE
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0,0.5,0.472656
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I???]
Name=Battery level
Type=1031;Stat bmp array
ItemID=0x3F420003
ParentID=0x3F420000
Pos=59,-18,16,105
Color=0xFE
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0,0.5,0.472656
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I???]
Name=Fuel level
Type=1031;Stat bmp array
ItemID=0x3F420004
ParentID=0x3F420000
Pos=439,-5,9,11 change to Pos=439,-5,9,20
Color=0x643200C8
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0.09375,0.269531,0.8125,-0.34375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I???]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x3F420005
ParentID=0x3F420000
Pos=0,0,512,140 change to Pos=0,30,512,180
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/dials1b.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
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Old 03-04-06, 06:38 PM   #238
Samwolf
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Does anyone know what determines how far the fuel gauge float travels?

I'm using the new Vierkant_II addition and at 25% fuel the float is at the bottom of the gauge and then continues going down over the gauge casing.
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Old 03-04-06, 06:42 PM   #239
Captain America
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Quote:
Originally Posted by Samwolf
Does anyone know what determines how far the fuel gauge float travels?

I'm using the new Vierkant_II addition and at 25% fuel the float is at the bottom of the gauge and then continues going down over the gauge casing.
Yeah, I noticed that too....thats a problem with the new texture. The original is designed to flow all the way down to the bottom. This can be fixed though, the values are found in dials.cfg. When I get a chance I'll post the corrected values.

-CA
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Old 03-04-06, 06:50 PM   #240
Samwolf
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Quote:
Originally Posted by Captain America
Quote:
Originally Posted by Samwolf
Does anyone know what determines how far the fuel gauge float travels?

I'm using the new Vierkant_II addition and at 25% fuel the float is at the bottom of the gauge and then continues going down over the gauge casing.
Yeah, I noticed that too....thats a problem with the new texture. The original is designed to flow all the way down to the bottom. This can be fixed though, the values are found in dials.cfg. When I get a chance I'll post the corrected values.

-CA
Thanks!!
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